social gamification: a review of suncityspeaks 2013

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Gamification in Tourism: A Review of SunCitySpeaks 2013 An Educational Presentation | Ryan Thompson (Founder & CEO) & Karri Scott (Marketing Director)

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Ryan Thompson and Karri Scott of Aria review SunCitySpeaks 2013, a social game operated in El Paso Texas for TACVB 2013 Annual Conference

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Page 1: Social Gamification: A Review of SunCitySpeaks 2013

Gamification in Tourism: A Review of SunCitySpeaks 2013An Educational Presentation | Ryan Thompson (Founder & CEO) & Karri Scott (Marketing Director)

Page 2: Social Gamification: A Review of SunCitySpeaks 2013

Welcome!

Karri Scott!Marketing Director!Aria! @KarriScott

Ryan Thompson!Founder & CEO!Aria! @RyanAThompson

Page 3: Social Gamification: A Review of SunCitySpeaks 2013

We change how people experience destination brands

through strategy, branding, marketing and digital

experiences

Page 4: Social Gamification: A Review of SunCitySpeaks 2013

What we’ll cover

1) What is Gamification? 2) Gaming history with TACVB 3) Taking it home 4) Q&A

Page 5: Social Gamification: A Review of SunCitySpeaks 2013

Game-i-fi-ca-tion?

Page 6: Social Gamification: A Review of SunCitySpeaks 2013

Its entertainment. Branded. Your audience has to have fun or they

disengage. You’re P.T. Barnum

Page 7: Social Gamification: A Review of SunCitySpeaks 2013

Easy. Convenient. Low Barriers. The “next big thing” in the app world may be cool but

ultimately convenience matters. If you want participation, use tools they know

Page 8: Social Gamification: A Review of SunCitySpeaks 2013

Purpose-Driven What’s the end goal? Awareness, Engagement,

Conversion? Knowing your objectives will provide clarity in game design

Page 9: Social Gamification: A Review of SunCitySpeaks 2013

Tag, Flag, Hunt... Don’t overcomplicate things. Social games generally

mimic kids’ games. Capture the flag, Scavenger Hunts and races are all socially effective

Page 10: Social Gamification: A Review of SunCitySpeaks 2013

Win + Win + Win Awareness for the brand.

Fun and value for the audience. Promotion without advertising.

Page 11: Social Gamification: A Review of SunCitySpeaks 2013

Gaming History with TACVB

Page 12: Social Gamification: A Review of SunCitySpeaks 2013

The BeginningThe birth of Battle Royale in

2011 in San Marcos

Page 13: Social Gamification: A Review of SunCitySpeaks 2013

With a fun loving tourism audience, we

went bold and over the top creating

immediate awareness

Page 14: Social Gamification: A Review of SunCitySpeaks 2013
Page 15: Social Gamification: A Review of SunCitySpeaks 2013

A Capture the Flag concept used social media clues to drive

participants to a physical flag

located on property

Page 16: Social Gamification: A Review of SunCitySpeaks 2013

We split players into four regions across the state.

Facebook was the platform and we manually managed

the game

Page 17: Social Gamification: A Review of SunCitySpeaks 2013

“It was a smashing success”Bridgette Snyder!

Former Supreme Allied Commander, Emperor and President Emeritas , TACVB

More than 100 social posts, dozen of game-play destination images and a full case of Texas wine to the winners

Page 18: Social Gamification: A Review of SunCitySpeaks 2013

Bigger & BetterThe next evolution of Battle Royale in 2012 in Killeen

Page 19: Social Gamification: A Review of SunCitySpeaks 2013

In 2012, we expanded the game, prizes,

platform and interactions to drive greater

engagement

Page 20: Social Gamification: A Review of SunCitySpeaks 2013
Page 21: Social Gamification: A Review of SunCitySpeaks 2013

Expanded to all popular social platforms to allow players to participate on their platform of choice

Page 22: Social Gamification: A Review of SunCitySpeaks 2013
Page 23: Social Gamification: A Review of SunCitySpeaks 2013

Last SummerA completely new game,

reimagined and redesigned for El Paso 2013

Page 24: Social Gamification: A Review of SunCitySpeaks 2013

Advanced focus on individual gameplay that built audience

profiles for each player that enabled

personalized marketing

Page 25: Social Gamification: A Review of SunCitySpeaks 2013

Implemented Pre-, At-, and Post-Event Marketing

Page 26: Social Gamification: A Review of SunCitySpeaks 2013

Simple branded landing page! registered users and presented questions

Page 27: Social Gamification: A Review of SunCitySpeaks 2013

Opt-in game allowed personalized communication with email and SMS

Page 28: Social Gamification: A Review of SunCitySpeaks 2013

Deeper partnership with El Paso provided local incentives chosen by the CVB

Page 29: Social Gamification: A Review of SunCitySpeaks 2013

Every interaction provided 3 options that began to segment players

Page 30: Social Gamification: A Review of SunCitySpeaks 2013

Every interaction was branded, highly visual with a carefully crafted message

Page 31: Social Gamification: A Review of SunCitySpeaks 2013

Outdoor Nightlife Culture

Each response contributed to a profile builder gaining intelligence on every interaction

