level up: gamifying education

Post on 02-Jul-2015

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"Gamification is using game-based

mechanics, aesthetics and game thinking

to engage people, motivate action,

promote learning, and solve problems.”

- Karl Kapp, author of The Gamification

of Learning and Instruction: Game-

based Methods and Strategies for Training and Education

Gamification isn’t about games, but the

learners.

It isn’t only about knowledge but also

behaviour.

-Heather Coffey

Learn NC (www.learnnc.or)

eedback

riends

UN!

Performance – Real-time feedback,

Transparency, Goal Setting & Progress

Paths

Achievement – Badges, Leveling Up, On

Boarding & Mastery

Social Interaction – Competition &

Teams

Traditional to Constructivist Classroom

Engagement and Motivation

Long-Term Memory and Practical

Experience

Attainment of goals and feedback

*Deubel and Griffiths, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC.

Factors to Consider:

Age Characteristics

Gender

Competitiveness

Previous Experience Game’s target age level

Special Needs

Number of players

Role of Teacher

*Deubel, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC.

Khanacademy.org

Classdojo.com

duolingo.com

brainpop.com

spellingcity.com

Knowre.com

Zondle.com

brainscape.com

playbrighter.com

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