ux: see, speak, share

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#UX See Speak Share Laurie Kalmanson #BCN11UX 1 Saturday, October 15, 2011 UX has a specialized vocabulary, but it’s really very simple: Be kind. Be clear. Be yourself / your brand.

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Preso for BarCampNashville 11: The Zen of UX. Learn the methodology, then take what you need and leave the rest. UX is a state of being: kindness, courtesy and magic are what you need. Plus boxes and arrows.

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Page 1: UX: See, Speak, Share

#UXSee

Speak Share

LaurieKalmanson

#BCN11UX

1

Saturday, October 15, 2011

UX has a specialized vocabulary, but it’s really very simple: Be kind. Be clear. Be yourself / your brand.

Page 2: UX: See, Speak, Share

Delightpeople Solve

problems

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#UX #CX

Saturday, October 15, 2011

People like things that are wonderful, gracious and helpful. We don’t like things that aren’t.

Page 3: UX: See, Speak, Share

Give peoplethingsthey’ve

never seen

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#coolstuff #whoa

Saturday, October 15, 2011

What can you imagine? What have you seen that is beyond your imagining?

Page 4: UX: See, Speak, Share

Give peoplethingsthey’ve

never seen...or imagined

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Saturday, October 15, 2011

What can you give your users and customers that they haven’t seen before?

Page 5: UX: See, Speak, Share

#interfaces are

songs

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Saturday, October 15, 2011

An interface has a rhythm. It has a beat. It can be synth/drums/bass, it can be what you hear when you’re lost at the supermarket -- but it has a sound and a mood.

Page 6: UX: See, Speak, Share

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Mobile has a beat

you candance to.

Saturday, October 15, 2011

What are the steps for the dance your interface does? What dance should your client’s interface have?

Page 7: UX: See, Speak, Share

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Mobile goes vroomvroom

beep beep.

Saturday, October 15, 2011

Mobile has unique constraints and opportunities. The focus is intense. The space is small. How can you add delight with motion? MiniCooper uses wiggles and bounces.

Page 8: UX: See, Speak, Share

#videoofcatplayingwithiPad

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#videoof babyusing

iPhone

Saturday, October 15, 2011

We know the jokes and we know the punchlines. #magazinesareiPadsthatarebroken

Page 9: UX: See, Speak, Share

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Saturday, October 15, 2011

Two characters and one iconic device can tell a story.

Page 10: UX: See, Speak, Share

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Saturday, October 15, 2011

When humans feel things, we want to share things.

Page 11: UX: See, Speak, Share

HOW do I

work this?

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And you may ask yourself,

Saturday, October 15, 2011

There are two kinds of experiences: Good experiences and not-good experiences.

Page 12: UX: See, Speak, Share

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#howdoiworkthis?

Saturday, October 15, 2011

These are not-good experiences: Facebook error messages are rude and the opposite of helpful. Don’t do this.

Page 13: UX: See, Speak, Share

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#howdoiworkthis?

Saturday, October 15, 2011

A two-floor elevator should have simple buttons that say 1,2 or Up/Down, or a simple toggle. Don’t do this.

Page 14: UX: See, Speak, Share

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#howdoiworkthis?

Saturday, October 15, 2011

These four experiences are good and not-good, each in their own ways. Take the good. Leave the bad.

Page 15: UX: See, Speak, Share

#howdoiworkthis?

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Saturday, October 15, 2011

This is the userflow for Facebook privacy settings. This is the opposite of a good experience.

Page 16: UX: See, Speak, Share

#engagementarchitecture#mobile #website

#ux #ia #contentstrategy#branding #visualdesign

#lookandfeel

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Saturday, October 15, 2011

These buzzwords and hashtags for the jargon and methodology of user experience are easy to research and easy to learn. Do that. Then take what you need and leave the rest.

Page 17: UX: See, Speak, Share

#userflows #storyboards#personas #contentaudit

#usernarratives#wireframes

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Saturday, October 15, 2011

Same here.

Page 18: UX: See, Speak, Share

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Saturday, October 15, 2011

Page 19: UX: See, Speak, Share

Which one are you?

Which one would you rather be?

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Saturday, October 15, 2011

Each of these is an experience. You might like one, two, three or none. What are your user stories for each of these? That’s the framework for personas and narratives for your site or app or service.

Page 20: UX: See, Speak, Share

Saturday, October 15, 2011

Be kind. Do good work. It’s pretty much that simple.

Page 21: UX: See, Speak, Share

Thank you.

@lauriekalmansonslideshare.net/lauriek

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Saturday, October 15, 2011