business gamification for on- and offline

75
In the following 45 minutes, Peter Zwyssig from foryouandyourcustomers will explain how Business Gamification for On- and Offline channels works and show you the basics of customers engagement .

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Page 1: Business Gamification for On- and Offline

In the following 45 minutes, Peter Zwyssig from foryouandyourcustomers will explain how Business Gamification for On- and Offline channels works and show you the basics of customers engagement.

Page 2: Business Gamification for On- and Offline

«More than 70% of Global 2000 organizations will have a gamified application by 2014.»Gartner Research, 2011

Page 3: Business Gamification for On- and Offline

«By 2014 a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon.»Gartner Research, 2011

Page 4: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 5: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Do customers change? Some trends we have seen in the last years...

Any Channel

Any Time

Moretouchpoints

More comparison,steeper competition

Less timeper touchpoint

High expectationsper touchpoint

Any Place

One Stop / Full ServiceAlways «Now!»

Personal Service

Page 6: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Today every customers is a multichannel customer

Page 7: Business Gamification for On- and Offline

company C: channels

company B: channels

company A: channels

Customer

The customer chooses the touchpoints along its customer journeys

Customers prefer companies that deliver an outstanding multi-channel experience.

Source: foryouandyourcustomers

Page 8: Business Gamification for On- and Offline

Customers are using many touchpoints in different channels on their customer journeys.

LoyaltyServicePurchase ConsiderationAwareness

Source: foryouandyourcustomers

Page 9: Business Gamification for On- and Offline

LoyaltyServicePurchase ConsiderationAwareness

Source: foryouandyourcustomers

Every touchpoint during the customer journeys is a opportunity

Page 10: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 11: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Managing the customers experience along the customer journey across all channels becomes key.

Any Channel

Any Time

Moretouchpoints

More comparison,steeper competition

Less timeper touchpoint

High expectationsper touchpoint

Any Place

One Stop / Full ServiceAlways «Now!»

Personal Service

Conversion

Customer Journey Brand

Experience

Page 14: Business Gamification for On- and Offline

A customer journey map helps to understand what channel takes which job and how to create a similar experience.

Experience Map for Rail Europe | August 2011

STAGES

DOING

FEELING

Research & Planning Shopping Booking Post-Booking, Pre-Travel Travel Post Travel

People choose rail travel because it is convenient, easy, and flexible.

Rail booking is only one part of people’s larger travel process.

People build their travel plans over time. People value service that is respectful, effective and personable.

EXPERIENCE

Rail Europe Experience Map

Kayak, compare

airfare

Google searches

Research hotels

Talk with friends

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Paper tickets arrive in mail

• I’m excited to go to Europe! • Will I be able to see everything I can?• What if I can’t afford this?• I don’t want to make the wrong choice.

• It’s hard to trust Trip Advisor. Everyone is so negative.

• Keeping track of all the different products is confusing.

• Am I sure this is the trip I want to take?

• Website experience is easy and friendly!• Frustrated to not know sooner about which

tickets are eTickets and which are paper tickets. Not sure my tickets will arrive in time.

• Stressed that I’m about to leave the country and Rail Europe won’t answer the phone.

• Frustrated that Rail Europe won’t ship tickets to Europe.

• Happy to receive my tickets in the mail!

• I am feeling vulnerable to be in an unknown place in the middle of the night.

• Stressed that the train won’t arrive on time for my connection.

• Meeting people who want to show us around is fun, serendipitous, and special.

• Excited to share my vacation story with my friends.

• A bit annoyed to be dealing with ticket refund issues when I just got home.

