Level Up: Gamifying Education

Download Level Up: Gamifying Education

Post on 02-Jul-2015

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1. "Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.” - Karl Kapp, author of The Gamification of Learning and Instruction: Game- based Methods and Strategies for Training and Education 2. Gamification isn’t about games, but the learners. It isn’t only about knowledge but also behaviour. 3. -Heather Coffey Learn NC (www.learnnc.or) 4. eedback riends UN! 5.  Performance – Real-time feedback, Transparency, Goal Setting & Progress Paths  Achievement – Badges, Leveling Up, On Boarding & Mastery  Social Interaction – Competition & Teams 6.  Traditional to Constructivist Classroom  Engagement and Motivation  Long-Term Memory and Practical Experience  Attainment of goals and feedback *Deubel and Griffiths, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC. 7. Factors to Consider:  Age  Characteristics  Gender  Competitiveness  Previous Experience  Game’s target age level  Special Needs  Number of players  Role of Teacher *Deubel, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC. 8. Khanacademy.org 9. Classdojo.com 10. duolingo.com 11. brainpop.com 12. spellingcity.com 13. Knowre.com 14. Zondle.com 15. brainscape.com 16. playbrighter.com