9.2 group 1 apps for good competition entry 2015

15
QuitAddict By Kave, Shashwat, Tom M. and Adam H. 9-2 Computing

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QuitAddict

By

Kave, Shashwat, Tom M. and Adam H.

9-2 Computing

QuitAddict is an app designed to help older

children and young teenagers to cut down

on the amount of time they spend on their

electrical devices.

QuitAddict Elevator Pitch

Who for, What for, When for, Where for, Why for

The situation that we are trying to address here is

when children mostly of the age of 12-18 are addicted

to the their game console or their phone screens. The

aim of our app is to get the children to get active and

reduce the net total time that they are playing on a

console.

Problem

QuitAddict: our app aim is to help

children and teens to cut down the time

that they spend on their devices.

Especially on their game consoles. We

have come to this as many children

suffer from this problem and it is a

major problem for parents according to

our survey results.

From the 119 people that completed our survey, 62 people cited the efficiency as the most importantpart of the app. 28 people said that the most important part of the app was the flexibility of the

Progress Tracker, allowing users to input data easily and efficently.

User Profiles

How can our app help you?

The question we are trying to address here

is “How can I cut down on screen time?”.

The answer? An insight into their addiction,

a flexible progress tracker and a list of fun

activities that the user can do outdoors. As

well as this, we give the user an easy input

format for the amount of time they spend

on their electrical devices each day.

Does our app solve a real world problem?

Many surveys have been conducted in recent years. One survey showsthat over 10% of children under the age of 18 in China have suffered from or will suffer from video game addiction. As well as this, many

people who are going through a personal struggle will be more likely to try to escape from the reality of their problems and spend more time

in the world of the internet.

We began by searching the three leading app

stores (Google Play, Apple and Amazon) we found

no apps that specialized in helping people to

solve video game addiction. The closest app to

ours was an app that claimed it was capable of

solving any addiction. However, it received a

mediocre rating of 3.6 on the Google Play store,

with many people complaining about the

restrictions with the progress tracker. We aim to

capitalize on this by creating a tracker which

allows flexibility for the amount of data the user

puts in.

Research

We started by trying to appeal to people who are suffering from multiple addictions, but decided to

scrap this idea on the basis that it would be difficult, seeing as none of us have ever suffered from any

addictions ourselves. We settled on focusing on video game addiction, simply because many people our age suffer from this. We also decided to scrap some ideas such as activities to do outdoors, seeing as many of

the ideas wouldn’t technically be ours.

Errors and Removed Content

Marketing Strategy

Our marketing strategy focuses on attracting the target market in the fastest time possible.

We will use such social networks like Facebook, Twitter, Instagram and more to get the

message out to as many people as possible. We will also use our website to advertise our app

as well.

Marketing Strategy

Our marketing strategy focuses on attracting the target market in the fastest time possible.

We will use such social networks like Facebook, Twitter, Instagram and more to get the

message out to as many people as possible. We will also use our website to advertise our app

as well.

Key Wireframes -1/3-

Key Wireframes -2/3-

Key Wireframes -3/3-

App Design Mock-up

[Website]

We have a website, the URL is:

quitaddict.wix.com/quitaddict