View maps

Arrange travel

Blogs & Travel sites

Plan with interactive map

Review fares

Select pass(es)

Enter trips Confirm itinerary

Delivery options

Payment options

Review & confirm

Map itinerary(finding pass)

Destination pages

May call if difficulties

occur

E-ticket Print at Station

Web

raileurope.com

Wait for paper tickets to arriveResearch destinations, routes and products

Live chat for questions

Activities, unexpected changes

Change plans

Check ticket status

Print e-tickets at home

web/apps

Look up timetables

Plan/confirm activities

Web

Share photos

Share experience (reviews)

Request refunds

Follow-up on refunds for booking changes

Share experience

Buy additional tickets

Look up time tables

Stakeholder interviewsCognitive walkthroughs

Customer Experience SurveyExisting Rail Europe Documentation

Opportunities

Guiding Principles

Customer Journey

Information sources

RAIL EUROPE

THINKING

• What is the easiest way to get around Europe?• Where do I want to go?• How much time should I/we spend in each

place for site seeing and activities?

• I want to get the best price, but I’m willing to pay a little more for first class.

• How much will my whole trip cost me? What are my trade-offs?

• Are there other activities I can add to my plan?

• Do I have all the tickets, passes and reservations I need in this booking so I don’t pay more shipping?

• Rail Europe is not answering the phone. How else can I get my question answered?

• Do I have everything I need?• Rail Europe website was easy and friendly, but

when an issue came up, I couldn’t get help.• What will I do if my tickets don’t arrive in time?

• I just figured we could grab a train but there are not more trains. What can we do now?

• Am I on the right train? If not, what next?• I want to make more travel plans. How do I

do that?

• Trying to return ticket I was not able to use. Not sure if I’ll get a refund or not.

• People are going to love these photos!• Next time, we will explore routes and availability

more carefully.

Ongoing, non-linear

Linear process

Non-linear, but time based

Communicate a clear value proposition.

STAGE: Initial visit

Connect planning, shopping and booking on the web.

STAGES: Planning, Shopping, Booking

Arm customers with information for making decisions.

STAGES: Shopping, Booking

Improve the paper ticket experience.

STAGES: Post-Booking, Travel, Post-Travel

Make your customers into better, more savvy travelers.

STAGES: Global

Proactively help people deal with change.

STAGES: Post-Booking, Traveling

Support people in creating their own solutions.

STAGES: Global

Visualize the trip for planning and booking.

STAGES: Planning, Shopping

Enable people to plan over time.

STAGES: Planning, Shopping

Engage in social media with explicit purposes.

STAGES: Global

Communicate status clearly at all times.

STAGES: Post-Booking, Post Travel

Accommodate planning and booking in Europe too.

STAGE: Traveling

Aggregate shipping with a reasonable timeline.

STAGE: Booking

Help people get the help they need.

STAGES: Global

GLOBAL PLANNING, SHOPPING, BOOKING POST-BOOK, TRAVEL, POST-TRAVEL

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Relevance of Rail Europe

Enjoyability

Helpfulness of Rail Europe

Mail tickets for refund

Get stamp for refund

Source: adaptivepath.com

Page 15: Business Gamification for On- and Offline

Can you control or influence customers along the multichannel customer journey?

Page 16: Business Gamification for On- and Offline
Page 17: Business Gamification for On- and Offline

Marketing and its 4Ps have some influence on the «customer journey».

Source: foryouandyourcustomers

LoyaltyServicePurchase ConsiderationAwareness

Product Price

PlacePromotion

Page 18: Business Gamification for On- and Offline

There are many online tools to influence customers, but...

- Multichannel Campaigns- Search Engine Optimization

(SEO - content and technical) - Search Engine Marketing

(SEM - paid)- Bannering - E-Mail-Newsletter- Affiliate and Partnerprograms- Online PR (Blogging, Social

Media)- External Backlinking,

Recommendations and Ratings

- Relevant content, attractive offerings incl. Up-, Side- and Cross-Selling

- High quality product presentation with ratings

- Good Information architecture that works as well mobile (Landingpages)

- Guidance to find the right product (very good search, wizards, facetted search)

- Online-Merchandising to take infuence on ranking, teasers and offerings

- Simple Checkout-Prozess with many payment methods (per Invoice) and trust labels

- Process-Improvements with A/B-Testing

- Co-Browsing & Operator Chats

- After Transaction Up-, Side- and Cross-Selling

- Reactivation of incompleted baskets

- Self Service Portals with E-Learning Videos

- Community Support - Social Media Usage- Register online to

prolongue product guarantee

- Reorder easily via QR-Tag

- Personalized offerings in Newsletter or with teasers in the Onlineshop etc.

