see what ux can do for you

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#INTERACTIVENERDS

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Page 1: See What UX Can Do For You

#INTERACTIVENERDS

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#INTERACTIVENERDS

MATT TONAKCOMMUNITY MANAGER

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THE NERDERY

WE PARTNER WITH CREATIVE MINDS AND BIG THINKERS TO ENGINEER AND EXECUTE THEIR INTERACTIVE PROJECTS

HTTP://WWW.NERDERY.COMTWITTER: @THE_NERDERY

1,092,432 5145HOURS WORKED SINCE 2003 PROJECTS DOGS IN OUR OFFICE BIKE COMMUTERS

HOURS WORKED, LAST 12 MONTHS

PEOPLE WHO WORK AT THE NERDERY

AVERAGE JANUARY TEMPERATURE

THREE HUNDRED TWENTY-SIX

TWENTY-EIGHT

6

FOURº

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HOW TO PARTICIPATE¼ Using the questions panels in the GoToMeeting app

¼ On Twitter @The_Nerdery

¼ Tweet with the #interactivenerds hashtag

¼ Send us an email at [email protected]

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#INTERACTIVENERDS

MIKEDIRECTOR OF USER EXPERIENCE

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JASONSENIOR USER EXPERIENCE DESIGNER/INTERACTION DESIGN PRACTICE LEAD

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DESIGNING FORINTERACTIVE PRODUCTION

NERDERY PRIMER SERIES

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USER CENTERED DESIGN

UsabilityHuman Factors

Empathy

USER BUSINESS

TECHNOLOGY

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Constraints bring another philosophy to the forefront

MONEY PLATFORM TIME

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PRODUCTION CENTERED DESIGN

PlatformCost

Constraints

USER BUSINESS

TECHNOLOGY

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TYPICAL DESIGN AND DEVELOPMENT PROCESS

STRATEGY

DESIGN

DEVELOPMENT

TEST

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How does the separation of design and development cause projects to fail?

DESIGN DEV

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LET’S BUILD A CHAIR

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USER REQUIREMENTS

¼ I can sit on it

¼ It should accommodate people between 5’ and 6.5’

¼ It doesn’t fall over

¼ It’s comfortable

¼ It costs less than $100.00

¼ Should be available in three months

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OK, WE’RE DONE!...six weeks later...

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PRODUCTION QUESTIONS

¼ What type of wood are we using?

¼ What type of finishes will go on the wood?

¼ How are the pieces joined together?

¼ When does it need to ship?

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OH, WE DIDN’T THINK ABOUT THAT...

¼ The chair should be made of something really nice, how about walnut?

¼ I’d like the chair to be shiny, can you finish with something shiny?

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PRODUCTION ANSWERS

¼ Walnut will push your chair to $200

¼ We don’t have anyone that can do that type of joinery, we need to contract it out

¼ That finish takes an extra two weeks to set and dry

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MEANWHILE...

¼ The deadline remains fixed, looming in the distance

¼ The amount of money that can be spent remains the same and is quickly diminishing

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INTERACTIVE DESIGN IS MUCH MORE COMPLICATED

unfortunately...

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SOFTWARE EVOLVES

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HARDWARE EVOLVES

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WHAT IF THE FUNDAMENTAL PROPERTIES OF THE UNIVERSE

EVOLVED?

ȸFa,b = —ȸFb,a

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DESIGN IS NO LONGER THE SOLE DOMAIN OF THE

DESIGNER

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WHERE ARE DESIGN DECISIONS MADE?

RESEARCH

DESIGN

FRONTEND QA

BACKEND

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A PRODUCTION CENTEREDDESIGN FRAMEWORK

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THE EXPERIENCE TEAM

THE CLIENT PROJECT MANAGER STRATEGY UX

VISUAL HARDWAREBACKENDFRONTEND

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THE CREATIVES

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USER EXPERIENCE

¼ Is the solution usable?

¼ Who is the target audience?

¼ What interactions are required to meet business goals?

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STRATEGY

¼ What are the competitors doing?

¼ What is our message?

¼ Does our strategy align with business goals?

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VISUAL DESIGN

¼ What is the creative direction?

¼ Does the design support the brand?

¼ What are the visual conventions of the target platform?

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KEY DESIGN INFLUENCERS

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CLIENT/BUSINESS

¼ Does the solution meet my business goals?

¼ Can it be achieved within my budget?

¼ Can it be achieved within my timeframe?

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FRONTEND

¼ How does the experience change across browsers?

¼ What front-end technologies can I use to implement the visual design?

¼ How much time do I have to complete the code?

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BACKEND

¼ What programming language are we using?

¼ What are the specifications of external API’s?

¼ What software platform are we utilizing?

¼ What are the limitations of the hardware?

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IT/HARDWARE

¼ Where is the solution being hosted?

¼ How much bandwidth needs to be made available?

¼ What are the limitations of the hardware?

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1,001 DESIGN

SOLUTIONS

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MAINTAINING CONTROL

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¼ UX as visionary and facilitator

¼ Everyone participates in design decisions

UX

BACKENDVISUAL

PROJECTMANAGEMENT

CLIENT

FRONTEND

STRATEGY

HARDWARE

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COLLABORATION GUIDELINES

¼ Encourage design participation

¼ Make compromises

¼ Reject idealism

¼ Validate against the vision

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FOSTER A COLLECTIVE UNDERSTANDING EARLY ON

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EVOLVE UNDERSTANDING THROUGH ITERATION

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PROACTIVELY MEASURE AGAINST CONSTRAINTS

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EMBRACE THE PARTICLE BOARD

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THE DESIGN FRAMEWORKRECAP

¼ Assemble a multi-disciplinary team

¼ Foster a collective understanding early on

¼ Evolve understanding through iteration

¼ Proactively measure against constraints

¼ Embrace the particle board

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#INTERACTIVENERDS

QUESTIONS?

¼ Using the questions panels in the GoToMeeting app

¼ On Twitter @The_Nerdery

¼ Tweet with the #interactivenerds hashtag

¼ Send us an email at [email protected]

¼ More answers online at http://nerdery.com

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