naval doctrines tech

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# ##################################### # NAVAL DOCTRINES # # ##################################### technology = { id = 8 category = naval_doctrines name = TECH_ND_NAME # Localized name desc = TECH_ND_DESC # Localized description # Decisive Battle Doctrine application = { id = 8010 name = TECH_APP_ND_1_NAME desc = TECH_APP_ND_1_DESC position = { x = 224 y = 16 } year = 1936 # Capital Ship Focus component = { id = 8011 name = TECH_CMP_ND_1_1_NAME type = large_taskforce_t actics difficulty = 8 } # Task Force Co-ordination component = { id = 8012 name = TECH_CMP_ND_1_2_NAME type = large_taskforce_t actics difficulty = 8 } # Task Force Concentration component = { id = 8013 name = TECH_CMP_ND_1_3_NAME type = large_taskforce_t actics difficulty = 8 } # Mahanian Theory component = { id = 8014 name = TECH_CMP_ND_1_4_NAME type = large_taskforce_t actics difficulty = 8 } # Naval HQ Infrastructure component = { id = 8015 name = TECH_CMP_ND_1_5_NAME type = centralized_execu tion difficulty = 8 } required = { } effects = { command = { type = max_positioning which = battleship value = 0.3 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.3 } command = { type = min_positioning which = battlecruiser value = 0.1 } } } # Naval Firepower Doctrine application = { id = 8020 name = TECH_APP_ND_2_NAME desc = TECH_APP_ND_2_DESC year = 1937 position = { x = 224 y = 32 } # Basic Gun Control component = { id = 8021 name = TECH_CMP_ND_2_1_NAME type = naval_training di fficulty = 8 } # Basic Task Force Fire component = { id = 8022 name = TECH_CMP_ND_2_2_NAME type = naval_training di fficulty = 8 } # Main Armament Focus component = { id = 8023 name = TECH_CMP_ND_2_3_NAME type = naval_artillery d ifficulty = 8 } # Basic Armament component = { id = 8024 name = TECH_CMP_ND_2_4_NAME type = naval_artillery d ifficulty = 8 } # Basic Gunnery Training component = { id = 8025 name = TECH_CMP_ND_2_5_NAME type = naval_training di fficulty = 8 }

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Page 1: Naval Doctrines Tech

# ###################################### NAVAL DOCTRINES ## #####################################technology ={ id = 8 category = naval_doctrines name = TECH_ND_NAME # Localized name desc = TECH_ND_DESC # Localized description # Decisive Battle Doctrine application = { id = 8010 name = TECH_APP_ND_1_NAME desc = TECH_APP_ND_1_DESC position = { x = 224 y = 16 } year = 1936 # Capital Ship Focus component = { id = 8011 name = TECH_CMP_ND_1_1_NAME type = large_taskforce_tactics difficulty = 8 } # Task Force Co-ordination component = { id = 8012 name = TECH_CMP_ND_1_2_NAME type = large_taskforce_tactics difficulty = 8 } # Task Force Concentration component = { id = 8013 name = TECH_CMP_ND_1_3_NAME type = large_taskforce_tactics difficulty = 8 } # Mahanian Theory component = { id = 8014 name = TECH_CMP_ND_1_4_NAME type = large_taskforce_tactics difficulty = 8 } # Naval HQ Infrastructure component = { id = 8015 name = TECH_CMP_ND_1_5_NAME type = centralized_execution difficulty = 8 } required = { } effects = { command = { type = max_positioning which = battleship value = 0.3 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.3 } command = { type = min_positioning which = battlecruiser value = 0.1 } } } # Naval Firepower Doctrine application = { id = 8020 name = TECH_APP_ND_2_NAME desc = TECH_APP_ND_2_DESC year = 1937 position = { x = 224 y = 32 } # Basic Gun Control component = { id = 8021 name = TECH_CMP_ND_2_1_NAME type = naval_training difficulty = 8 } # Basic Task Force Fire component = { id = 8022 name = TECH_CMP_ND_2_2_NAME type = naval_training difficulty = 8 } # Main Armament Focus component = { id = 8023 name = TECH_CMP_ND_2_3_NAME type = naval_artillery difficulty = 8 } # Basic Armament component = { id = 8024 name = TECH_CMP_ND_2_4_NAME type = naval_artillery difficulty = 8 } # Basic Gunnery Training component = { id = 8025 name = TECH_CMP_ND_2_5_NAME type = naval_training difficulty = 8 }

