elearning and gamification
TRANSCRIPT
A New Culture of Learning with the Employee at its center• 84% of executives view learning as an
important issue
• Employees expect dynamic, self-directed, continuous learning
• Consumer-centric learning (e.g. Lynda.com) puts employees in charge
Global Human capital trends 2016 - Deloitte
GAMIFICATION: IS IT A GAME?A FITBIT FOR WORK
• Encouraging performance & learning
• Benchmarks, personal records
• Friendly personal and team competitions
GAMIFICATION
The use of game mechanics and experience design to digitally engage and motivate people, driving the achievement of business goals
WORK IS CHANGING:
Addressing alignment and engagement in real time
ALIGNCompany goals
match KPIs
TRACKSet goals & give
feedback
IMPROVECoach and learn
THE EMPLOYEE JOURNEY
Onboarding
Career Development
Social connectedness
PerformanceImprovement
PersonalGrowth
Learning
AN ENGAGEMENT LAYER AT WORK: GAMIFICATION
Social Feeds
Game Narrative –metaphor for achievement
Leaderboards and badges
Learning and training activities
Reflect on performance wth real time KPIs
Next Best Action
Micro learning – Goldfish Attention Span
Gamification can:
• Track the use of micro-learning
• Encourage the use of micro-learning through calls to action
• Provide much needed recognition and social proof
Great combinations of eLearning & Gamification1. On-the-job training
2. In-class
3. On-boarding
4. Refresher and compliance
CASE STUDIES
• eLearning: 3X more learning completion
• Call Center: sales KPIs up 10%
• Contact Center: + 10% in customer service KPIs
• Tool Adoption: %90 recommend using gamification
• Onboarding: 85% completion rate
SCHOOLS FIRST CASE STUDY
NEEDS
• User-friendly course content development
• Data tracking for progress, completion etc
• A reporting interface
• System-generated e-mail communications
• Integration with SumTotal Results On Demand
ROI: 85% of frontline employees completing all learning tasks.
“We originally envisioned that only new employees would use the system.. What happened next was almost surprising: quite a number of veteran employees went into the game… and completed all the levels, refreshing their knowledge”.
Jamie Deno, Learning and Development Manager, SchoolsFirst FCU
USING NARRATIVES TO FIT BUSINESS NEEDS
CITYLearning & onboarding
SCAVENGERKnowledge & train
GLOBAL EXPLORER
Learning
RACEPerformance