gamification for marketing and to build loyalty

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Mario Herger GAMIFICATION MARKETING & LOYALTY http://enterprise-gamification.com/ [email protected] @mherger

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Page 1: Gamification for Marketing and to Build Loyalty

Mar io Herger

GAMIFICATION MARKETING & LOYALTY

http://enterprise-gamification.com/ [email protected]

@mherger

Page 2: Gamification for Marketing and to Build Loyalty

Video gamer girl

Page 3: Gamification for Marketing and to Build Loyalty

Video gamer girl

Page 4: Gamification for Marketing and to Build Loyalty
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Average age of a videogamer?

14 27 37 54

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Average age of a videogamer?

14 27 5437

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Youth playing videogames: 97%

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Percentage of Women

Source: http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-The-New-Mass-Market-Powerhouse

http://en.wikipedia.org/wiki/Women_and_video_games

Page 10: Gamification for Marketing and to Build Loyalty

US soldiers playing videogames

Page 11: Gamification for Marketing and to Build Loyalty

Does Gamification look like this?

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Or more like this?

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LinkedIn & Gamification

Page 14: Gamification for Marketing and to Build Loyalty

What is Gamification?

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Purposes of Gamification

Engage Teach

Measure Entertain

Page 16: Gamification for Marketing and to Build Loyalty

… empathizes with people

by adding gameful experiences to work and life,

helping them to fulfill their interests and motivations

for the benefit of all involved parties.

Enterprise Gamification

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Make work more fun!

Definition of Enterprise Gamification

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Contrex

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Gamified apps that you (may) have played

Frequent Flyer Programs

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Intuit - TurboTax

Gamified apps that you (may) have played

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EVs & Hybrids – Prius, Nissan Leaf, Chevy Volt, Fiat, Ford

Gamified apps that you (may) have played

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LinkedIn

Gamified apps that you (may) have played

XING

Page 24: Gamification for Marketing and to Build Loyalty

Amazon

Gamified apps that you (may) have played

Page 25: Gamification for Marketing and to Build Loyalty

Nike+

Gamified apps that you (may) have played

Page 26: Gamification for Marketing and to Build Loyalty

Gamification – Zombies Run!

Page 27: Gamification for Marketing and to Build Loyalty

Engagement Crisis

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Gamification Facts & FiguresContrex-> +1Mio Facebook shares, 4.2% increase in brand's sales

Sources: http://www.enterprise-gamification.com/mediawiki/index.php?title=Contrex_-_Surprise_Goal

Page 29: Gamification for Marketing and to Build Loyalty

The World’s Oldest Problem

Page 30: Gamification for Marketing and to Build Loyalty

Contrex

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Chennai Express

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PlayThrough

Page 33: Gamification for Marketing and to Build Loyalty

The Dancing Traffic Light

Page 34: Gamification for Marketing and to Build Loyalty

Lego brick houses

Page 35: Gamification for Marketing and to Build Loyalty

SAP Sales Car Race

Page 36: Gamification for Marketing and to Build Loyalty

CRM & CryENGINE

Page 37: Gamification for Marketing and to Build Loyalty

The Gartner Hype Cycle

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$0

$500

$1,000

$1,500

$2,000

$2,500

$3,000

2011 2012 2013 2014 2015 2016

Mill

ion

s

Enterprise Gamification Market

“If a company like SAP can not just reach these users, but engage them in a gamified experience that is compelling and fun, SAP can potentially make users something more than just users: they can be participants in a community environment where that old coercive model of engagement is a thing of the past.”

M2 Research

will have at least one gamified

application by 2014

70 %

Global 2000

will gamify innovation

processes by 2015

50 %

Innovators

A little fun can go a long way, especially in the enterprise.

