microsoft language quality game - gamification in employee engagement - manu melwin joy

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Microsoft Case Study Gamification in Employee Engagement

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Page 1: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft Case StudyGamification in Employee Engagement

Page 2: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• The Challenge: Microsoft has

myriad language localization

needs for its many products,

and ensuring that

translations were accurate

and made sense was a huge

challenge for just one team.

Page 4: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• Gamified Solution: Microsoft built a

“Language Quality" game, which

involved a very simple Silverlight

application that let users view

screens to check for language

accuracy. Microsoft included

intentionally poor translations to

make sure its employees were

actually paying attention.

Page 5: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• Results: 4,500 users reviewed

500,000 screens to correct or

improve translations based on

their native languages. Microsoft

Japan actually took a company-

wide day off to play the game

and ended up winning the

leaderboard.

Page 6: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy
Page 7: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• The Windows Language

Quality Game is a

serious game to ensure

the translation quality of

software.

Page 8: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• Players help verify and correct the

translations of software into their

own language. The game not only

encouraged people to contribute

to it by making it fun, but also

channeled civic engagement by

allowing everyone to help make

Windows a better product.

Page 9: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• Ross Smith is the Director of

Test at Microsoft, and he has

been in the software industry

for over 20 years. He has 5

software patents, and he is one

of the authors of, “The Practical

Guide to Defect Prevention.”

Page 10: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• He is currently researching the

impact of games and social

networking tools on management

education and requisite skills for new

managers. His work led to the

creation of 42projects, which is an

experiment that uses trust as the

basis for promoting individual

confidence, risk-taking, and creativity.

Page 11: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy
Page 12: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

Microsoft

• His work on productivity gaming for next-

generation employees and management

initiatives is a great example of how

gamification has changed the

professional landscape. Such an example

is the Windows Language Quality Game,

which was a successful initiative to find a

cost-effective and fun way to increase the

quality of the native language versions of

Windows.

Page 13: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

How Microsoft Leads with Gamification

• Ross understands the shifting

demographics of the workforce and

believes that companies need to

redefine how work “works”. The future

generation of employees, Gen Y, has

grown up with technology integrated

into their daily lives, effectively changing

the way today’s world communicates,

prioritizes, and produces.

Page 14: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

How Microsoft Leads with Gamification

• Gen X managers need to

understand how to bring out the

creativity of Gen Y’s unique

talents rather than inhibiting

possible risk-taking. To improve

upon management and

innovation, Ross Smith

created productivity games.

Page 15: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

How Microsoft Leads with Gamification

• Productivity games are a subset

of serious games, and they

incorporate using game elements

to boost engagement and

creativity of otherwise dull or

difficult tasks. Ross believes that

games and collaborative play help

motivate and make work fun.

Page 16: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

How Microsoft Leads with Gamification

• His theory is that collaborative

play builds trust among the

players, and that trust leads to

greater experimentation. A higher

degree of experimentation leads

to creativity, innovation, and

increased personal satisfaction.

Page 17: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy

How Microsoft Leads with Gamification

• In a highly competitive business

environment, composure is

needed at all levels to ensure a

high quality product and quality

of life for employees.

Composure starts with trust, and

trust can be built with

productivity games.

Page 18: Microsoft language quality game - Gamification in employee engagement  -  Manu Melwin Joy