nano mission - social gamification - manu melwin joy

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NanoMission Social Gamification

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Page 1: Nano Mission - Social gamification - Manu Melwin Joy

NanoMissionSocial Gamification

Page 2: Nano Mission - Social gamification - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• NanoMission is a serious game

series made by PlayGen for

Wellcome Trust and FEI to teach

the player about the world of

nanomedicine. There are four

downloadable modules available,

each teaching different concepts

related to nanotechnology.

Page 4: Nano Mission - Social gamification - Manu Melwin Joy
Page 5: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• The gameplay varies greatly

between the different modules

in the series offering a wide

variety of gameplay. Play of

this game requires both a free

account and download of the

free software.

Page 6: Nano Mission - Social gamification - Manu Melwin Joy
Page 7: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• Creating an account allows

the user to help out on

future projects, give feedback

on NanoMission and to be

contacted when future

games in the series are

released if the user wishes.

Page 8: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• A free account is required to

be able to download the

game, but the user may

choose not to be contacted,

give feedback or to help out

in the project if they so

wish.

Page 9: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• NanoMission is a series of

several related games that can

be downloaded and run

independently of one another.

There is no required order of

play for the game modules and

the player may play them in any

order the player wishes.

Page 10: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• In NanoMedicine V1, the player

helps the laboratory aide guide

the nanorobot to destroy the

cancer in the patient. In Nano

Medicine V2, the player takes on

the role of a scientist attempting

to create better nanomedicine

and nanomachines.

Page 11: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• In NanoImaging module, a

mad scientist has created

and released a new strain of

fast-blooming Red Algae that

is threatening to wipe out all

life in freshwater lakes and

streams worldwide.

Page 12: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• The player takes the role of a

scientist attempting to find and

isolate the new strain of algae

then create a countermeasure

using nanotechnology to destroy

the invading algae and save the

world's lakes and streams.

Page 13: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• NanoScaling module

teaches the players the

differences in the size of

items from a microscopic

atom of hydrogen (pico

meters) to the sun

(gigameters).

Page 14: Nano Mission - Social gamification - Manu Melwin Joy

NanoMission• Players can scroll

between the items, or they can have their character shrink or grow to the size of the item pictured to be able to see the items' sizes in perspective.

Page 15: Nano Mission - Social gamification - Manu Melwin Joy