class dojo - gamification in education - manu melwin joy

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Class DojoGamification in Education

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – manu_melwinjoy@yahoo.com

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Class Dojo• ClassDojo is a classroom

management tool to

help teachers improve

behavior in their

classrooms quickly and

easily.

Class Dojo• It improves specific

student behaviors and

helps engagement by

issuing awards and

recording real-time

feedback.

Class Dojo• Each student gets an avatar

which can be visibly displayed in

ClassDojo. For positive behavior

it is easy for the teacher to

initiate quick feedback to the

student, awarding feedback

points with a simple click on her

mobile device or computer.

Class Dojo• This instantly reinforces

good behavior and engages

other students. Great

education gamification

techniques at play here.

Class Dojo• Because the feedback time

is shorten, the resulting

positive reinforcement helps

students develop a sense of

purpose in the classroom,

which enhances intrinsic

motivation over time.

Class Dojo• By giving students visibility

and data on their own

behavior, the class becomes

less disruptive, creating a

more positive learning

environment.

Class Dojo• The system also provides

print or email reports for

behavior-tracking analytics

to help engage parents and

school administrators.

Class Dojo• All with a simple click on a

mobile device, laptop, or tablet

– no data entry required. This

saves time for teachers, freeing

them up to devote more time

to the student and delivering

instruction.

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