business gamification for on- and offline
TRANSCRIPT
In the following 45 minutes, Peter Zwyssig from foryouandyourcustomers will explain how Business Gamification for On- and Offline channels works and show you the basics of customers engagement.
«More than 70% of Global 2000 organizations will have a gamified application by 2014.»Gartner Research, 2011
«By 2014 a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon.»Gartner Research, 2011
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
Source: foryouandyourcustomers
Do customers change? Some trends we have seen in the last years...
Any Channel
Any Time
Moretouchpoints
More comparison,steeper competition
Less timeper touchpoint
High expectationsper touchpoint
Any Place
One Stop / Full ServiceAlways «Now!»
Personal Service
Source: foryouandyourcustomers
Today every customers is a multichannel customer
company C: channels
company B: channels
company A: channels
Customer
The customer chooses the touchpoints along its customer journeys
Customers prefer companies that deliver an outstanding multi-channel experience.
Source: foryouandyourcustomers
Customers are using many touchpoints in different channels on their customer journeys.
LoyaltyServicePurchase ConsiderationAwareness
Source: foryouandyourcustomers
LoyaltyServicePurchase ConsiderationAwareness
Source: foryouandyourcustomers
Every touchpoint during the customer journeys is a opportunity
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
Source: foryouandyourcustomers
Managing the customers experience along the customer journey across all channels becomes key.
Any Channel
Any Time
Moretouchpoints
More comparison,steeper competition
Less timeper touchpoint
High expectationsper touchpoint
Any Place
One Stop / Full ServiceAlways «Now!»
Personal Service
Conversion
Customer Journey Brand
Experience
Apple manages customer experice proactively.
Apple is advanced to provide similar user experiences across their channels.
Source: foryouandyourcustomers
A customer journey map helps to understand what channel takes which job and how to create a similar experience.
Experience Map for Rail Europe | August 2011
STAGES
DOING
FEELING
Research & Planning Shopping Booking Post-Booking, Pre-Travel Travel Post Travel
People choose rail travel because it is convenient, easy, and flexible.
Rail booking is only one part of people’s larger travel process.
People build their travel plans over time. People value service that is respectful, effective and personable.
EXPERIENCE
Rail Europe Experience Map
Kayak, compare
airfare
Google searches
Research hotels
Talk with friends
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Paper tickets arrive in mail
• I’m excited to go to Europe! • Will I be able to see everything I can?• What if I can’t afford this?• I don’t want to make the wrong choice.
• It’s hard to trust Trip Advisor. Everyone is so negative.
• Keeping track of all the different products is confusing.
• Am I sure this is the trip I want to take?
• Website experience is easy and friendly!• Frustrated to not know sooner about which
tickets are eTickets and which are paper tickets. Not sure my tickets will arrive in time.
• Stressed that I’m about to leave the country and Rail Europe won’t answer the phone.
• Frustrated that Rail Europe won’t ship tickets to Europe.
• Happy to receive my tickets in the mail!
• I am feeling vulnerable to be in an unknown place in the middle of the night.
• Stressed that the train won’t arrive on time for my connection.
• Meeting people who want to show us around is fun, serendipitous, and special.
• Excited to share my vacation story with my friends.
• A bit annoyed to be dealing with ticket refund issues when I just got home.
View maps
Arrange travel
Blogs & Travel sites
Plan with interactive map
Review fares
Select pass(es)
Enter trips Confirm itinerary
Delivery options
Payment options
Review & confirm
Map itinerary(finding pass)
Destination pages
May call if difficulties
occur
E-ticket Print at Station
Web
raileurope.com
Wait for paper tickets to arriveResearch destinations, routes and products
Live chat for questions
Activities, unexpected changes
Change plans
Check ticket status
Print e-tickets at home
web/apps
Look up timetables
Plan/confirm activities
Web
Share photos
Share experience (reviews)
Request refunds
Follow-up on refunds for booking changes
Share experience
Buy additional tickets
Look up time tables
Stakeholder interviewsCognitive walkthroughs
Customer Experience SurveyExisting Rail Europe Documentation
Opportunities
Guiding Principles
Customer Journey
Information sources
RAIL EUROPE
THINKING
• What is the easiest way to get around Europe?• Where do I want to go?• How much time should I/we spend in each
place for site seeing and activities?
• I want to get the best price, but I’m willing to pay a little more for first class.
• How much will my whole trip cost me? What are my trade-offs?
• Are there other activities I can add to my plan?
• Do I have all the tickets, passes and reservations I need in this booking so I don’t pay more shipping?
• Rail Europe is not answering the phone. How else can I get my question answered?
• Do I have everything I need?• Rail Europe website was easy and friendly, but
when an issue came up, I couldn’t get help.• What will I do if my tickets don’t arrive in time?
