gamification and digital earth applications isde 2013 presentation

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Gamification and Digital Earth Applications

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This is the Presentation delivered at ISDE 2013 in Kuching to raise awareness of the value of a gamification approach to engaging the public in active participation on environmental sustainab

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Gamification and Digital Earth Applications

Gamification is the use of game thinking and game mechanics in a non-game context to engage

users and solve problems

Life is the biggest Gamification project in town

We all use Gamification to achieve objectives

We are inevitably spectators or players in the game of life

Spectators finance the game but have little influence on the

outcome

Players believe they can influence the outcome and

develop the skills and abilities to do so

Technology can enable spectators to become players

Games like Floodsim and Climate Change Game provided role playing

opportunities to influence environmental outcomes in virtual

scenarios

How can Gamification solve real-world problems?

Obesity !

Technology transformed me from a spectator to a player

Lost 15kg in 10 weeks

Tools and Motivation to change behaviour

Sensors and Visualisation Technologies

Real World Relevant Data to connect behaviour to change

The tools are maturing - we need Gamification strategies to build

win-win relationships

Results can be Impressive

It lies in our hands!