gamification presentation

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Level Up! Gamifying the 22 Century Classroom Dina Moati @dinamoati

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Page 1: Gamification Presentation

Level Up! Gamifying the 22 Century Classroom

Dina Moati @dinamoati

Page 2: Gamification Presentation

The What, Why and How?

Page 3: Gamification Presentation

What?

Gamification is the concept of applying game-design ELEMENTS and thinking to NON-game

applications to make them more fun and engaging.

(Gamification.org, 2013)

Page 4: Gamification Presentation
Page 5: Gamification Presentation

• Storyline / Narrative • Tracking of progress and mastery

(XP, Badges, score boards, virtual maps )• Immediate Feedback

• Reinforcers• Scaffolding

• Increasing Difficulty, Leveling System• Low Risk of Failure

(makeups and Try agains)• Choice

Let’s Talk Elements

Page 6: Gamification Presentation

A Tale of Two Dots

Page 7: Gamification Presentation

>Mastery>Storyline

Page 8: Gamification Presentation
Page 9: Gamification Presentation

>Tracking of progress & mastery>Scaffolding

Page 10: Gamification Presentation

>Immediate Feedback>Low Risk of Failure

Page 11: Gamification Presentation

>Scaffolding>Immediate Feedback>Mastery

Page 12: Gamification Presentation

Why?

Encourages mastery, creativity and exploration.

(Jones, 2011)

Provide an interactive

experience that actively engages

learners.((All4Ed), 2009)

Meets individual student needs and

learning preferences.

(Jones, 2011)

Empowers students in an environment that requires more responsibility for

their own learning. (Commlab, 2014)

Page 13: Gamification Presentation

A miniature from a 14th century manuscript showing Henry of Germany delivering a lecture at the University of Bologna (facultystaff, 2015)

Page 14: Gamification Presentation

Why?

Page 15: Gamification Presentation

Brain-based learning

It is more difficult to learn anything if you are not motivated and

engaged.

Why Gamify?

Page 16: Gamification Presentation

How

• Create a theme/story…• Quests• Badges• Avatars• XP points • Leaderboard