sap elearning through gamification
Post on 14-Sep-2014
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Watch and listen as the Michael Management Instructional Design team discusses one of the newest training strategies - Gamification. You will learn: - What is Gamification and why is it effective - What are the five engagement factors that make it work - How you can start using Gamification now This fast-paced 30 minute webinar will quickly provide you with a basic understanding of Gamification and how you can start using it now to engage and encourage your learners.TRANSCRIPT
SAP eLearning through
GAMIFICATION
Michael Management Corporation
www.michaelmanagement.com
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What is Gamification?
• Originated from Game theory –
the study of strategic decision making
• Gamification is the use of game design techniques and
game mechanics to motivate participation, engagement,
and loyalty through rewards, challenges and contests
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What is Gamification?
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How Is Gamification Used?
Implementation into eLearning –
• Learning Management Systems (LMS)
• Instructional designers, teachers and organizations realize
the benefits of including game learning into their courses
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How Is Gamification Used?
Gamification is a business strategy which applies game design
techniques to non-game experiences to drive user behavior.
• “Over 70% of Global 2000 organizations will have at least one gamified
application in 2014”
• “More than 50% percent of organizations that manage innovation
processes will gamify those processes by 2015”
-Gartner Research Report
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How Is Gamification Used?
• Core of Gamification is a “participation-and-reward
system” that keeps challenging users
+5
Points Levels Badges Virtual Facebook Coupons
Goods Credits
• Offers points, awards, badges and/or level advancements
based on user interaction
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How Is Gamification Used?
• Look at the points and awards users are achieving
• Companies can better determine which eLearning
courses are resonating with students/employees
• Allows companies to take risks they normally would
not take in a real-life scenario (promotions/hiring)
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Real Life Gamification Success
• Goal: Train, motivate, and support sales, parts and service
employees to deliver optimal customer experience/ increase sales.
• Challenge: make a successful training/certification program even
better with increased usage, better utilization of existing resources,
by encouraging informal and formal learning.
Source - http://www.bunchball.com/solutions/sales-teams
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Real Life Gamification Success
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Real Life Gamification Success
1. Add levels to performance tasks and missions, encouraging
participants to “Gear Up”.
2. Make badges earned visible in a virtual trophy case that
enhances reputations.
3. Encourage competition with individual and team leaderboards.
4. Sustain knowledge through resource − and accomplishment −
triggered trivia challenges.
5. Enable users to show off their
accomplishments by creating
a virtual Dream Garage.
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Real Life Gamification Success
Results:
• Day 1 - a burst of activity with over
100,000 unique visits.
• Week 5 – actions/per user more
than doubled, total actions
increased 60%.
• Engagement with the portal -
increased with all employees.
A positive correlation between
engagement/key sales and
satisfaction performance indicators
was proven.
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How Does Gamification Work?
Have you ever lost track of time while playing a game?
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Have you ever thought to ask yourself how this happens?
Games are engaging because
they involve and fulfill most of
our human motivation and
happiness factors.
Games not only create fun but
some are even so evolved that
they make us want to play for
hours on end!
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How Does Gamification Work?
What Makes GAMIFICATION So Effective?
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FIVE SIMPLE FACTORS
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How Does Gamification Work?
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Source http://www.gamification.co/2013/07/29/5-design-factors-for-engagement-with-gamification/
Great Reward System
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Action loop
• Based on taking some form of action
• Receive reward for that action
• Helps stay motivated to perform that action again
Action and Progress Loops
9
Progress loop
• Focus more on mastering certain habits
• Increases improvement of that habit over time
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• If designed properly, players will keep coming back to
perform an action and gather their rewards
Action and Progress Loops
• They will not only be motivated by rewards but also…
Motivated by progress in:
• Rankings
• Improved skills
• New challenges
• Special privileges
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Action and Progress Loops
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• Humans are creatures of habit & thrive off of patterns
• Habits are the main keys of behavior management
– Encourage people to take action & provide feedback
– Motivate humans to repeat a particular behavior over time
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VIP Goals (Valuable. Interesting. Possible.)
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• VIP Goals are one of the main elements of progress loops and their
success depends on following very specific guidelines!
• Players must have valuable goals, with both intrinsic and extrinsic value
• The VIP Goal itself must not only be engaging but the method to reach
those goals must also be of interest and players must feel that their goals
are attainable in the amount of time they have to reach them!
!
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Great Reward System
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Rewards are related to both loops and goals and can be the following:
Real or Virtual
Intrinsic or Extrinsic
Positive or Negative
Rewards either reinforce or
discourage a player’s behavior
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• Different rewards based on phases, levels & strengths
• Begin with fixed rewards to help create fixed action loops
Great Reward System
• Gradually increase rewards for higher achievement levels
• More active players should earn greater choices of rewards
Rewards should come in
various forms!
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Begin Solo – Evolve into Social
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• Humans are social animals and obtain
knowledge through Social Learning
• Social Learning is the process in which
individuals observe the behavior of others
and its consequences, and modify their
own behavior accordingly
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Contain an X Factor
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Core Excitement Factors!
Epic Stories!
Creative themes!
Unique Style!
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X Factor Examples
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Examples of games with successful X Factors are Tetris, Final
Fantasy, Angry Birds, Candy Crush and World of Warcraft!
All of these have huge fan bases, contain lots of fun, epic storylines,
colorful and unique themes that create passion and a “cult-like” feeling
from their fans!
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Other Gamification Mechanics To Consider
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• Rank/Levels/Achievements: Display ranks, levels and achievements to players.
• Currencies: Exchanged for goods, either virtual and/or real-world.
• Individual Avatar: Player can design their own individual avatar.
• Social Communication System: IMs, blogs, discussion panels, team chats.
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Other Gamification Mechanics To Consider
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• Marketplace: Trade virtual goods for currency and vice versa.
• Teams/Competition: Set up teams & team competitions.
• Time Constraints: Time constraints for goal completion.
• Fun Failure: Detect player failures, give positive feedback based on the situation.
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How we use Gamification!
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How Did We Use Gamification To Make Our Website More Engaging?
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How we use Gamification!
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Copyright © Michael Management Corporation - All rights reserved
How we use Gamification!
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Copyright © Michael Management Corporation - All rights reserved
How we use Gamification!
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Thank you !
Any Questions?
Contact us at (800) 608-0490
Michael Management Corporation
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Tools you can use
RYPPLE (http://www.work.com): Rypple is a web-based social performance
management platform that helps companies improve performance through social goals,
continuous feedback and meaningful recognition.
REPTIVITY (http://www.reptivity.com): With RepTivity, organizations can rank their
sales reps based on key performance indicators and publicly recognize sales leaders in
a format everyone can enjoy.
FUSION (http://www.reptivity.com): Fusion is building a business collaboration tool for
small and medium teams on desktop and mobile, and looking to introduce rewards /
incentive systems to drive adoption and usage.
HOOPLA (http://www.hoopla.net): Scoreboards, points etc. for sales people.
Salesforce.com
LEVEL11 (http://www.leveleleven.com): Compete, is a salesforce.com® app that gives
companies ways to motivate salespeople to make more calls, book more meetings, and
close more business.
Elearningtemplates.com tools and templates to add to your existing training
modules.