knowre - gamification in education - manu melwin joy

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KnowRe Gamification in Education

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Page 1: KnowRe - Gamification in education - Manu Melwin Joy

KnowReGamification in Education

Page 2: KnowRe - Gamification in education - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe

• Knowre (beta) is a

math tool for both

teachers and students

who want to learn

math’s in an easy and

quick way.

Page 4: KnowRe - Gamification in education - Manu Melwin Joy
Page 5: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• Knowre requires a

true user log in so that

the platform can

differentiate content

for students and

teachers.

Page 6: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• Knowre allows students to

select a chapter either from

the giant map or from the

left column which allows

them to practice or

challenge their learned

skills.

Page 7: KnowRe - Gamification in education - Manu Melwin Joy
Page 8: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• Educators can start any

course by clicking on it’s map location or from the‘start’ button near the chapter. With each chapter, they can check their chapter completion status, readiness and learning growth by maintaining stars.

Page 9: KnowRe - Gamification in education - Manu Melwin Joy
Page 10: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• After completing a chapter

educators can take tests to

test the knowledge of

students and their ability to

complete a given

question/test in a fixed time

span.

Page 11: KnowRe - Gamification in education - Manu Melwin Joy
Page 12: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• Knowre provides ease and

progress in learning a

chapter by providing

various features like

readiness, stars and timers

in tests.

Page 13: KnowRe - Gamification in education - Manu Melwin Joy
Page 14: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• With Knowre, teachers can

test a student’s capability

on any course in real time

and create a personalized

curriculum which addresses

the learning needs of every

individual student.

Page 15: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• Also with features like‘view

introduction’and‘tutorial’, K

nowre allows any new

educator to adapt to the

platform with ease.

Page 16: KnowRe - Gamification in education - Manu Melwin Joy

KnowRe• With‘achievements’, any

user can seethe overall

chapter wise progress

which is good for teachers,

students and parents to

track the learning graph of

an individual student.

Page 17: KnowRe - Gamification in education - Manu Melwin Joy