introduction to gamification in education
DESCRIPTION
Learn more about Psychology of Gamification in eLearning: http://www.paradisosolutions.com/blog/psychology-gamification-elearning/ Sach Chaudhari Founder and Technical Director of Paradiso Solutions presented this topic at the Learning Solutions Conference 2014 in Orlando, CA. We wanted to share it with you as gamification of education, corporate training and eLearning has been increasing in the last few years. We are a leading provider of e-learning technologies and solutions that offers a full portfolio of e-learning services, including consulting, LMS integration (Salesforce, eCommerce, WebEx, Magento, Alfresco), cloud-based LMS solutions, support services, and course creation. For more information about our products don’t hesitate to contact us! Email: [email protected] www.paradisosolutions.com Call: +1 800 513 5902 Twitter https://twitter.com/ParadisoSol Google+ https://plus.google.com/u/0/115726699434928841525/posts Facebook https://www.facebook.com/ParadisoSolutions LinkedIn http://www.linkedin.com/company/paradiso-solutions YouTube https://www.youtube.com/channel/UC_qd0zVUHFUsCfVs3SKyVqQTRANSCRIPT
Utilizing Gamification To Enhance Elearning Engagement
Sach ChaudhariFounder and Technical Director
Paradiso Solutions
My Story
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M.S.
Passionate about Technology in EducationIndia
Gamification in Education Outline
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- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A
HIV Enzyme
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Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for
years… in three weeks.
HIV Enzyme
Foldit
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HIV Puzzle – What we learn from it
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- Challenge- Social Interaction
WHY GAMIFY?
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TRADITIONAL ELEARNING tends to be boring
WHY GAMIFY?
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Games are FUN and engage people
WHY GAMIFY?
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WHY GAMIFY EDUCATION?
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58% of Americans play video
games
There are an average of TWO GAMERS
in each game-playing U.S. household
The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone
51% of U.S. household OWNS a dedicated game console
and those that do, own an average of 2
The average age of game players is:
30
32%Under
18 years
32%18 -35 years
36%36+ years