Page 2: Naval Doctrines Tech

required = { } effects = { command = { type = max_positioning which = heavy_cruiser value = 0.3 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.3 } command = { type = min_positioning which = light_cruiser value = 0.1 } } } # Fleet Auxiliary Carrier Doctrine application = { id = 8030 name = TECH_APP_ND_3_NAME desc = TECH_APP_ND_3_DESC position = { x = 224 y = 48 } year = 1937 # Basic Flight Deck Operations component = { id = 8031 name = TECH_CMP_ND_3_1_NAME type = naval_training difficulty = 8 } # Aerial Reconnaissance component = { id = 8032 name = TECH_CMP_ND_3_2_NAME type = carrier_tactics difficulty = 8 } # Surface Combat Engagement Prioritization component = { id = 8033 name = TECH_CMP_ND_3_3_NAME type = large_taskforce_tactics difficulty = 8 } # Carrier Maneouvring component = { id = 8034 name = TECH_CMP_ND_3_4_NAME type = carrier_tactics difficulty = 8 } # Carrier Aviation School component = { id = 8035 name = TECH_CMP_ND_3_5_NAME type = piloting difficulty = 8 } required = { } effects = { command = { type = enable_task which = naval_port_strike } command = { type = enable_task which = naval_airbase_strike } command = { type = max_positioning which = carrier value = 0.3 } command = { type = min_positioning which = carrier value = 0.1 } } } # Fleet Auxiliary Submarine Doctrine application = { id = 8040 name = TECH_APP_ND_4_NAME desc = TECH_APP_ND_4_DESC position = { x = 224 y = 64 } year = 1937 # Warship Targeting component = { id = 8041 name = TECH_CMP_ND_4_1_NAME type = submarine_tactics difficulty = 8 } # Submarine Reconnaissance Role component = { id = 8042 name = TECH_CMP_ND_4_2_NAME type = submarine_tactics difficulty = 8 } # Warship Patrol Routes Focus component = { id = 8043 name = TECH_CMP_ND_4_3_NAME type = submarine_tactics difficulty = 8 } # Surface Combat Engagement Prioritization component = { id = 8044 name = TECH_CMP_ND_4_4_NAME type = submarine_tactics difficulty = 8 } # Submarine Warfare School component = { id = 8045 name = TECH_CMP_ND_4_5_NAME type = seamanship difficulty = 8 }

