gamification for marketing and to build loyalty

Post on 07-Jul-2015

319 Views

Category:

Marketing

4 Downloads

Preview:

Click to see full reader

DESCRIPTION

Tu 11/11 Wix Lounge Mario Herger, EGC

TRANSCRIPT

Mar io Herger

GAMIFICATION MARKETING & LOYALTY

http://enterprise-gamification.com/ mario.herger@gmail.com

@mherger

Video gamer girl

Video gamer girl

Average age of a videogamer?

14 27 37 54

Average age of a videogamer?

14 27 5437

Youth playing videogames: 97%

Percentage of Women

Source: http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-The-New-Mass-Market-Powerhouse

http://en.wikipedia.org/wiki/Women_and_video_games

US soldiers playing videogames

Does Gamification look like this?

Or more like this?

LinkedIn & Gamification

What is Gamification?

Purposes of Gamification

Engage Teach

Measure Entertain

… empathizes with people

by adding gameful experiences to work and life,

helping them to fulfill their interests and motivations

for the benefit of all involved parties.

Enterprise Gamification

Make work more fun!

Definition of Enterprise Gamification

Contrex

Gamified apps that you (may) have played

Frequent Flyer Programs

Intuit - TurboTax

Gamified apps that you (may) have played

EVs & Hybrids – Prius, Nissan Leaf, Chevy Volt, Fiat, Ford

Gamified apps that you (may) have played

LinkedIn

Gamified apps that you (may) have played

XING

Amazon

Gamified apps that you (may) have played

Nike+

Gamified apps that you (may) have played

Gamification – Zombies Run!

Engagement Crisis

Gamification Facts & FiguresContrex-> +1Mio Facebook shares, 4.2% increase in brand's sales

Sources: http://www.enterprise-gamification.com/mediawiki/index.php?title=Contrex_-_Surprise_Goal

The World’s Oldest Problem

Contrex

Chennai Express

PlayThrough

The Dancing Traffic Light

Lego brick houses

SAP Sales Car Race

CRM & CryENGINE

The Gartner Hype Cycle

$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

2011 2012 2013 2014 2015 2016

Mill

ion

s

Enterprise Gamification Market

“If a company like SAP can not just reach these users, but engage them in a gamified experience that is compelling and fun, SAP can potentially make users something more than just users: they can be participants in a community environment where that old coercive model of engagement is a thing of the past.”

M2 Research

will have at least one gamified

application by 2014

70 %

Global 2000

will gamify innovation

processes by 2015

50 %

Innovators

A little fun can go a long way, especially in the enterprise.

Joshua Greenbaum, February, 2011 ”SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins” Gartner

Gamification Software Market: $2.8B by 2016Enterprise Gamification Software Market: 38% in 2012 = $92Mio

will use gamification as primary vehicle to transform business

operations by 2015

Global 1000

40 %

Common Reactions to Gamification

“I don’t need to waste my time on fun stuff,

I have to do serious work.”

German colleague

“Do we make now a shooting game out of invoicing?”

Skeptic colleague

“This is just exploiting employees.

Nobody is gonna do that just for points.”

Skeptic German colleague

“FarmVille: I don’t play that, who’s playing that anyways?”

http://enterprise-gamification.com/index.php/en/blog/2-news/39-common-criticism-of-gamification-and-how-to-respond-to-it

The Schopenhauer Truth Hype Cycle

Every truth passes through 3 stages before it is recognized:

1. In the first it is ridiculed.

2. In the second it is opposed.

3. In the third it is regarded as self-evident.

Monkeys [Video]

Flow Theory

Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991

Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975

Skill Level

RookieLe

ve

l o

f E

xp

ert

ise

Regular

Master

Onboarding

Habit-building

Mastery

Teaching

Challenge Creation

Source: Amy Jo Kim - http://amyjokim.com/

Skill Level

Playing Style

Player Type

Multidimensionality of Players

Social Role

Professional

Role

Blue Collar

White Collar

Gender

Generation

Age

Skill Level

Playing Style

Player Type

Culture

External

Influences

Player

Priming

Bartle’s Player Types

Achiever

Socializer

Killer

Explorer

<1%

~80% ~10%

~10%

Selftest: http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

Acting

WorldPlayers

Interacting

Skill Level

Playing Style

Player Type

Gamification Design Elements

EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

More Gamification Design Elements

Non-digital displays

Game Design Elements(full & barely legible list)

EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

Monkeys [Video]

Sources of Motivation

IntrinsicExtrinsic

comes from the

outside of an

individual

driven by an interest

exists within an

individual

Belongingness

Autonomy

Power

Mastery

Meaning

Learning

Self-Knowledge

Sex

Love

Fun

Points

Level

Badges

Quests

Leader-boards

Prizes

Money

Gold stars

Progress bars

Smileys

Motivations [VIDEO]

Source: https://vimeo.com/88939322

Leveling up – Your Attitude

Explore one new gamified app every week

Don’t just superficially skim over it

Force yourself to use it over a longer and regular period – e.g. I needed an epiphany

after weeks of usage to finally get facebook and Pinterest

Look at apps that friends/newspapers/websites talk about

If you don’t yet know them, try Instagram, Pinterest, Zombie Run, PropsToYou…

Play games

Find a reason to play games

Play with friends

Analyze why you like/dislike the game, what makes it addictive…

Analyze game mechanics, fun motivators, reward balance, etc.

Keep a playful attitude

Try approaching boring situations with gamification

Have fun!

Enterprise Gamification Consultancy LLC

Mario Herger Yu-kai Chou

Roman

Rackwitz

Marigo

Raftopoulos

Keep Gamifying!

Enterprise Gamificationhttp://enterprise-gamification.com

Enterprise Gamification Wikihttp://enterprise-gamification.com/mediawiki

Gamification Decision Enginehttp://www.enterprise-gamification.com:8083/

Octalysishttp://octalysis.com/

mario.herger@gmail.com

@mherger

www.linkedin.com/in/marioherger/

top related