mlevel - gamification in learning - manu melwin joy

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mLEVEL SUCCESS STORY Gamification in Learning

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Page 1: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL SUCCESS STORYGamification in Learning

Page 2: mLEVEL - Gamification in learning  - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• mLevel is a microlearning

solution that produces

more effective learning

outcomes by improving

knowledge retention and

skill application.

Page 4: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• With mLevel, you gain a

measurable understanding

of what your learners do

and don’t know by

leveraging highly interactive

learning activities to

promote lasting results.

Page 5: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• mLevel helps learners

elevate their knowledge

and skills through an

engaging learning

experience that promotes

rapid time to performance.

Page 6: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• In mLevel, these form the basis

for what are called missions

(Figure 1). A mission is, in

essence, a topic that addresses

an objective. You may have

several missions, of course, for

the learning strategy and for any

objective.

Page 7: mLEVEL - Gamification in learning  - Manu Melwin Joy
Page 8: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• Given mLevel’s easy-to-use

authoring tool and supporting game

templates, one of our clients

deployed 28 sales training programs

to their sales force in less than three

months. The staff assigned to that

effort: one person. This single

individual outperformed many

Fortune 500 sales training staffs.

Page 9: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• What are the key elements

of mLevel?

• There are three, which we

like to refer to as the “3 E’s”

(Engagement, Ease-of-Use

and Effectiveness)

Page 10: mLEVEL - Gamification in learning  - Manu Melwin Joy

Engagement• The Learner interface (native

app or web-based player) —

Engagement. This is where the

learner logs in (via

smartphone, tablet or

laptop/desktop browser) to

access their assigned learning.

Page 11: mLEVEL - Gamification in learning  - Manu Melwin Joy

Engagement• The learning (which we call

“missions” versus “courses”)

is composed of a series of

highly interactive and

engaging activities, many of

which are learning games.

Page 12: mLEVEL - Gamification in learning  - Manu Melwin Joy

Engagement• Their big differentiator is that

they bring the experience

that people come to expect

from their personal lives

(mobile, social, engaging, fun,

efficient) to the workplace in

an unprecedented way.

Page 13: mLEVEL - Gamification in learning  - Manu Melwin Joy
Page 14: mLEVEL - Gamification in learning  - Manu Melwin Joy

Ease-of-Use.• Learning content

development system

(mLevel Studio) — Ease-of-

Use. This is where the

innovation and magic

happens!

Page 15: mLEVEL - Gamification in learning  - Manu Melwin Joy

Ease-of-Use.• mLevel provides numerous pre-

developed learning activity and

game templates that the learning

designer can configure with the

learning content and assessment

questions upon which the mission

is based – all without any game

development or coding knowledge.

Page 16: mLEVEL - Gamification in learning  - Manu Melwin Joy

Ease-of-Use.• mLevel Studio allows the designer to

quickly create a client-branded

learning experience that typically

includes knowledge bases (content

and questions), video segments,

games and assessments in just a few

hours, which can then be assigned

and deployed to users with a few

simple clicks.

Page 17: mLEVEL - Gamification in learning  - Manu Melwin Joy
Page 18: mLEVEL - Gamification in learning  - Manu Melwin Joy

Effectiveness• Analytics and reporting system —

Effectiveness. All learning activity is

tracked by mLevel and accessible via a

series of real-time dashboards that track

program completion, learner

engagement, knowledge acquisition,

knowledge and skills gaps, and question

performance. This data can be ported

back to the client’s LMS for further

review and reporting.

Page 19: mLEVEL - Gamification in learning  - Manu Melwin Joy
Page 20: mLEVEL - Gamification in learning  - Manu Melwin Joy

mLEVEL• What makes mLevel unique?

• The biggest point of

differentiation, however, is the

engagement and effectiveness of

the learning. End-users rave about

the learning experience: the level

of interactivity, the games, the

competition. mLevel really works!

Page 21: mLEVEL - Gamification in learning  - Manu Melwin Joy

Results• From a learner engagement

metric, their learner satisfaction

scores are well over 95%. As

they continue to scale, this

becomes very meaningful to

them since mLevel is now

delivering well over 150,000

learning activities per month.

Page 22: mLEVEL - Gamification in learning  - Manu Melwin Joy

Results• One of their global education

companies drastically reduced their

exposure to fines from the federal

government after using mLevel to

provide training. This organization

documented a 55% reduction in

compliance infractions during the

application and onboarding process

by school administrators.

Page 23: mLEVEL - Gamification in learning  - Manu Melwin Joy