Page 3: Naval Doctrines Tech

required = { } effects = { command = { type = enable_task which = convoy_raiding } command = { type = max_positioning which = submarine value = 0.3 } command = { type = min_positioning which = submarine value = 0.1 } } } # Convoy Sailing Doctrine application = { id = 8050 name = TECH_APP_ND_5_NAME desc = TECH_APP_ND_5_DESC position = { x = 224 y = 80 } year = 1937 # Basic Merchant Ship Direction component = { id = 8051 name = TECH_CMP_ND_5_1_NAME type = naval_training difficulty = 8 } # Wireless Ship-to-Ship Communication component = { id = 8052 name = TECH_CMP_ND_5_2_NAME type = electronics difficulty = 8 } # Co-ordinated Sailings component = { id = 8053 name = TECH_CMP_ND_5_3_NAME type = large_taskforce_tactics difficulty = 8 } # Effective Merchant Captains component = { id = 8054 name = TECH_CMP_ND_5_4_NAME type = seamanship difficulty = 8 } # Basic Convoy Evasive Maneouvres component = { id = 8055 name = TECH_CMP_ND_5_5_NAME type = large_taskforce_tactics difficulty = 8 } required = { } effects = { command = { type = allow_convoy_escorts } command = { type = enable_task which = asw } command = { type = max_positioning which = destroyer value = 0.3 } command = { type = min_positioning which = destroyer value = 0.1 } command = { type = convoy_def_eff value = 0.25 } } } # Base Strike Doctrine application = { id = 8060 name = TECH_APP_ND_6_NAME desc = TECH_APP_ND_6_DESC position = { x = 208 y = 128 } year = 1938 # Offensive Posture component = { id = 8061 name = TECH_CMP_ND_6_1_NAME type = large_taskforce_tactics difficulty = 8 } # Basic Forward Naval Bases component = { id = 8062 name = TECH_CMP_ND_6_2_NAME type = naval_engineering difficulty = 8 } # Targets of Opportunity component = { id = 8063 name = TECH_CMP_ND_6_3_NAME type = seamanship difficulty = 8 } # Offensive Weaponry Focus component = { id = 8064 name = TECH_CMP_ND_6_4_NAME type = naval_training difficulty = 8 } # Enemy Infrastructure Focus component = { id = 8065 name = TECH_CMP_ND_6_5_NAME type = naval_training difficulty = 8 }

Page 4: Naval Doctrines Tech

required = { 8010 8020 8030 8040 8050 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 20 }

command = { type = max_amphib_mod value = 4 } command = { type = deactivate which = 8070 } command = { type = deactivate which = 8080 } } } # Fleet-in-Being Doctrine application = { id = 8070 name = TECH_APP_ND_7_NAME desc = TECH_APP_ND_7_DESC position = { x = 16 y = 16 } year = 1938 # Defensive Posture component = { id = 8071 name = TECH_CMP_ND_7_1_NAME type = large_taskforce_tactics difficulty = 8 } # Naval Base Defenses component = { id = 8072 name = TECH_CMP_ND_7_2_NAME type = naval_engineering difficulty = 8 } # Risk Aversion component = { id = 8073 name = TECH_CMP_ND_7_3_NAME type = seamanship difficulty = 8 } # Defensive Weaponry Focus component = { id = 8074 name = TECH_CMP_ND_7_4_NAME type = naval_training difficulty = 8 } # Enemy Deployments Focus component = { id = 8075 name = TECH_CMP_ND_7_5_NAME type = naval_training difficulty = 8 } required = { 8010 8020 8030 8040 8050 } effects = { command = { type = max_organization which = naval value = 20 } command = { type = morale which = naval value = 10 }

command = { type = max_amphib_mod value = 4 } command = { type = deactivate which = 8060 } command = { type = deactivate which = 8080 } } } # Sealane Interdiction Doctrine application = { id = 8080 name = TECH_APP_ND_8_NAME desc = TECH_APP_ND_8_DESC position = { x = 400 y = 16 } year = 1938 # Jeune École Theory component = { id = 8081 name = TECH_CMP_ND_8_1_NAME type = small_taskforce_tactics difficulty = 8 } # Enemy Shipping Focus component = { id = 8082 name = TECH_CMP_ND_8_2_NAME type = naval_training difficulty = 8 } # Basic Evasion Techniques component = { id = 8083 name = TECH_CMP_ND_8_3_NAME type = seamanship difficulty = 8 } # Long-Distance Warships component = { id = 8084 name = TECH_CMP_ND_8_4_NAME type = naval_engineering difficulty = 8 } # Basic Sealane Intelligence