Page 32: Social Gamification: A Review of SunCitySpeaks 2013
Page 33: Social Gamification: A Review of SunCitySpeaks 2013
Page 34: Social Gamification: A Review of SunCitySpeaks 2013
Page 35: Social Gamification: A Review of SunCitySpeaks 2013

Personalized Itinerary

You gave us a peak into your personality by answering questions, taking photos, and interacting with us at TACVB 2013. From what we’ve learned about you, below you’ll find a personalized itinerary

for the next time you’re visiting El Paso, Texas.

Enjoy.

You are an Outdoor Lover

In two days, over 1000 responses were received

with over 85 personal itineraries built

Responses averaged every 3 minutes with over 40% of TACVB participating

Page 36: Social Gamification: A Review of SunCitySpeaks 2013

Consumer Benefits

Page 37: Social Gamification: A Review of SunCitySpeaks 2013

Play. Prize. Pride. Game play is fun and social has made it acceptable for adults. Combine that with a chance to win and

take the crown and you’ve got gold

Page 38: Social Gamification: A Review of SunCitySpeaks 2013

Educated. Entertainment. The best social games educate often without the consumer realizing. They have a blast and walk

away with new destination knowledge

Page 39: Social Gamification: A Review of SunCitySpeaks 2013

Rewarded loyalty. Its simple quid pro quo. They play, you reward, they’re entertained and appreciative and all this

creates loyalty and memorability

Page 40: Social Gamification: A Review of SunCitySpeaks 2013

Your Benefits

Page 41: Social Gamification: A Review of SunCitySpeaks 2013

The Best of non-Advertising. Modern consumers are smart and can easily

detect when they’re being sold. This is entertainment and they’ll love you for it

Page 42: Social Gamification: A Review of SunCitySpeaks 2013

Elevated Awareness. Modern consumers are smart and can easily

detect when they’re being sold. This is entertainment and they’ll love you for it

Page 43: Social Gamification: A Review of SunCitySpeaks 2013

Deeper Engagement. Its doesn’t end at awareness. Gameplay requires participation equalling engagement. But this isn’t

“read my newsletter”. Its fun, rewarding and deeper

Page 44: Social Gamification: A Review of SunCitySpeaks 2013

Planning, Concept & ExecutionSocial Gaming in your Destination

Page 45: Social Gamification: A Review of SunCitySpeaks 2013

Be Strategic. This stuff is fun but don’t lose site of the situation. This is serious business and you’re looking for a

result. It starts with strategy

Page 46: Social Gamification: A Review of SunCitySpeaks 2013

?ASK: “Why are we doing this?”

Page 47: Social Gamification: A Review of SunCitySpeaks 2013

Plan the Work. Work the Plan. Don’t underestimate the effort. This is an event, much like a festival. It takes thorough planning

among internal employees and external stakeholders

Page 48: Social Gamification: A Review of SunCitySpeaks 2013

?Timelines, Deliverables, Partners

Page 49: Social Gamification: A Review of SunCitySpeaks 2013

Concept & Challenge Creating your concept is critical and we don’t just

mean creative design. What it is, the business objective, the creative rationale and the

consumer reward are all critical

Page 50: Social Gamification: A Review of SunCitySpeaks 2013

Its a Business Plan

The Concept

The Rationale

The Reward

The Brand Awareness

Page 51: Social Gamification: A Review of SunCitySpeaks 2013

Execute & Be Prepared Like a special event, execution must be carefully scripted and choreographed. Real-time games with frequent rewards requires a talented team

Page 52: Social Gamification: A Review of SunCitySpeaks 2013

?Director, Producers, Writers, Promoters

Page 53: Social Gamification: A Review of SunCitySpeaks 2013

Remember, its about the Results Its all fun and games....except its not. Social

gaming is a marketing channel and your campaign is a marketing investment like any other

Page 54: Social Gamification: A Review of SunCitySpeaks 2013

Know your goals, match your metrics

Page 55: Social Gamification: A Review of SunCitySpeaks 2013

What’s Next?Stay tuned for the next evolution in the Summer of 2014 in Bay

Area Houston!

Page 56: Social Gamification: A Review of SunCitySpeaks 2013

Q&Aariaagency.com @ryanathompson

ryan@ ariaagency.com @karriscott

karri@