- Multichannel loyalty programs

- Multilevel Marketing (customers bring customers)

- Success Stories

Goa

lsTo

ols

Attract visitors

Increase Traffic on your Website (direct, referral, organic/search, campaigns)

Fill & increase Basket

increase frequency, arouse interest in buying, start filling the shopping cart and increase cart size

Raise Conversionrate

Close the deal! No distraction!

Enrich Support

Enhance customers satisfaction e.g. with self service portals and other after sales services

Increase loyalty

Increating trust in brand lead to higher frequency, avg basket and recommendations

LoyaltyServicePurchase ConsiderationAwareness

Source: foryouandyourcustomers

Page 19: Business Gamification for On- and Offline

You can‘t really control users!

But what does users drive and motivate?

Page 20: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 21: Business Gamification for On- and Offline

Source: foryouandyourcustomers

We focus on the customer and the human being again.

Any Channel

Any Time

Moretouchpoints

More comparison,steeper competition

Less timeper touchpoint

High expectationsper touchpoint

Any Place

One Stop / Full ServiceAlways «Now!»

Personal Service

How does motivation work?

But what does users drive?

Can they be motivated or are the just lazy?

Can you engage user?

Page 22: Business Gamification for On- and Offline

Source: foryouandyourcustomers

There are two general types of motivations: intrinsic and extrinsic.

Page 23: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Playing games was, is and will be part our culture. It‘s an important starting point for our motiviation and engagement.

Flow

Engagement Motivation

Fun

Play

Culture

Page 24: Business Gamification for On- and Offline

Source: foryouandyourcustomers

The play element is primary to and a necessary condition of the generation of culture

1938 the book about the «Playing man»

It discusses the importance of the play element of culture and society.

Huizinga uses the term "Play Theory" within the book to define the conceptual space in which play occurs.

Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture.

Johan Huizinga, dutch historian and cultural theorist born 1872 in Groningen (NL)

Page 25: Business Gamification for On- and Offline

Question: How to change the bottle recycling behaviour of people?

Page 26: Business Gamification for On- and Offline

Source: http://www.youtube.com/watch?v=zSiHjMU-MUo

Page 27: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Why do we play?

Excitement and AmusementThe rule-based game brings excitement to our lives and reliefs us from bad thoughts and feelings

Curiosity Curious about the challenge, the strategy and the process of problem solving

Play

Evolutionary backgroundWe sucessfully solved problems by playing games and social interactions

Ideal learning in the flow If the challenge is ideal - users can reach a flow status which is ideal to learn

Social Experience We used competition, teamwork as opportunity for social bonding and personal recognition.

Page 28: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 29: Business Gamification for On- and Offline

«Gamification is 75% Psychology and 25% Technology.»Gabe Zichermann

Page 30: Business Gamification for On- and Offline

Several years ago, gamification has been sucessfully applied to take influence on the behaviour of users

Page 31: Business Gamification for On- and Offline

Source: Google Trends

Source: Google Trends Keyword „Gamification“

The rise of «Gamification»

Gamification (2013)Expectations

Innovation trigger

Peak of expectations

Through of disillusionment

Slope of enlightment

plateau of productivity

time

Source: Gartner research

Google Trends „Gamification“ Hype cycle of emerging trends

Source: foryouandyourcustomers

Page 32: Business Gamification for On- and Offline

«The market for gamification will grow to $1.6 billion in 2015, from $100 million in 2011.» eMarketer (2011)

Page 33: Business Gamification for On- and Offline

What is gamification?

Some businesses are taking a «chocolate covered broccoli» approach by simply adding points, badges, and leaderboards to their applications and calling them gamified.