Page 5: Naval Doctrines Tech

component = { id = 8085 name = TECH_CMP_ND_8_5_NAME type = centralized_execution difficulty = 8 } required = { 8010 8020 8030 8040 8050 } effects = { command = { type = max_organization which = naval value = 20 } command = { type = morale which = naval value = 20 } command = { type = deactivate which = 8060 } command = { type = deactivate which = 8070 } } } # Indirect Approach Doctrine application = { id = 8090 name = TECH_APP_ND_9_NAME desc = TECH_APP_ND_9_DESC position = { x = 224 y = 144 } position = { x = 416 y = 80 } year = 1939 position = { x = 56 y = 136 } # Torpedo Focus component = { id = 8091 name = TECH_CMP_ND_9_1_NAME type = naval_engineering difficulty = 8 } # Independent Admiralship Mindset component = { id = 8092 name = TECH_CMP_ND_9_2_NAME type = decentralized_execution difficulty = 8 } # Enemy Warship Avoidance Focus component = { id = 8093 name = TECH_CMP_ND_9_3_NAME type = naval_training difficulty = 8 } # Selective Engagements component = { id = 8094 name = TECH_CMP_ND_9_4_NAME type = naval_training difficulty = 8 } # Basic Night Combat Training component = { id = 8095 name = TECH_CMP_ND_9_5_NAME type = naval_training difficulty = 8 } OR_required = { 8060 8190 8080 } required = { } effects = { command = { type = max_positioning which = battleship value = 0.1 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.1 } command = { type = min_positioning which = battlecruiser value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } } } # Subsidiary Carrier Role Doctrine application = { id = 8100 name = TECH_APP_ND_10_NAME desc = TECH_APP_ND_10_DESC position = { x = 224 y = 160 } year = 1939 position = { x = 32 y = 48 } position = { x = 424 y = 232 } # Task Force CAP component = { id = 8101 name = TECH_CMP_ND_10_1_NAME type = carrier_tactic

Page 6: Naval Doctrines Tech

s difficulty = 8 } # Defensive Carrier Mindset component = { id = 8102 name = TECH_CMP_ND_10_2_NAME type = carrier_tactics difficulty = 8 } # Anti-Aircraft Role component = { id = 8103 name = TECH_CMP_ND_10_3_NAME type = carrier_tactics difficulty = 8 } # Co-ordination with Battle Fleet component = { id = 8104 name = TECH_CMP_ND_10_4_NAME type = large_taskforce_tactics difficulty = 8 } # Improved Flight Deck Operations component = { id = 8105 name = TECH_CMP_ND_10_5_NAME type = naval_training difficulty = 8 } OR_required = { 8060 8220 8070 } required = { } effects = { command = { type = max_positioning which = carrier value = 0.05 } command = { type = min_positioning which = carrier value = 0.05 } command = { type = task_efficiency which = naval_port_strike value = 0.1 } command = { type = task_efficiency which = naval_airbase_strike value = 0.1 } } } # Carrier Task Force Doctrine application = { id = 8110 name = TECH_APP_ND_11_NAME desc = TECH_APP_ND_11_DESC position = { x = 240 y = 176 } position = { x = 56 y = 152 } year = 1939 # Basic Carrier Co-ordination component = { id = 8111 name = TECH_CMP_ND_11_1_NAME type = large_taskforce_tactics difficulty = 8 } # Long-Range Aviation Strikes component = { id = 8112 name = TECH_CMP_ND_11_2_NAME type = carrier_tactics difficulty = 8 } # Independent Carrier Operations component = { id = 8113 name = TECH_CMP_ND_11_3_NAME type = carrier_tactics difficulty = 8 } # Offensive Carrier Mindset component = { id = 8114 name = TECH_CMP_ND_11_4_NAME type = carrier_tactics difficulty = 8 } # Advanced Flight Deck Operations component = { id = 8115 name = TECH_CMP_ND_11_5_NAME type = naval_training difficulty = 8 } OR_required = { 8060 8190 } required = { 8100 } effects = { command = { type = max_positioning which = carrier value = 0.1 } command = { type = min_positioning which = carrier value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.05 } command = { type = min_positioning which = heavy_cruiser value = 0.05 } command = { type = max_positioning which = light_cruiser value = 0.05 } command = { type = min_positioning which = light_cruiser value = 0.05 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } command = { type = task_efficiency which = naval_port_strike value = 0.1 } command = { type = task_efficiency which = naval_airbase_strike value = 0.1 }

