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eLearning and Gamification – a Perfect Match Hadas Kasher, VP Business Development

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Page 1: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

eLearning and Gamification –a Perfect Match

Hadas Kasher, VP Business Development

Page 2: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

A New Culture of Learning with the Employee at its center• 84% of executives view learning as an

important issue• Employees expect dynamic, self-

directed, continuous learning• Consumer-centric learning (e.g.

Lynda.com) puts employees in charge

Global Human capital trends 2016 - Deloitte

Page 3: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

1% of a workweek is left for L&D

Page 4: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

CONTINOUS EMPLOYEE CENTRIC LEARNING

Page 5: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

GAMIFICATION: IS IT A GAME?A FITBIT FOR WORK

• Encouraging performance & learning

• Benchmarks, personal records• Friendly personal and team

competitions

Page 6: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

GAMIFICATION

The use of game mechanics and experience design to digitally engage and motivate people, driving the achievement of business goals

Page 7: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

WORK IS CHANGING:

Addressing alignment and engagement in real time

ALIGNCompany goals

match KPIs

TRACKSet goals & give

feedback

IMPROVECoach and learn

Page 8: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

THE EMPLOYEE JOURNEY

Onboarding

Career Development

Social connectedness

PerformanceImprovement

PersonalGrowth

Learning

Page 9: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

AN ENGAGEMENT LAYER AT WORK: GAMIFICATION

Social Feeds

Gam e Narra tive –m etaphor for achievem ent

Leaderboards and badges

Learn ing and tra in ing activitie s

Reflect on pe rform ance wth rea l tim e KPIs

Next Best Action

Page 10: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

ELEARNING & GAMIFICATION

• Completion • Feedback• Recognition• Fast-paced• On-the job

Page 11: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning
Page 12: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

Micro learning – Goldfish Attention Span

Gamification can: • Track the use of micro-learning • Encourage the use of micro-

learning through calls to action • Provide much needed

recognition and social proof

Page 13: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

Great combinations of eLearning & Gamification1. On-the-job training2. In-class3. On-boarding4. Refresher and compliance

Page 14: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

CASE STUDIES

• eLearning: 3X more learning completion

• Call Center: sales KPIs up 10%• Contact Center: + 10% in

customer service KPIs• Tool Adoption: %90 recommend

using gamification • Onboarding: 85% completion

rate

Page 15: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

eLearning Gamified

Page 16: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

ENTERPRISE READY: A “WEARABLE” FOR WORK

HOME-GROWN SYSTEMS

Page 17: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

SCHOOLS FIRST CASE STUDY

NEEDS• User-friendly course content development• Data tracking for progress, completion etc• A reporting interface • System-generated e-mail communications• Integration with SumTotal Results On Demand

ROI: 85% of frontline employees completing all learning tasks.

Page 18: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

“We originally envisioned that only new employees would use the system.. What happened next was almost surprising: quite a number of veteran employees went into the game… and completed all the levels, refreshing their knowledge”.

Jamie Deno, Learning and Development Manager, SchoolsFirst FCU

Page 19: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning
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MEASUREMENT & ANALYTICS

Page 21: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

USING NARRATIVES TO FIT BUSINESS NEEDS

CITYLearning & onboarding

SCAVENGERKnowledge & train

GLOBAL EXPLORER

Learning

RACEPerformance

Page 22: eLearning and Gamification – a Perfect Match · eLearning and Gamification – ... Gamification can: • Track the use of micro-learning • Encourage the use of micro-learning

Gamification 2.0

Socia l Psychology

In trinsic m otiva tion

Even t based m icro-learn ing

Com pelling narra tive

Segm enta tion , pe rsona liza tion