let’s stay serious – but motivated! introduction to gamification in education delp workshop 2015...
TRANSCRIPT
Let’s stay serious – but motivated!Introduction to Gamification in Education
DELP Workshop 2015 – Renée Schulz
Teaching Motivation• Increasing number of ICT tools for education• Some successful, some are not used at all
• Many factors that influence the motivation to use ICT tools
How to increase that motivation?
The motivation to include new tools is generally low
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Teaching Motivation• “I like to see the students learn/ to understand” or “to transmit
knowledge” (60%)• “the social contacts (with the students)” (22%)• “developing a better understanding by themselves” or “personal growth”
(18%)• “using creativity”, “contributing to a better world”, “making use of my
own knowledge”, “teaching is important” and “passion for the topic”
highest motivation is generated from the fact that teachers can see or experience the development of their students from the establishment of social contact with their students
How to increase that motivation?
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Games and Gamification• 57% were regular players in any category
– Analog games (board games, card games…)– Virtual games (computer, console…)
• Many were also interested in gamification
good basis to develop more gamified tools for education?
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The «example» Context
• Face-to-face teaching • Higher education• Lectures and lab sessions
Aims•Increase interactions•Social contact•See/experience students development •Enhance motivation
But•Don’t disturb the curriculum•Saves time for teachers•Monitors progress
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Game World Concepts
• Gamification Principles• Game Design• Interaction Structures
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Gamification Principles• «Gamy» Feedback Layers– Tracking & Feedback (Points)– Goals & Surprise (Badges)– Competition (Leaderboards)– Rewards (Incentives)
• Gameful Structure– Scaffolded Challenges, dynamically adjusting– Progress Feedback– Forgiving Feedback– Unlimited Redoing
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Achievements, Points and Badges…
• Meaningful community• Community-generated Goals
Real & People care about it
Aims•Increase interactions•Social contact•See/experience students development •Enhance motivation
You helped 5 students out!Thank you!!
You created 5 challenging tasks.Wonderful!
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Game Design Concepts
• Character Design / Identification with (other) self• Level Design• Story/ Flow• Exploration• Rules and Skills (clear)– Structured flow of goals
• Multi Layer Interaction
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Multi Layer Interaction
• Looking at more complex games like MMORPGs (Massively Multiplayer Online Role-Playing Games)
• Most more simple games have similar structures but not as visible since it’s not needed in a lower scale (skills/ settings/ maps/ exploration….)
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How can tools be provided in the «real» world?
• Technology!– Laptops, PCs– Mobile Devices – Ubiquitous Computing (Google Glasses et al)
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Which ones are for the teachers?
• Very important game principle: adaptable interfaces, adaptable «tools»– All users can have different interfaces (MMOPRGs) depending on
profession/specialization/setup/AddOns
• Setup has to include students to a certain degree
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Possibilities
• Gamified environment considers teachers and students as different user specializations– Different organization of teachers and students– For example motivate the teacher to address more matching
assessment types from bloom’s taxonomy (or others)
• «Gamification» influences teacher to create (gamificaton) for students– This considers actual learning content: more difficult and time
consuming for the teacher
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Human-Centered Design
Problem SpaceTeaching Motivation
ICT Tools in Education
Gamification
«don’t sugarcoat non-funstuff, find an interesting challenge, structure it well, test it, .. And snap the [learning] is a game!» – Sebastian Deterding (11.06.2015)
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