Page 7: Naval Doctrines Tech

} } # Battlefleet Concentration Doctrine application = { id = 8120 name = TECH_APP_ND_12_NAME desc = TECH_APP_ND_12_DESC position = { x = 32 y = 32 } year = 1939 # Single Main Task Force component = { id = 8121 name = TECH_CMP_ND_12_1_NAME type = large_taskforce_tactics difficulty = 8 } # Hierarchical Admiralship component = { id = 8122 name = TECH_CMP_ND_12_2_NAME type = centralized_execution difficulty = 8 } # Task Force Integration component = { id = 8123 name = TECH_CMP_ND_12_3_NAME type = large_taskforce_tactics difficulty = 8 } # Improved Task Force Fire Co-ordination component = { id = 8124 name = TECH_CMP_ND_12_4_NAME type = naval_training difficulty = 8 } # Enemy Battlefield Intelligence Focus component = { id = 8125 name = TECH_CMP_ND_12_5_NAME type = centralized_execution difficulty = 8 } required = { 8070 } effects = { command = { type = max_positioning which = battleship value = 0.2 } command = { type = min_positioning which = battleship value = 0.2 } command = { type = max_positioning which = battlecruiser value = 0.2 } command = { type = min_positioning which = battlecruiser value = 0.2 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = snow_attack which = battleship value = 5 } command = { type = rain_attack which = battleship value = 5 } command = { type = snow_attack which = battlecruiser value = 5 } command = { type = rain_attack which = battlecruiser value = 5 } command = { type = night_attack which = battleship value = 5 } command = { type = night_defense which = battleship value = 5 } command = { type = night_attack which = battlecruiser value = 5 } command = { type = night_defense which = battlecruiser value = 5 } } } # Hunter-Killer Group Doctrine application = { id = 8130 name = TECH_APP_ND_13_NAME desc = TECH_APP_ND_13_DESC position = { x = 32 y = 64 } position = { x = 224 y = 272 } year = 1939 # Destroyer ASW Role component = { id = 8131 name = TECH_CMP_ND_13_1_NAME type = small_taskforce_tactics difficulty = 8 } # Independent Submarine Hunting component = { id = 8132 name = TECH_CMP_ND_13_2_NAME type = decentralized_execution difficulty = 8 } # Hunter-Killer Group Co-ordination component = { id = 8133 name = TECH_CMP_ND_13_3_NAME type = small_taskforc

Page 8: Naval Doctrines Tech

e_tactics difficulty = 8 } # Basic Destroyer ASW Weaponry component = { id = 8134 name = TECH_CMP_ND_13_4_NAME type = naval_artillery difficulty = 8 } # Aggressive Destroyer Captains component = { id = 8135 name = TECH_CMP_ND_13_5_NAME type = seamanship difficulty = 8 } OR_required = { 8180 8070 } required = { } effects = { command = { type = max_positioning which = destroyer value = 0.1 } command = { type = min_positioning which = destroyer value = 0.1 } command = { type = convoy_def_eff value = 0.1 } command = { type = task_efficiency which = asw value = 0.1 } } } # Aerial Convoy Defence Doctrine application = { id = 8140 name = TECH_APP_ND_14_NAME desc = TECH_APP_ND_14_DESC position = { x = 224 y = 304 } position = { x = 56 y = 304 } year = 1942 # Coastal Airbases component = { id = 8141 name = TECH_CMP_ND_14_1_NAME type = aircraft_testing difficulty = 8 } # Land-based Reconnaissance component = { id = 8142 name = TECH_CMP_ND_14_2_NAME type = aircraft_testing difficulty = 8 } # Long-Range Naval Aircraft component = { id = 8143 name = TECH_CMP_ND_14_3_NAME type = aircraft_testing difficulty = 8 } # Aircraft ASW Role component = { id = 8144 name = TECH_CMP_ND_14_4_NAME type = bomber_tactics difficulty = 8 } # Basic Aerial ASW Weaponry component = { id = 8145 name = TECH_CMP_ND_14_5_NAME type = aircraft_testing difficulty = 8 } OR_required = { 8180 8200 } effects = { command = { type = max_positioning which = destroyer value = 0.1 } command = { type = min_positioning which = destroyer value = 0.1 } command = { type = task_efficiency which = asw value = 0.1 } command = { type = convoy_def_eff value = 0.1 } } } # Raider Patrol Doctrine application = { id = 8150 name = TECH_APP_ND_15_NAME desc = TECH_APP_ND_15_DESC position = { x = 416 y = 32 } year = 1939 # Single Naval Sorties component = { id = 8151 name = TECH_CMP_ND_15_1_NAME type = small_taskforce_tactics difficulty = 8 } # Improved Evasion Techniques component = { id = 8152 name = TECH_CMP_ND_15_2_NAME type = seamanship difficulty = 8 }