• I just figured we could grab a train but there are not more trains. What can we do now?
• Am I on the right train? If not, what next?• I want to make more travel plans. How do I
do that?
• Trying to return ticket I was not able to use. Not sure if I’ll get a refund or not.
• People are going to love these photos!• Next time, we will explore routes and availability
more carefully.
Ongoing, non-linear
Linear process
Non-linear, but time based
Communicate a clear value proposition.
STAGE: Initial visit
Connect planning, shopping and booking on the web.
STAGES: Planning, Shopping, Booking
Arm customers with information for making decisions.
STAGES: Shopping, Booking
Improve the paper ticket experience.
STAGES: Post-Booking, Travel, Post-Travel
Make your customers into better, more savvy travelers.
STAGES: Global
Proactively help people deal with change.
STAGES: Post-Booking, Traveling
Support people in creating their own solutions.
STAGES: Global
Visualize the trip for planning and booking.
STAGES: Planning, Shopping
Enable people to plan over time.
STAGES: Planning, Shopping
Engage in social media with explicit purposes.
STAGES: Global
Communicate status clearly at all times.
STAGES: Post-Booking, Post Travel
Accommodate planning and booking in Europe too.
STAGE: Traveling
Aggregate shipping with a reasonable timeline.
STAGE: Booking
Help people get the help they need.
STAGES: Global
GLOBAL PLANNING, SHOPPING, BOOKING POST-BOOK, TRAVEL, POST-TRAVEL
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Relevance of Rail Europe
Enjoyability
Helpfulness of Rail Europe
Mail tickets for refund
Get stamp for refund
Source: adaptivepath.com
Can you control or influence customers along the multichannel customer journey?
Marketing and its 4Ps have some influence on the «customer journey».
Source: foryouandyourcustomers
LoyaltyServicePurchase ConsiderationAwareness
Product Price
PlacePromotion
There are many online tools to influence customers, but...
- Multichannel Campaigns- Search Engine Optimization
(SEO - content and technical) - Search Engine Marketing
(SEM - paid)- Bannering - E-Mail-Newsletter- Affiliate and Partnerprograms- Online PR (Blogging, Social
Media)- External Backlinking,
Recommendations and Ratings
- Relevant content, attractive offerings incl. Up-, Side- and Cross-Selling
- High quality product presentation with ratings
- Good Information architecture that works as well mobile (Landingpages)
- Guidance to find the right product (very good search, wizards, facetted search)
- Online-Merchandising to take infuence on ranking, teasers and offerings
- Simple Checkout-Prozess with many payment methods (per Invoice) and trust labels
- Process-Improvements with A/B-Testing
- Co-Browsing & Operator Chats
- After Transaction Up-, Side- and Cross-Selling
- Reactivation of incompleted baskets
- Self Service Portals with E-Learning Videos
- Community Support - Social Media Usage- Register online to
prolongue product guarantee
- Reorder easily via QR-Tag
- Personalized offerings in Newsletter or with teasers in the Onlineshop etc.
- Multichannel loyalty programs
- Multilevel Marketing (customers bring customers)
- Success Stories
Goa
lsTo
ols
Attract visitors
Increase Traffic on your Website (direct, referral, organic/search, campaigns)
Fill & increase Basket
increase frequency, arouse interest in buying, start filling the shopping cart and increase cart size
Raise Conversionrate
Close the deal! No distraction!
Enrich Support
Enhance customers satisfaction e.g. with self service portals and other after sales services
Increase loyalty
Increating trust in brand lead to higher frequency, avg basket and recommendations
LoyaltyServicePurchase ConsiderationAwareness
Source: foryouandyourcustomers
You can‘t really control users!
But what does users drive and motivate?
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
Source: foryouandyourcustomers
We focus on the customer and the human being again.
Any Channel
Any Time
Moretouchpoints
More comparison,steeper competition
Less timeper touchpoint
High expectationsper touchpoint
Any Place
One Stop / Full ServiceAlways «Now!»
Personal Service
How does motivation work?
But what does users drive?
Can they be motivated or are the just lazy?
Can you engage user?
Source: foryouandyourcustomers
There are two general types of motivations: intrinsic and extrinsic.
Source: foryouandyourcustomers
Playing games was, is and will be part our culture. It‘s an important starting point for our motiviation and engagement.
Flow
Engagement Motivation
Fun
Play
Culture
Source: foryouandyourcustomers
The play element is primary to and a necessary condition of the generation of culture
1938 the book about the «Playing man»
It discusses the importance of the play element of culture and society.
Huizinga uses the term "Play Theory" within the book to define the conceptual space in which play occurs.
Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture.
Johan Huizinga, dutch historian and cultural theorist born 1872 in Groningen (NL)
Question: How to change the bottle recycling behaviour of people?