Page 34: Business Gamification for On- and Offline

«By 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design.»Gartner Research, 2012 November

Page 35: Business Gamification for On- and Offline

Gamification is about creating a positive impact to user engagement and changing the behaviour.

« Gamification seeks to take advantage of deploying game dynamics and mechanics into non-game activities to change peoples

behaviour»

Source: foryouandyourcustomers

Page 36: Business Gamification for On- and Offline

1% Experts

7 % Activists

11% Enthusiasts

16% Dabblers

65% Spectators

Gamification targets a wide audience and impacts the mass.

Source: foryouandyourcustomers

Page 37: Business Gamification for On- and Offline

Question: How to bring people driving less than 30 km/h?

Page 39: Business Gamification for On- and Offline

Challenges

RewardsCommunity

- Rewards are visible to all and displayed in real-time.- immaterial- Points ranking (status)- Badges (Badges)- Attractive gifts (premium)

- Sharing, engaging, motivating, learning, finding etc.

- Cooperation and Competition- Collaboration and

comparability in the community

Serious fun

ourgiftfor you!

Won!

Mission!

About personal missions including:- Activities & Badges- Levels & Points- Rewards - Reviewing personal progress- etc. ..

Gamified applications are using game mechanics to stimulate positive behaviours and increases productivity in a fun way.

Source: foryouandyourcustomers

Page 40: Business Gamification for On- and Offline

Reward Status Achievment Expression Competition Altruism

Points

Levels

Challanges

Virtual goods

Leaderboards

Gifting & Chartity

A good game mechanics can help to interact with basic human desires and cover parts of intrinsic and extrinsic motivation.

pink = fulfillsgrey = affects

Game mechanics

Source: foryouandyourcustomers

Page 41: Business Gamification for On- and Offline

Make the progress visible!

Source: http://i.imgur.com/kNCQe3t.jpg

Page 42: Business Gamification for On- and Offline

Status (S) Access (A)- Miles & More Status Miles: FF / Senator / HON- Foursquare: Badges & Levels- Facebook, Twitter, LinkedIn & Co: number of friends /

followers or premium member- Employees: Titels, Positions, Head of ...

- Miles & More: Business Lounge- AH Bonuscard: Promotions for limited editions- Shopping Clubs: Vente Privée, Buy VIP, etc.- Business Clubs, organizations: clubhouse, members- Employees: Access to archives other rooms, special

Trainings, VIP Support hotline, dinner with C-Level, special reportings

Power (P) Stuff (S)- Vodafone Support Community- Xing: Moderator (stronger voting power)- Employees: Beeing part of Steering Committees,

delegate work / leads

- Miles & More: convert points in flights- Online Shops: Free shipping, 3 for 2, 10% off- Coke B2B: Coke Dollars & Merchandising Shop- UBS Key Club: Points & Club Shop- Employees: win a weekend in Montecarlo

It’s not only about discounts. Reward customers in different dimensions by using the SAPS Model.

Source: foryouandyourcustomers

Page 43: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 44: Business Gamification for On- and Offline

Offering (Products & Services)

Marketing

Identification

Individualisation

Anticipation Gamification Recommendation(Individual Behaviour)

Rewarding

Loyalty program

Direct Mailiing Customer Database (CRM)

Social Media

Advertise

Discount

Contest

Merchandising

Product

Service

Branding

Price

Personalization

Customer Journey Analysis  

Customer profile (CRM)

Recommendation(Crowd Behaviour)

Behaviour Targeting

Recognition Personal Offer

Communities

Money Back programs

Vouchering / Coupons

Mass Mailings

Survey

Christmas Card

Birthday Card

Marketing Activities

Cus

tom

er re

latio

nshi

p

Buyer

Consumer

Contact

Member & Status

Brand

Gamification is a maturity level of personalization and requires identification mechanism

Source: foryouandyourcustomers

Page 45: Business Gamification for On- and Offline

User Engagement

Revenue & Conversion

Loyalty & Advocacy

Audience & Community

Source: Wiley, Composition Services Graphics

The levers of Business Gamification

Source: foryouandyourcustomers

Page 46: Business Gamification for On- and Offline

externalinternal

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...LeaderboardsChallenges RewardsBadges Points ...

