gamification in education and personal health

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The Role of Gamification in Education and Personal Health and Well-Being UPSI Gamification Seminar Malaysia David Wortley

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Gamification and Disruptive Enabling Technologies to Tackle Global Health Challenges

The Role of Gamification in Educationand Personal Health and Well-BeingUPSI Gamification SeminarMalaysiaDavid Wortley

This presentation explores the importance and relevance of Gamification in Education and Personal Health and Well-Being. The presentation was delivered at the inaugural Gamification Conference and Exhibition at UPSI in Malaysia on May 6th 2016

About Me

Baby BoomerTechnologistHuman BeingPassion for Life and Human PotentialGAETSS CEO & Senior Consultant Imaginary srl

To introduce myself in the context of this presentation, I should tell you that I am a baby boomer born in 1949 in an age when life was almost unimaginably different with few cars, no personal computers and no mobile phones. I have been very fortunate to have lived through one of the most exciting times in mankinds history. I was the Founding Director of the Serious Games Institute (SGI) at Coventry University where we pioneered many serious games and immersive technology applications such as modelling the SGI in the Second Life Virtual World as you can see in the central image with my avatar. I have a passion for trying to shape the use of technology to address important global issues and this is reflected in my book Gadgets to God which discusses our changing relationship with technology

GamificationEnabling/Disruptive TechnologiesLearning/EducationHealth/Well-Being

In this presentation I want to focus on 4 closely related topics :-GamificationEnabling or Disruptive TechnologiesLearning and EducationHealth and Well-Being

What is Gamification?Mechanics & Human PsychologyChallengesChance and UncertaintyGoals and ObjectivesRules, Rewards and PenaltiesActions & ConsequencesMeasurement & FeedbackProgress & DevelopmentIntrinsic & Extrinsic Motivation

Every Single Human Activity is a Game in which we can be Players or SpectatorsIt is embedded in our DNA to develop through playing games

To begin with, I want to make it very clear that Gamification has nothing to do with technology and everything to do with human psychology. Technology can be applied as part of a gamification strategy but the art of gamification is a very human activity which I believe is embedded in our DNA and which we use consciously or sub-consciously in our daily lives. Gamification can be recognised by the presence of the following elements :-ChallengesChance and UncertaintyGoals and ObjectivesRules, Rewards and PenaltiesActions & ConsequencesMeasurement & FeedbackProgress & DevelopmentIntrinsic & Extrinsic Motivation

The Education Challenges

How do we equip the children of today with the knowledge, life skills and personal attributes to survive and prosper in a world which is rapidly changing?

How can we build a sustainable future in a world in which much of what once required human intelligence and skill will in future be controlled by technology?

Today, education has very different challenges to those in the 1960s when the world changed more slowly and teachers were able to repeat the same lessons and practices year after year. Today, our children need to be equipped with 21st century skills and attributes which recognise the impact of technology on many jobs which once required human skill and intelligence but in future will be taken over by machines.

The Challenges and the Role of Technologyin Education & LearningWe need adapt learning strategies to the needs of the future societyWe need to recognise that individuals will have many different careers in their lifetimeWe need to harness the power of technology to augment and enhance humanity not replace humans with machinesWe need to encourage active citizenship, lifelong learning and a desire to build a better worldWe need to help students manage personal relationshipsWe need to equip students of all ages with the ability to be successful in the game of life

To summarise how I see these challenges and the role of technology in Education and Learning

We need adapt learning strategies to the needs of the future societyWe need to recognise that individuals will have many different careers in their lifetimeWe need to harness the power of technology to augment and enhance humanity not replace humans with machinesWe need to encourage active citizenship, lifelong learning and a desire to build a better worldWe need to help students manage personal relationshipsWe need to equip students of all ages with the ability to be successful in the game of life

The Health & Well-Being Challenge

The Ageing Society Challenges the Sustainability of Health Services

When it comes to health and well-being, one of the biggest challenges is the Ageing Society which means that a growing population of elderly non-working citizens will need to be sustained by a dwindling population of working people.

The Ageing Society and Health

Lifestyle Related conditions require serious intervention to change behaviour

To aggravate this situation, there is a serious growing problem of lifestyle related conditions which today are the primary cause of death and/or chronic health conditions which, in future, public health services will not have the resources to treat.