Source: http://www.youtube.com/watch?v=zSiHjMU-MUo
Source: foryouandyourcustomers
Why do we play?
Excitement and AmusementThe rule-based game brings excitement to our lives and reliefs us from bad thoughts and feelings
Curiosity Curious about the challenge, the strategy and the process of problem solving
Play
Evolutionary backgroundWe sucessfully solved problems by playing games and social interactions
Ideal learning in the flow If the challenge is ideal - users can reach a flow status which is ideal to learn
Social Experience We used competition, teamwork as opportunity for social bonding and personal recognition.
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
«Gamification is 75% Psychology and 25% Technology.»Gabe Zichermann
Several years ago, gamification has been sucessfully applied to take influence on the behaviour of users
Source: Google Trends
Source: Google Trends Keyword „Gamification“
The rise of «Gamification»
Gamification (2013)Expectations
Innovation trigger
Peak of expectations
Through of disillusionment
Slope of enlightment
plateau of productivity
time
Source: Gartner research
Google Trends „Gamification“ Hype cycle of emerging trends
Source: foryouandyourcustomers
«The market for gamification will grow to $1.6 billion in 2015, from $100 million in 2011.» eMarketer (2011)
What is gamification?
Some businesses are taking a «chocolate covered broccoli» approach by simply adding points, badges, and leaderboards to their applications and calling them gamified.
«By 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design.»Gartner Research, 2012 November
Gamification is about creating a positive impact to user engagement and changing the behaviour.
« Gamification seeks to take advantage of deploying game dynamics and mechanics into non-game activities to change peoples
behaviour»
Source: foryouandyourcustomers
1% Experts
7 % Activists
11% Enthusiasts
16% Dabblers
65% Spectators
Gamification targets a wide audience and impacts the mass.
Source: foryouandyourcustomers
Question: How to bring people driving less than 30 km/h?
Source: http://www.youtube.com/watch?v=iynzHWwJXaA
Challenges
RewardsCommunity
- Rewards are visible to all and displayed in real-time.- immaterial- Points ranking (status)- Badges (Badges)- Attractive gifts (premium)
- Sharing, engaging, motivating, learning, finding etc.
- Cooperation and Competition- Collaboration and
comparability in the community
Serious fun
ourgiftfor you!
Won!
Mission!
About personal missions including:- Activities & Badges- Levels & Points- Rewards - Reviewing personal progress- etc. ..
Gamified applications are using game mechanics to stimulate positive behaviours and increases productivity in a fun way.
Source: foryouandyourcustomers
Reward Status Achievment Expression Competition Altruism
Points
Levels
Challanges
Virtual goods
Leaderboards
Gifting & Chartity
A good game mechanics can help to interact with basic human desires and cover parts of intrinsic and extrinsic motivation.
pink = fulfillsgrey = affects
Game mechanics
Source: foryouandyourcustomers
Make the progress visible!
Source: http://i.imgur.com/kNCQe3t.jpg
Status (S) Access (A)- Miles & More Status Miles: FF / Senator / HON- Foursquare: Badges & Levels- Facebook, Twitter, LinkedIn & Co: number of friends /
followers or premium member- Employees: Titels, Positions, Head of ...
- Miles & More: Business Lounge- AH Bonuscard: Promotions for limited editions- Shopping Clubs: Vente Privée, Buy VIP, etc.- Business Clubs, organizations: clubhouse, members- Employees: Access to archives other rooms, special
Trainings, VIP Support hotline, dinner with C-Level, special reportings
Power (P) Stuff (S)- Vodafone Support Community- Xing: Moderator (stronger voting power)- Employees: Beeing part of Steering Committees,
delegate work / leads
- Miles & More: convert points in flights- Online Shops: Free shipping, 3 for 2, 10% off- Coke B2B: Coke Dollars & Merchandising Shop- UBS Key Club: Points & Club Shop- Employees: win a weekend in Montecarlo
It’s not only about discounts. Reward customers in different dimensions by using the SAPS Model.
Source: foryouandyourcustomers
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
Offering (Products & Services)
Marketing
Identification
Individualisation
Anticipation Gamification Recommendation(Individual Behaviour)
Rewarding
Loyalty program
Direct Mailiing Customer Database (CRM)
Social Media
Advertise
Discount
Contest
Merchandising
Product
Service
Branding
Price
Personalization
Customer Journey Analysis
Customer profile (CRM)
Recommendation(Crowd Behaviour)
Behaviour Targeting
Recognition Personal Offer
Communities
Money Back programs
Vouchering / Coupons
Mass Mailings
Survey
Christmas Card
Birthday Card
Marketing Activities
Cus
tom
er re
latio
nshi
p
Buyer
Consumer
Contact
Member & Status
Brand
Gamification is a maturity level of personalization and requires identification mechanism
Source: foryouandyourcustomers
User Engagement
Revenue & Conversion
Loyalty & Advocacy
Audience & Community
Source: Wiley, Composition Services Graphics
The levers of Business Gamification
Source: foryouandyourcustomers
externalinternal
Prod
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Product Management
Onb
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Gam
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HR
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Customer loyalty
Use
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Community
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Experience
...LeaderboardsChallenges RewardsBadges Points ...