Joshua Greenbaum, February, 2011 ”SAP Plays Games with the Analysts, and the Gamification of the Enterprise Begins” Gartner

Gamification Software Market: $2.8B by 2016Enterprise Gamification Software Market: 38% in 2012 = $92Mio

will use gamification as primary vehicle to transform business

operations by 2015

Global 1000

40 %

Page 39: Gamification for Marketing and to Build Loyalty

Common Reactions to Gamification

“I don’t need to waste my time on fun stuff,

I have to do serious work.”

German colleague

“Do we make now a shooting game out of invoicing?”

Skeptic colleague

“This is just exploiting employees.

Nobody is gonna do that just for points.”

Skeptic German colleague

“FarmVille: I don’t play that, who’s playing that anyways?”

http://enterprise-gamification.com/index.php/en/blog/2-news/39-common-criticism-of-gamification-and-how-to-respond-to-it

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The Schopenhauer Truth Hype Cycle

Every truth passes through 3 stages before it is recognized:

1. In the first it is ridiculed.

2. In the second it is opposed.

3. In the third it is regarded as self-evident.

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Monkeys [Video]

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Flow Theory

Mihaly Csikszentmihalyi: Flow: The Psychology of Optimal Experience, 1991

Beyond Boredom and Anxiety: Experiencing Flow in Work and Play, 1975

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Skill Level

RookieLe

ve

l o

f E

xp

ert

ise

Regular

Master

Onboarding

Habit-building

Mastery

Teaching

Challenge Creation

Source: Amy Jo Kim - http://amyjokim.com/

Skill Level

Playing Style

Player Type

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Multidimensionality of Players

Social Role

Professional

Role

Blue Collar

White Collar

Gender

Generation

Age

Skill Level

Playing Style

Player Type

Culture

External

Influences

Player

Priming

Page 45: Gamification for Marketing and to Build Loyalty

Bartle’s Player Types

Achiever

Socializer

Killer

Explorer

<1%

~80% ~10%

~10%

Selftest: http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

Acting

WorldPlayers

Interacting

Skill Level

Playing Style

Player Type

Page 46: Gamification for Marketing and to Build Loyalty

Gamification Design Elements

EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

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EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

More Gamification Design Elements

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Non-digital displays

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Game Design Elements(full & barely legible list)

EGC Wiki: http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements

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Monkeys [Video]

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Sources of Motivation

IntrinsicExtrinsic

comes from the

outside of an

individual

driven by an interest

exists within an

individual

Belongingness

Autonomy

Power

Mastery

Meaning

Learning

Self-Knowledge

Sex

Love

Fun

Points

Level

Badges

Quests

Leader-boards

Prizes

Money

Gold stars

Progress bars

Smileys

Page 52: Gamification for Marketing and to Build Loyalty

Motivations [VIDEO]

Source: https://vimeo.com/88939322

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Leveling up – Your Attitude

Explore one new gamified app every week

Don’t just superficially skim over it

Force yourself to use it over a longer and regular period – e.g. I needed an epiphany

after weeks of usage to finally get facebook and Pinterest

Look at apps that friends/newspapers/websites talk about

If you don’t yet know them, try Instagram, Pinterest, Zombie Run, PropsToYou…

Play games

Find a reason to play games

Play with friends

Analyze why you like/dislike the game, what makes it addictive…

Analyze game mechanics, fun motivators, reward balance, etc.

Keep a playful attitude

Try approaching boring situations with gamification

Have fun!

Page 54: Gamification for Marketing and to Build Loyalty

Enterprise Gamification Consultancy LLC

Mario Herger Yu-kai Chou

Roman

Rackwitz

Marigo

Raftopoulos

Page 56: Gamification for Marketing and to Build Loyalty

Keep Gamifying!

Enterprise Gamificationhttp://enterprise-gamification.com

Enterprise Gamification Wikihttp://enterprise-gamification.com/mediawiki

Gamification Decision Enginehttp://www.enterprise-gamification.com:8083/

Octalysishttp://octalysis.com/

[email protected]

@mherger

www.linkedin.com/in/marioherger/