The Challenges and the Role of Technologyin Health and WellbeingWe need to influence lifestyle behaviours as early as possible to avoid health problems in later lifeWe need to incentivise all ages and generations to better exercise and eating habitsWe need to create the best possible social, political, economic and environmental conditions to support healthy livingWe need to harness the power of technology to educate and develop the right skills for 21st century livingWe need to balance technology with humanity

To summarise these challenges and the role of technology

We need to influence lifestyle behaviours as early as possible to avoid health problems in later lifeWe need to incentivise all ages and generations to better exercise and eating habitsWe need to create the best possible social, political, economic and environmental conditions to support healthy livingWe need to harness the power of technology to educate and develop the right skills for 21st century livingWe need to balance technology with humanity

The Past, Present and Future of Learning Impact of Technology on Society and HealthHow we LearnWhat we LearnWho we Learn from

Education Scenario in the 1960sKnowledge and skills acquired from human beingsCompetence periodically assessed and recorded by human beingsKnowledge and curriculum rarely changedLearning stopped at University followed by job trainingStudents prepared for a career for lifeStudents channeled into a disciplineHierarchical society with career progression based on experienceUniversity degree guarantees job

Role of Teachers in 1960sTransfer knowledgeApply disciplinePrepare for examsAssess studentsProvide feedbackInspire and MotivateCoach and Mentor

How do we Learn ?

If we need to know something we call on the services of a subject matter expert

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Which Expert Shall We Ask ?

Will they know ? Are they available ? Can I trust them ? How much will it cost ?

Today the expert available 24/7 with quick access is the Search Engine

1950s

1990s

The desktop personal computer provided electronic versions of knowledge

The Millennium Virtual Classrooms

As data communications improved virtual classrooms extended the reachof Subject Matter Experts through online virtual classrooms

2010s MOOCs

Benefits of Computer Based EducationCost EffectiveAlways accessibleConsistent answersHyperlink connections to more detailMassive pool of knowledgeGlobal ReachThe focus of 1st generation CBE is on knowledge transfer and access to information

Is this Enough ?

Digital Natives demand and need more than instant access to knowledge

Teach me to Swim

Learning by doing immersive experiences

Flight Simulation

Flight Simulators use technology to develop human skills by immersive experiences that allow for trial and error learning by doing

Simulating Medical Conditions

Commercial games company skills applied to medicinecreate realistic scenarios

The Process InvolvedRealism limited by the power of available technologies

Mixed Reality

Using physical objects in virtual training to provide accurate assessmentand haptic feedback

Benefits of Immersive E-LearningSafe learning environmentOvercomes high cost / impracticality of real-life scenariosEnables simulation of rare conditions and eventsCreates learner engagementDebriefing opportunities from recorded training sessionsKnowledge transfer from expert practitionersTracking and Recording of Learner progress2nd Generation Immersive Experiential Learning by doing goes beyond knowledge transfer and helps to shape understanding of cause and effect

Types of Immersive E-LearningVirtual ClassroomsSerious GamesVirtual WorldsSimulationsVirtual Reality and Augmented Reality

Smart E-Hospital

Gamified Immersive Training in a 3D virtual hospital

Integrating Real/Virtual Worlds

Datascape Virtual Control Room Environment to visualise real data streams

Personalised Learning

Personalised learning is not just applications tailored to the demographics of the learner but the use of technology to intelligently adapt to the learner situation

What food has high protein ?

Next Generation E-Learning will be adaptive and personalised Acting on information provided by non-contextual, impersonal search engines could prove fatal

Enabling / Disruptive Technologiesand Future LearningVirtual RealityAugmented / Mixed RealitySensors / Internet of thingsArtificial intelligenceMachine LearningRoboticsCloud ComputingWireless Broadband

Mobile DevicesNatural interface devicesBig Data AnalyticsData VisualisationHolographics3D Imaging3D printingSmart Coaching

All of these technologies will cause disruption to existing learning practices

Immersive Imaging / VR

New Technologies for creating and displaying immersive environmentswill impact many areas of life as they become consumersied

What shall we Learn ?

Just as technology is having a major impact on how we learn, how will it also impact on what we need to learn?

