enterprise ux pres
TRANSCRIPT
Current State
• Consumer UX: adop4on 4pping point • Enterprise UX: – Adop4on = lukewarm – Objec4ons & detractors – A fer4le environment primed for R&D
• Ecosystems, Mindsets, Mental Models, Ac4vity Theory, Consumeriza4on of IT
UX Ecosystems
• Interdependent rela4onships that emerge between components within an informa4on environment. – People managing informa4on, sharing data, and collabora4vely building knowledge for themselves or an organiza4on. – Their goals as individuals and as collaborators. – Digital and analog technologies they use to share informa4on and interact with one another in meaningful ways. – Informa2on they share and value for individual and collabora4ve purposes (uxmag.com/design-‐for-‐a-‐thriving-‐ux-‐ecosystem).
• Missing: – Doozers – Systems engineering – Fit, equilibrium, waste . . .
Structure
• Historical mindset – Change organiza4on's focus from building lots of func4ons to mee4ng user needs.
– Change organiza4on's focus from cool, impressive technology to soVware that is simple, prac4cal, and useful.
– Help execu4ves and project managers focus on the value of usability (Schaffer).
• How is produc4vity/success measured? • Who pays for projects? – Different funding models (Lund).
Mental Models
• Interac4on & nav model: page based vs. RIA. • Decision making: more = be[er? • Data: canned reports vs. ad hoc interac4ons. • Communica4on: send to Outlook. • Real estate: avoid paging or scrolling at all costs.
Ac4vity Theory
• Goals and tools are historically shaped and mediated by consumer and producer.
• Tools are extensions of our thinking about the ac4vity we are engaged in. – “Mind and body are profoundly extended and transformed by ar4facts” (Vygotsky 1929, Leont'ev 1981).
• Ar4facts in everyday prac4ce • Important concepts: – Internaliza4on & externaliza4on – Contradic4on – a disrup4on/catalyst that spurs innova4on
Developments
• Consumeriza4on of IT • BYOD • Design-‐savvy workers (consumers) • Enterprise UX will save IT – Data visualiza4ons – Communica4on and collabora4on tools – Robert Fabricant and Greg Petroff -‐ Harvard Business Review
Future Research
• Have we been measuring the wrong thing? • Can do? Will do? Want to do? • Does it fit? Are they using it? Are they using it for it's intended purpose?
• Longitudintal studies to assess and reassess fit. • Compe44ve Analysis ßà Contextual Inquiry • Ways to combine influence bolstered by real data.
• UX as systems integrator; managing complexity
Conclusion
• Consumeriza4on of IT is going to break down barriers to enterprise UX adop4on.
• The enterprise is tradi4onally home to human computer interac4on theory and prac4ce.
• Enterprise is ready for UX research due to exis4ng infrastructure to handle two prime areas: data visualiza4on and communica4on.
• UX /HCI should lead this charge.