gamification presentation for the acs in perth

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Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Gamification: (Can) work be fun? 10001.1001 .111110111 01 Torsten Reiners

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Similar conference given before, slightly updated for a different audience and the progress of the nDiVE project.

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Page 1: Gamification presentation for the ACS in Perth

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Gamification: (Can) work be fun?

10001.1001.11111011101

Torsten Reiners

Page 2: Gamification presentation for the ACS in Perth

Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Thanks for coming …

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

(1)Who am I ? Torsten Reiners

• What and Where?• Senior Lecturer, Curtin University • School of Information Systems, Logistics and SCM group

• Lectures• Information Systems• Meta-Heuristics, Production and Logistics, Simulation• Information Management and Data Mining• Operations Management, Procurement, Transport

• Research Areas• Virtual Worlds, Gamification, Emerging Technology, Vocational Training, Automatic

Assessment, Sentiment Analysis, Logistics, Machine Translation, e-Learning with Focus on Adaptivity/Individuality, Operations Research, Simulation, Web 2.0/3.0

• E: [email protected]• E: [email protected]• H: http://torsten-reiners.de

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

R.I.P.

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Project

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J

Projects

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Curtin University is a trademark of Curtin University of TechnologyCRICOS Provider Code 00301J BAZINGA

fun, play, passion

Today is about GAMIFICATION

Deloitte

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WHAT IS FUN?

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Fun is an experience - short-term, often unexpected, informal, not cerebral and generally purposeless

Fun is the enjoyment of pleasureParticularly in leisure activities.

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Purposeless?

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Passio

n

A strong feeling for something

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PLAY

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Do we still play games?

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Play

Engage in activity for enjoyment and

recreation rather than a serious or practical purpose.

PLAY

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Why Gamification?

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GAMIFICATION IS ALREADY HERE.

.

EVERYWHERE. EVERYONE.

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Interesting. Potential

Why Gamification?

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Why Gamification?

Hype

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70% of Global 2000 have at least one Gamified application

50% of companies with innovative processes will gamifiy those processes

By 2015

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What is Gamification?

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Gamification

Integrating game dynamics into your site, service, community, content or campaign,in order to drive participation.

the use of game design elements in non-game contexts

motivational elements of games + learning activities + communicate and share accomplishment + goals = direct the attention + motivate for action

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Make you come back

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Forms your body

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Causes harmony …

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… and fairness

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geoguessr

Stimulates your brain

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Is there more to know about Gamification?

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The Gearbox

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Intention

INTENTION

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YOU MISSED!!!!!

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DYNAMICS

Emotions

Relationship

Curiosity

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DYNAMICS

experience

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nDiVEOLT Grant 2013-2014 (AUD 220,000)

Torsten Reiners, Lincoln C. Wood, Vanessa Chang Christian Guetl, Jan Herrington, Hanna Teräs,Natasha Petter

n-Dimensional Immersive Virtual Environment

• increase authenticity through inclusion of real-life complexity • use scenarios linked into a comprehensive supply chain • include gaming mechanisms to increase student engagement

ADVERTISMENT

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Supply ChainA supply chain is a system of organizations, people, activities, information, and resources involved in moving a product or service from supplier to customer. Supply chain activities transform natural resources, raw materials, and components into a finished product that is delivered to the end customer.

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Story

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Story

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Narratives• teacher / expert• „perfect“ solution• hard to beat

• exploration • guidance by bots

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MECHANICS

AchievementChallenge

Collaboration/SocialisingFeedback

OwnershipProgressionTransactionStochastic

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Traditional

• non-game, real-world contexts are enhanced with concepts from games to engage, encourage, focus, and guide users

• Mechanics of Gamification • Scores• Leaderboards• Badges• Quests• Competition• Levels• ...

GAMING COMPONENTS

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Advanced • Game over• Next life• Save points• Rewind• Multi-player• NPC / Ghosts• Slow motion• Awards

GAMING COMPONENTS

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rewind (Machinima, interactive)

time (break-down to sectors)

score (commands, meter, task switch)

comparison (self, friends, world)

ghost (learn from experts)next life (being able to „die“)

Slow motion (understanding processes)

Advanced

GAMING COMPONENTS

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Failure

We need

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Failure

We need

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Failure

We need

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Gamification?

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Link

edIn

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Do we care about the player?

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PLAYER TYPES

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SKILLS

Challenge

Boredom

Anxiety

Intrinsic motivation to

play

PLAYER TYPES

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Can everything be a game?

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Sure. Just give awards

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Sure. Just add points

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Sure. Just have fun

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Sure. Just be a

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Sure. Just add IT

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So what is it all about?

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PROGRESS

beginner

expert

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LEARNERTeacher

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NEW PERSPECTIVES

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Have (productive) fun a work

• http://www.youtube.com/watch?v=t3dgM45gwvg

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Be inspired by others

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There is no “can’t be done”

Discover “your path”

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Just

Reach

out

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• Identify all the tasks you don’t like doing• Assign these various tasks and stuff point values• Base the rewards, like drinking a beer• Track everything• Modify the point values as needed• Have success weeks and milestone prizes

What can you do?

http://www.slideshare.net/HorizonWatching/gamification-a-horizon-watching-trend-report-05feb2013

• Involve an expert …

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Fun, Play, PassionHowever it is achieved

ConclusionNever forget

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ISBN: 978-1461462859$152

You want it?• Answer question correct• Be the first• Post photos of it with

link to Amazon• Facebook• LinkedIn• Twitter• ….

How many Rabbids were on the slides(including this one)

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THANKS

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• one pic a day, every day!

• driven by comments and likes

The new Apple 4.5. Smaller, shinier, and faster (too eat). And bio-degradable ....

Gamificationwe experience(d)

• points per publication

• „expected“ motivation by admin

• punish internal collaboration

RPI

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Page 78: Gamification presentation for the ACS in Perth

Gamification Resources

Gamfication WikiBoook

CfC

Projector for living room