What training is needed for this Job?Extremely responsible and demandingRequires communication and teamworkHigh level of skill and technical knowledgeResponsible for lives of hundreds of people every dayIn charge of expensive machineryMistakes could cost lives and money

That Train Driver Job No Longer Exists

Many expert jobs done by humans today will be done by machines tomorrow !

Intelligent Machines remove the need for Human Skills to use or maintain them

I love both cars but which do I rely on?

Robotics Example

Technology empowering ordinary people to do extraordinary things

Who Painted This ?

Technology can do many things better and faster than humansin health, finance and access to knowledge

Education Scenario in the 21st CenturyKnowledge and skills acquired from interactive technologyCompetence continuously assessed and recorded by technologyKnowledge and curriculum change rapidlyLifelong learning and development essentialStudents prepared for life with many career changesStudents become multi-disciplinaryNetwork society with career progression based on enterprise and relationshipsUniversity degree no guarantee of a job

What shall we Learn ?

Future teaching will focus on vocations, personal attributes and competences which cannot be done by machinese.g. creativity, innovation, manual dexterity, personal relationships

Whom shall we learn from ?

Human Beings inspire, motivate, influence and shape our lives

The Human Factor

Leicester City Football Club achieved a success against odds of 5,000/1(less likely than finding Elvis Presley or the Loch Ness Monster)Their whole team cost less than 30M They succeeded by working together to a common vision inspired bytheir coach and now they have inspired millions of others to believe in the dream

Whom shall we Learn From?

Human Beings are Role Models, Guides, Coaches, MentorsPersonal Relationships with Human Beings make us what we are.

Conclusions for EducationDisruptive technologies will displace many jobs currently done by humansTeachers are already changing their role in society from knowledge dissemination to coaching and mentoringHigher Education is no longer a guarantee of employmentFuture economies will need those essentially human qualities such as innovation, creativity, caring and inspiringVocational training will become a primary focus in national education strategies

The Ageing Society and Health

Lifestyle Related conditions require serious intervention to change behaviour

Possible SolutionsDevelop clinical solutions that prevent or manage these conditions orInfluence industry and citizens through public policy interventions orDevelop better personal health management solutions and practices47

Clinical Solutions48

Public Policy InterventionsTaxes & Legislation49

Public Policy InterventionsAwareness and Education50

Better Personal Health Management51

Which is the Best Solution?Who will Provide the Solution?52

Medical Professionals or Politicians or Citizens?

The MessageLifestyle Related Conditions are the most important cause of premature death and actions which influence healthy lifestyles should be adopted as early as possible in your life

The Transition from Cure to Prevention

Its quite clear that the best chance we have for increasing our life spans and overall improving our health is to adjust our personal behaviours and to do so at an early age. 54

The Problem of the Spectator Society55

Spectators observe but do not get involved in influencing outcomes - they expect others to make interventions and solve problems

The Spectator Society56

Impact of Technology on our Locus of Control ?SpectatorLeader / CoachPlayerFan

Changing Lifestylesand Consumer EmpowermentOne of the consequences of this convenient and easy access to our daily wants and needs is a decline in the physical and mental challenges necessary for our lifelong development and health maintenance

What can be Done ?

The consequences of a failure to address these challenges are unthinkable..

Gamification, Technology and HealthLeveraging Disruptive Technology to Address Global Challenges

Personal Case Study

An Approach for Better Personal HealthGamificationEnabling Technologies

Internet of Things & Sensors

Biosensor technologies, Cloud computing, big data analytics,data visualisation and mobile apps will transform personal health management

Conclusion for Public HealthTransfer of knowledge and information about exercise and diet is not enough to sustain lifestyle changesWearable technologies providing data about our health are not enough to sustain lifestyle changesA combination of human factors (Gamification) and sensor technologies can sustain lifestyle changesSustainable public health services will only be possible with better citizen engagement in personal health management (and responsibility) for all ages.

Its Life Jim but not as we know it !!!

Control the Future (or it might control YOU !!)

Humans once used their skill and Intelligence to harness the potential of technologyNow machines use their intelligence to harness the potential of humans

Any Questions ?

The Role of Gamification in Educationand Personal Health and Well-BeingUPSI Gamification SeminarMalaysiaDavid Wortley

This presentation explores the importance and relevance of Gamification in Education and Personal Health and Well-Being. The presentation was delivered at the inaugural Gamification Conference and Exhibition at UPSI in Malaysia on May 6th 2016