gamifying any course
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We spend
hours a week as a planet playing videogames.
Did You Know?
http://bit.ly/dIdfSK
- Jane McGonigal
3 Billion

TopicTODAY’S MISSION
LEARNING
GAMIFICATION
C2S2C
SIMPLIFIED
TOOLS

1
LEARNING

What are the CHALLENGESwith engaging today’s Y-Z GENERATION TO LEARN?

Constructive Alignment (CA)
LearningActivities
ContentAssessment
Learning Outcomes
More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction
- John Biggs

Blended
*F2F: Face-to-Face
Finding the
Right Blend…
Online F2F
Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

“The single best work I have encountered on recent findings about the HUMAN
BRAIN AND HOW WE LEARN.”— James M. Lang
http://makeitstick.net/

https://educationcogitation.com/tag/science/
THE SCIENCE OF SUCCESSFUL LEARNING

https://educationcogitation.com/tag/science/
MAKE IT STICK

4
3
2
1
4 Stages of Learning
High
Leve
l
Unconscious Incompetence
Conscious Competence
Conscious Incompetence
Unconscious Competence
- Noel BurchDesigned by: Zaid Alsagoff

"It's not that I'm so smart, it's just that I stay with problems longer."
- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

2
GAMIFICATION

If You Can Have
_______,
WHY NOT?

Gamify Learning Experiences!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

4 Terms to Differentiate…
GAMEPlay for fun and entertainment
GAME-BASED LEARNINGAdapt existing games to engage and inspire learning
SERIOUS GAMESDesign digital games for specific educational purposes
GAMIFICATIONApply game thinking and game mechanics in a non-gaming context to…

Gamification?
“Applying game thinking and game mechanics in a non-gaming context to
engage people, inspire learning, motivate action and solve problems.”
Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat

Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/
Why Gamify?
ADVENTURE
ENGAGEMENT
AUTONOMY
GOALS
CHALLENGE
ACHIEVEMENT
FEEDBACK
REWARDS
MASTERY
LEARNING
PURPOSE
FUN

Game Mechanics?
Building blocks that can be applied and combined to gamify any non-game context.
Constructs of rules and feedback loops intended to produce enjoyable gameplay.
http://gamification.org/wiki/Game_Mechanics

Gamification Building Blocks?
LEVELSPOINTS
BADGES
FEEDBACK
MISSION
CHALLENGES
COUNTDOWN LEADERBOARD
PROGRESS

Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg

Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg

Potential Pitfalls of Gamification?
Adapted from: • http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/• http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/• http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/
Rewards ≠ Achievement
Undermining Intrinsic Values
Interfering with Social Norms
One Motivator Does Not Fit All
Confusing Competition & Cooperation
False Sense of Achievement
Finding Ways to Cheat
Feels like Bribery

EXAMPLES?

https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001
Imagine sitting in your University lecture, when one of your fellow
students ‘dragged out’ of a lecture by masked militia-men
because they have become ‘infected’….

Using Existing Games to Amplify Learning!
http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/
Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.

Design New Digital Games to Engage People…
Inspire Learning, Motivate Action and Solve Problems.http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/

MISSION Explore the connectedness of the global
community through the lens of the economic, social, and environmental crises and the imminent threat of war.
Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.
LEARN Collaborate and communicate with each other
as one work to resolve the Game's conflicts.
Compromise while accommodating different perspectives and interests.
Discover that we share a deep and abiding interest in taking care of each other.
The World Peace Game
Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter
Hands-on Political Simulation

BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6osTXym8
Uses elements of game design to improve his AP Biology class. The entire
class revolves around Moodle. Students complete levels to acquire experience
points and move up the leader board.

3C2S2C

C2S2C
Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

GAMIFY!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Use C2S2C Method to…
1 Challenge
2 Compete
3 Show
COURSE
Learning Outcome
(LO)
LO
LO
LO LO
LO
LO
LEARNINGACTIVITY
4 Score
5 Celebrate!

Gamification can be applied to sequential or non-sequential learning tasks/activities.
o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)
o Ao 100%o Destinctiono Rubrico Peer-Assess
o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)
o Bo 80%o Credito Rubrico Peer-Assess
Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)
Examples:o Co 40%o Passo Rubric o Peer-Assess
1. CHALLENGE
SCENARIO / TASK / ACTIVITY
1. A
2. A-B
3. A-B-C
4. A-B-C-D
5. A-B-C-D-E
6. A-B-C-D-E-F
7. A-B-C-D-E-F-G
8. A-B-C-D-E-F-G-H
9. A-B-C-D-E-F-G-H-I
10.A-B-C-D-E-F-G-H-I-J
11.A-B-C-D-E-F-G-H-I-J-K
GAMIFICATIONGRADING

2. COMPETE
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Individual or Group

3. SHOW
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

4. SCORE
http://gamification.org/wiki/Game_Mechanics
Map
Levels
Points
Polling
Badges
Rubric
Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!
Rank
Survey
Bonuses
Countdown
Rewards
Rewards
StatusAvatars

5. CELEBRATE
“It’s NOT really about winning, but using game
mechanics to engage and inspire real
effort.”
- Zaid Alsagoff
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!
*OER: Open Educational Resources

2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamified Classroom Learning Works!

Gamified Flipped Learning Workshop…
at UPM (9 – 10 August, 2016)
http://zaidlearn.blogspot.my/2016/07/designing-gamified-flipped-learning.html
Individual Group Unified
3 MISSIONS

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”
– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

4
TOOLS

https://www.classdojo.com/
Create a positive cultureTeachers can encourage students for any skill or value — whether it's working hard, being kind, helping others or something else
Give students a voiceStudents can showcase and share their learning by adding photos and videos to their own portfolios
Share moments with parentsGet parents engaged by sharing photos and videos of wonderful classroom moments

Transform your class into an adventure and take student motivation to the next level.
https://www.classcraft.com/

Commonly used LMS are also Infusing…
GAMIFICATION to Engage Learners More.

Use Virtual & Augmented Reality to…
32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/
Engage & Gamify Learning in the Physical World!

Use Interactive Web Tools to Engage & …
Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.
Gamify Learning!

More Learning Tools?
http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth
Top 190+ LEARNING TOOLS on Planet Earth!

6Simplified

Gamify Any Course?
C2S2C
Gamify!
LearningActivities
ContentAssessment
Learning Outcomes
Tools
BlendF2F Online


Paperback (Print)https://www.amazon.com/21st-Century-PhD-Learning-Adventure/dp/1520558899
E-Book (Kindle)https://www.amazon.com/21st-Century-PhD-Learning-Adventure-ebook/dp/B01N3BO5YX
This book by Zaid Ali Alsagoff, explores 43 of his
most inspiring and impactful learning adventures
over one decade (2007 - 2016). These 43 learning
adventures were originally captured in his blog
(ZaidLearn) during this period, which explored
various inspirational educators, technologies,
methods and ideas to innovate and transform
learning. You will also discover why he pursued a
personalized learning journey rather than a PhD
route, and some mind boggling lessons learned on
the way. Finally, it explores whether any of his
learning adventures made an impact and a
significant original contribution to the world of
learning.

https://www.facebook.com/groups/LearningInnovationCircle/

http://zaidlearn.blogspot.com/
Have a
ZaidLearn!
Finally, You Might Want To…

https://my.linkedin.com/in/zaidlearn
http://zaidlearn.blogspot.com/
http://twitter.com/zaidlearn
http://www.slideshare.net/zaid
Zaid Ali AlsagoffLearning Innovation Specialist
AQL Learning Innovation Consultancy