Business Gamification Engine

The business gamification solution stack as a basis for internal and external applications of gamification

Page 47: Business Gamification for On- and Offline

Partner

Page 48: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 49: Business Gamification for On- and Offline

Danone Actimel (FMCG) Actimel Loyalty Program

Page 50: Business Gamification for On- and Offline

Actimel is a delicious yogurt drink, containing 10 billion exclusive L. Casei cultures, Calcium and Vitamins B6 and D in every bottle

Increase turnover, loyalty and engagement with gamified loyalty (behavioral marketing and sales program)

Source: foryouandyourcustomers

Page 51: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 52: Business Gamification for On- and Offline

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Source: foryouandyourcustomers

Page 53: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 54: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 55: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 56: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 57: Business Gamification for On- and Offline

Source: foryouandyourcustomers

Page 58: Business Gamification for On- and Offline

E-Commerce Gamification Stimulate the user behaviour to boost

turnover

Page 59: Business Gamification for On- and Offline

An conceptional ideal for cool blue

Page 60: Business Gamification for On- and Offline

Unregistered visitors will be seduced to do so with Welcome Points.

45☼

RegistrationPlease register for an account at Coolblue and receive 150 additional points! Read more here.

RegisterContact◉ [email protected] ☎ +31 (0)12 345 67 89Session-Code: 4x67b8

RegistrationPlease register for an account at Coolblue and receive 150 additional points! Read more here.

Register

45☼

Anonymousvisitor

Points

Anonymous visitor

Points

Page 61: Business Gamification for On- and Offline

When the visitor is logged-in, the loyalty points are always visible.

Jeroen van Mierle

PointsMy ProfileMy CartMy Product ListsMy OrdersMy ActivitiesLogout

367♖By turnover

By activities, e.g.:- exploring the assortment- exploring other sites

Contact◉ [email protected] ☎ +31 (0)12 345 67 89Session-Code: 4x67b8

Jeroen van Mierle

Points

My ProfileMy CartMy Product ListsMy OrdersMy ActivitiesLogout

367

Sharing of Twitter & Facebook

By writing reviews

Source: foryouandyourcustomers

Page 62: Business Gamification for On- and Offline

Collect Reward Points: Activities grant Points, e.g. registrations, feedback, assortment exploration, etc.

Cross ChannelThank you for having picked up your order at Coolblue Rotterdam! Please share your experience with other Coolblue fans.

NewsletterSubscribe to our weekly newsletter and get 20 points.

Subscribe

Tell-a-FriendTell your friends about Coolblue.nl. For each referral, you get 5 points and for every new customer a voucher of 20 EUR each.

Invite friends

ImprovementsPlease tell us how we can serve you better. We look forward to your proposal! For the 5 best proposals we're giving away a 20 EUR voucher.

Make proposal

RiddlesDo you know our range of batteries? How many different types of batteries we carry constantly in stock? At least 50 types Exactly 1‘000 types Over 2‘300 types

Send the answer

Shop Hopping :-)Hey LCD screen fanatic! Be the first customer of the new X1200 Superair Miele vacuumcleaner and tell us what you think. Earn 50 points by leaving a review.

Bring me to the product! Share

Source: foryouandyourcustomers

Your profileYour profile is not yet complete. Please complete your profile so we can serve you better.

only 20%

Complete

Our assortmentWe have a very wide range of products in our assortment. Check our offer. Have you seen our area "IT & accessories"?

40% checked

Complete

Page 63: Business Gamification for On- and Offline

Develop your reputation: earn Badges by completing Missions.

