gamification & e-education systems
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Gamification & e-Education SystemsTRANSCRIPT
Gamification and New Education Systems
Ali Rıza BABAOĞLAN SAP Turkey
© 2011 SAP AG. All rights reserved. 3
© 2011 SAP AG. All rights reserved. 4
© 2011 SAP AG. All rights reserved. 5
Game Lesson
Appointments Recursive and enjoyable Recursive and boring
Feedbacks Constantly During exams
Achievements Clear Hard to understand
Behavioral Momentum Clear Hard to understand
Information Sufficent Complex
Failure Expected Situation Unexpected Situation
Status Continously updated Montly or Weekly updated
Interaction Yes Limited
Speed / Risk High Low
Independence High Limited with Rules
Game Mechanic vs. Education
© 2011 SAP AG. All rights reserved. 6
7 Core Concepts of Smart Games
• Engagement styles of your players
• Design for onboarding, habit-building and mastery
• Put PERMA into your core engagement loops
• Use progress mechanics to light the way
• As players progress, increase challenge & complexity
• Reward players with power, autonomy & belonging
• Build a system that’s easy to learn but hard to master
© 2011 SAP AG. All rights reserved. 7
Positive Psychology - PERMA
P Positive Emotions Experiencing joy, pleasure, fun, safety, etc.
E Engagement / Flow Being consciously involved in our activities
R Relationships Enjoyable / supportive interaction with others
M Meaning Creating a purposeful narrative
A Accomplishment Completing goals & following core values
© 2011 SAP AG. All rights reserved. 8
Increasing Ability Chart
Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991
© 2011 SAP AG. All rights reserved. 9
Content Publisher
Enterprise
Student, Parent
Schools
Education Technologies Department
Integrated Education System
Min. Of Education
Content Provider
Strategy Department
Teacher Development
Technical Education
Curriculum Department
Primary Education
e-Education Transformation with Gamification
Personalized Content
Push Notifications
Fast Feedbacks
Dynamic Content
Integration
© 2011 SAP AG. All rights reserved. 10
Gartner – Enterprise Mobile Development Platforms
Ab
ilit
y t
o E
xecu
te
Niche Players
Completeness of Vision
Visionaries
Challengers Leaders
SAP/Sybase
Syclo
Antenna
Software
Spring
Wireless
RIM
Microsoft
Pyxis Mobile
SAP
Oracle IBM
Apple
Aralık 2009 *Kaynak: Gartner, 12/2009
© 2011 SAP AG. All rights reserved. 11
Forrester – Mobile Device Management
* Kaynak: The Forrester Wave™ Nisan 2009
© 2011 SAP AG. All rights reserved. 12
Article
Gamification of e-Education System: Where should we start? - http://goo.gl/47tOh
Garry Kasparov (Former Chess World Champion) was in Turkey to discuss Gamification concept for Chess
© 2011 SAP AG. All rights reserved. 13
Thank You!
Ali Rıza BABAOĞLAN
SAP Turkey
Blog: http://alibabaoglan.com/blog
Twitter: http://twitter.com/alibabaoglan