Business Gamification Engine
The business gamification solution stack as a basis for internal and external applications of gamification
Partner
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
Danone Actimel (FMCG) Actimel Loyalty Program
Actimel is a delicious yogurt drink, containing 10 billion exclusive L. Casei cultures, Calcium and Vitamins B6 and D in every bottle
Increase turnover, loyalty and engagement with gamified loyalty (behavioral marketing and sales program)
Source: foryouandyourcustomers
Source: foryouandyourcustomers
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Source: foryouandyourcustomers
Source: foryouandyourcustomers
Source: foryouandyourcustomers
Source: foryouandyourcustomers
Source: foryouandyourcustomers
Source: foryouandyourcustomers
E-Commerce Gamification Stimulate the user behaviour to boost
turnover
An conceptional ideal for cool blue
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When the visitor is logged-in, the loyalty points are always visible.
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Sharing of Twitter & Facebook
By writing reviews
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Collect Reward Points: Activities grant Points, e.g. registrations, feedback, assortment exploration, etc.
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RiddlesDo you know our range of batteries? How many different types of batteries we carry constantly in stock? At least 50 types Exactly 1‘000 types Over 2‘300 types
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Bring me to the product! Share
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Our assortmentWe have a very wide range of products in our assortment. Check our offer. Have you seen our area "IT & accessories"?
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Develop your reputation: earn Badges by completing Missions.
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At least 50 types
Exactly 1‘000 types
Over 2‘300 types
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Develop your reputation: Status (levels), Points, Badges and Missions.
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♨3 coffee machines
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Cankado improves adherence
in the treatment of cancer
Cankado improves the adherence in the treatment of cancer and was created with in cooperation with INSTIM
- Cancado is an integrated and easy-to-use e / m-health therapy-accompaniment program for manufacturers, doctors and patients
- Based on the user behavior triggers Cancado automatic support processes, which reduces the dropout rate and increase the quality of treatment
Source: foryouandyourcustomers
Manufacturer• Image losses• Loss of long-term patients• revenue losses
Patients• Deterioration of therapeutic
success• low acceptance• Problems in dealing with side
effects
Health Care Professionals• Increased workload• Explanatory and dependent care therapy• Sophisticated management of side effects
The consequences of lack of adherence
Source: foryouandyourcustomers
Cankado Overview
1.Customers and their multichannel journey
2.Experience and behaviour management along on- and offline channels
3.How to engage users
4.Gamification in a nutshell
5.Business gamification for enterprises
6.Examples of gamified applications
7.Start your business gamification project
Agenda Business Gamification for On- and Offline
In three steps to your first gamified application
1st - Select a pilot
for your enterprise gamification and
2nd - Start with goals
and behaviours and use a cross-functional team
3rd - Create a prototyp
work iterative and wrap your concept in a good story and user experience
Source: foryouandyourcustomers
externalinternal
Prod
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aunc
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Product Management
Onb
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& eL
earn
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Gam
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tion
HR
Supp
lier E
xcel
lenc
e G
amifi
catio
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Supplier Management
CR
M /
Sale
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amifi
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Sales
...
Knowledge Management
MD
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pla
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mCustomer
loyalty
Use
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agem
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Community
aest
hetic
ele
men
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Experience
...LeaderboardsChallenges RewardsBadges Points ...
Business Gamification Engine
1st: Select a business case as pilot to apply gamification to it.
pilot insights improvement multiplication
pilot project for an single business process
analysis and learning rollout to other business processes
analysis
Source: foryouandyourcustomers
goals behaviour benchmark reward
define consumer or employee related goals and objectives
define valuable user behaviour, that drives those objectives
define benchmarks (KPIs)
choose reward dimensions and define rewards
2nd: Staff your gamification project cross-functional and start defining the right goals and behaviours carefully.
Source: foryouandyourcustomers
3rd: work iterative, wrap your concept in a good story and user experience and create a visual prototype to explain.
Workshop 1: Requirements & Goals
Functional and technical concept including first goals,
behaviours and rewards
Project review / approval
Prototype + Look & Feel
Concept presentationWorkshop 2: Technical Concept
Workshop 3: Wireframes
4w - 6m
Source: foryouandyourcustomers
foryouandyourcustomers in Amsterdam · Munich · Vienna · Zurich
Peter Zwyssig
http://pez.foryouandyourcustomers.com+41 78 870 57 28
What can we do for you and your customers?