social gamification: a review of suncityspeaks 2013
DESCRIPTION
Ryan Thompson and Karri Scott of Aria review SunCitySpeaks 2013, a social game operated in El Paso Texas for TACVB 2013 Annual ConferenceTRANSCRIPT
Gamification in Tourism: A Review of SunCitySpeaks 2013An Educational Presentation | Ryan Thompson (Founder & CEO) & Karri Scott (Marketing Director)
Welcome!
Karri Scott!Marketing Director!Aria! @KarriScott
Ryan Thompson!Founder & CEO!Aria! @RyanAThompson
We change how people experience destination brands
through strategy, branding, marketing and digital
experiences
What we’ll cover
1) What is Gamification? 2) Gaming history with TACVB 3) Taking it home 4) Q&A
Game-i-fi-ca-tion?
Its entertainment. Branded. Your audience has to have fun or they
disengage. You’re P.T. Barnum
Easy. Convenient. Low Barriers. The “next big thing” in the app world may be cool but
ultimately convenience matters. If you want participation, use tools they know
Purpose-Driven What’s the end goal? Awareness, Engagement,
Conversion? Knowing your objectives will provide clarity in game design
Tag, Flag, Hunt... Don’t overcomplicate things. Social games generally
mimic kids’ games. Capture the flag, Scavenger Hunts and races are all socially effective
Win + Win + Win Awareness for the brand.
Fun and value for the audience. Promotion without advertising.
Gaming History with TACVB
The BeginningThe birth of Battle Royale in
2011 in San Marcos
With a fun loving tourism audience, we
went bold and over the top creating
immediate awareness
A Capture the Flag concept used social media clues to drive
participants to a physical flag
located on property
We split players into four regions across the state.
Facebook was the platform and we manually managed
the game
“It was a smashing success”Bridgette Snyder!
Former Supreme Allied Commander, Emperor and President Emeritas , TACVB
More than 100 social posts, dozen of game-play destination images and a full case of Texas wine to the winners
Bigger & BetterThe next evolution of Battle Royale in 2012 in Killeen
In 2012, we expanded the game, prizes,
platform and interactions to drive greater
engagement
Expanded to all popular social platforms to allow players to participate on their platform of choice
Last SummerA completely new game,
reimagined and redesigned for El Paso 2013
Advanced focus on individual gameplay that built audience
profiles for each player that enabled
personalized marketing
Implemented Pre-, At-, and Post-Event Marketing
Simple branded landing page! registered users and presented questions
Opt-in game allowed personalized communication with email and SMS
Deeper partnership with El Paso provided local incentives chosen by the CVB
Every interaction provided 3 options that began to segment players
Every interaction was branded, highly visual with a carefully crafted message
Outdoor Nightlife Culture
Each response contributed to a profile builder gaining intelligence on every interaction
Personalized Itinerary
You gave us a peak into your personality by answering questions, taking photos, and interacting with us at TACVB 2013. From what we’ve learned about you, below you’ll find a personalized itinerary
for the next time you’re visiting El Paso, Texas.
Enjoy.
You are an Outdoor Lover
In two days, over 1000 responses were received
with over 85 personal itineraries built
Responses averaged every 3 minutes with over 40% of TACVB participating
Consumer Benefits
Play. Prize. Pride. Game play is fun and social has made it acceptable for adults. Combine that with a chance to win and
take the crown and you’ve got gold
Educated. Entertainment. The best social games educate often without the consumer realizing. They have a blast and walk
away with new destination knowledge
Rewarded loyalty. Its simple quid pro quo. They play, you reward, they’re entertained and appreciative and all this
creates loyalty and memorability
Your Benefits
The Best of non-Advertising. Modern consumers are smart and can easily
detect when they’re being sold. This is entertainment and they’ll love you for it
Elevated Awareness. Modern consumers are smart and can easily
detect when they’re being sold. This is entertainment and they’ll love you for it
Deeper Engagement. Its doesn’t end at awareness. Gameplay requires participation equalling engagement. But this isn’t
“read my newsletter”. Its fun, rewarding and deeper
Planning, Concept & ExecutionSocial Gaming in your Destination
Be Strategic. This stuff is fun but don’t lose site of the situation. This is serious business and you’re looking for a
result. It starts with strategy
?ASK: “Why are we doing this?”
Plan the Work. Work the Plan. Don’t underestimate the effort. This is an event, much like a festival. It takes thorough planning
among internal employees and external stakeholders
?Timelines, Deliverables, Partners
Concept & Challenge Creating your concept is critical and we don’t just
mean creative design. What it is, the business objective, the creative rationale and the
consumer reward are all critical
Its a Business Plan
The Concept
The Rationale
The Reward
The Brand Awareness
Execute & Be Prepared Like a special event, execution must be carefully scripted and choreographed. Real-time games with frequent rewards requires a talented team
?Director, Producers, Writers, Promoters
Remember, its about the Results Its all fun and games....except its not. Social
gaming is a marketing channel and your campaign is a marketing investment like any other
Know your goals, match your metrics
What’s Next?Stay tuned for the next evolution in the Summer of 2014 in Bay
Area Houston!
Q&Aariaagency.com @ryanathompson
ryan@ ariaagency.com @karriscott
karri@