Source: foryouandyourcustomers

Jeroen van Mierle

Points

Last Badges:

367

✎ ♞ ♨

RiddlesDo you know our range of batteries? How many different types of batteries we carry constantly in stock and that you can order?

At least 50 types

Exactly 1‘000 types

Over 2‘300 types

Send the answer

Contact◉ [email protected] ☎ +31 (0)12 345 67 89Session-Code: 4x67b8

Jeroen van Mierle

PointsLast Badges:

367

✎ ♞

Page 64: Business Gamification for On- and Offline

Develop your reputation: Status (levels), Points, Badges and Missions.

Source: foryouandyourcustomers

✎10 Reviews

♞4 Game Consoles

♨3 coffee machines

Jeroen von Mierle

My Profile Jeroen van Mierle

PointsLast Badges:

367

✎ ♞

Kickstart Tour How to review Home Streaming

Points

367

Page 65: Business Gamification for On- and Offline

Cankado improves adherence

in the treatment of cancer

Page 66: Business Gamification for On- and Offline

Cankado improves the adherence in the treatment of cancer and was created with in cooperation with INSTIM

- Cancado is an integrated and easy-to-use e / m-health therapy-accompaniment program for manufacturers, doctors and patients

- Based on the user behavior triggers Cancado automatic support processes, which reduces the dropout rate and increase the quality of treatment

Source: foryouandyourcustomers

Page 67: Business Gamification for On- and Offline

Manufacturer• Image losses• Loss of long-term patients• revenue losses

Patients• Deterioration of therapeutic

success• low acceptance• Problems in dealing with side

effects

Health Care Professionals• Increased workload• Explanatory and dependent care therapy• Sophisticated management of side effects

The consequences of lack of adherence

Source: foryouandyourcustomers

Page 68: Business Gamification for On- and Offline

Cankado Overview

Page 69: Business Gamification for On- and Offline

1.Customers and their multichannel journey

2.Experience and behaviour management along on- and offline channels

3.How to engage users

4.Gamification in a nutshell

5.Business gamification for enterprises

6.Examples of gamified applications

7.Start your business gamification project

Agenda Business Gamification for On- and Offline

Page 70: Business Gamification for On- and Offline
Page 71: Business Gamification for On- and Offline

In three steps to your first gamified application

1st - Select a pilot

for your enterprise gamification and

2nd - Start with goals

and behaviours and use a cross-functional team

3rd - Create a prototyp

work iterative and wrap your concept in a good story and user experience

Source: foryouandyourcustomers

Page 72: Business Gamification for On- and Offline

externalinternal

Prod

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Onb

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earn

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Gam

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HR

Supp

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xcel

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amifi

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Supplier Management

CR

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Sale

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Sales

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Knowledge Management

MD

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Community

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...LeaderboardsChallenges RewardsBadges Points ...

Business Gamification Engine

1st: Select a business case as pilot to apply gamification to it.

pilot insights improvement multiplication

pilot project for an single business process

analysis and learning rollout to other business processes

analysis

Source: foryouandyourcustomers

Page 73: Business Gamification for On- and Offline

goals behaviour benchmark reward

define consumer or employee related goals and objectives

define valuable user behaviour, that drives those objectives

define benchmarks (KPIs)

choose reward dimensions and define rewards

2nd: Staff your gamification project cross-functional and start defining the right goals and behaviours carefully.

Source: foryouandyourcustomers

Page 74: Business Gamification for On- and Offline

3rd: work iterative, wrap your concept in a good story and user experience and create a visual prototype to explain.

Workshop 1: Requirements & Goals

Functional and technical concept including first goals,

behaviours and rewards

Project review / approval

Prototype + Look & Feel

Concept presentationWorkshop 2: Technical Concept

Workshop 3: Wireframes

4w - 6m

Source: foryouandyourcustomers

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foryouandyourcustomers in Amsterdam · Munich · Vienna · Zurich

Peter Zwyssig

http://pez.foryouandyourcustomers.com+41 78 870 57 28

What can we do for you and your customers?