eyewire - social gamification - manu melwin joy

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Eyewire Social Gamification

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Page 1: Eyewire - Social gamification - Manu Melwin Joy

EyewireSocial Gamification

Page 2: Eyewire - Social gamification - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Eyewire has the ambitious

goal of mapping the inside

of the brain. In the game,

players must map a neuron

of the retina of a mouse eye

in three all three dimensions

using real 2-D imaging data.

Page 4: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Each puzzle consists of a

“cube,” or a random

sample of a mouse

brain. The images

contain the outlines of a

thicket of neurons.

Page 5: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Players must “trace” the

preselected individual neuron from one plane of the cube to another by filling in the shapes of the 2-D images, sort of like filling in coloring book.

Page 6: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Errors are made if

the player mistakenly traces part of another neuron, or fails to find the entire neuron that is targeted.

Page 7: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Players are scored for

accuracy and speed. Accuracy is determined by how well a player’s solution to a particular cube matches up with other players’ solution.

Page 8: Eyewire - Social gamification - Manu Melwin Joy

Eyewire• Remember, the correct

answer to a particular cube is not known by any individual. The game designers at MIT and Princeton are relying on the collective intelligence of the players to approximate an answer. That’s why it’s called crowdsourcing

Page 9: Eyewire - Social gamification - Manu Melwin Joy