Page 9: Naval Doctrines Tech

# Surface Sea-Lane Patrol Focus component = { id = 8153 name = TECH_CMP_ND_15_3_NAME type = naval_training difficulty = 8 } # Cruiser Raiding component = { id = 8154 name = TECH_CMP_ND_15_4_NAME type = small_taskforce_tactics difficulty = 8 } # Basic Raider Co-ordination component = { id = 8155 name = TECH_CMP_ND_15_5_NAME type = centralized_execution difficulty = 8 } required = { 8080 } effects = { command = { type = task_efficiency which = convoy_raiding value = 0.05 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = max_positioning which = destroyer value = 0.1 } command = { type = min_positioning which = destroyer value = 0.1 } } } # Trade Interdiction Submarine Doctrine application = { id = 8160 name = TECH_APP_ND_16_NAME desc = TECH_APP_ND_16_DESC position = { x = 416 y = 48 } position = { x = 56 y = 168 } position = { x = 224 y = 240 } year = 1939 # Merchant Targeting component = { id = 8161 name = TECH_CMP_ND_16_1_NAME type = submarine_tactics difficulty = 8 } # Submarine Sea-Lane Patrol Focus component = { id = 8162 name = TECH_CMP_ND_16_2_NAME type = submarine_tactics difficulty = 8 } # Skilled Submariners component = { id = 8163 name = TECH_CMP_ND_16_3_NAME type = seamanship difficulty = 8 } # Basic Convoy Surveillance component = { id = 8164 name = TECH_CMP_ND_16_4_NAME type = centralized_execution difficulty = 8 } # Independent Submarine Operations component = { id = 8165 name = TECH_CMP_ND_16_5_NAME type = submarine_tactics difficulty = 8 } OR_required = { 8080 8190 8180 } required = { } effects = { command = { type = max_positioning which = submarine value = 0.1 } command = { type = min_positioning which = submarine value = 0.1 } command = { type = task_efficiency which = convoy_raiding value = 0.1 } } } # Unrestricted Submarine Warfare Doctrine application = { id = 8170 name = TECH_APP_ND_17_NAME desc = TECH_APP_ND_17_DESC position = { x = 432 y = 64 } position = { x = 240 y = 256 } year = 1939

Page 10: Naval Doctrines Tech

# Submarine Construction Focus component = { id = 8171 name = TECH_CMP_ND_17_1_NAME type = naval_engineering difficulty = 8 } # Submarine Tactical Flexibility component = { id = 8172 name = TECH_CMP_ND_17_2_NAME type = submarine_tactics difficulty = 8 } # Long-Range Submarine Operations component = { id = 8173 name = TECH_CMP_ND_17_3_NAME type = submarine_tactics difficulty = 8 } # Targets of Opportunity Exploitation component = { id = 8174 name = TECH_CMP_ND_17_4_NAME type = submarine_tactics difficulty = 8 } # Basic Submarine Evasion Techniques component = { id = 8175 name = TECH_CMP_ND_17_5_NAME type = submarine_tactics difficulty = 8 } OR_required = { 8180 8080 } required = { 8160 } effects = { command = { type = max_positioning which = submarine value = 0.2 } command = { type = min_positioning which = submarine value = 0.2 } command = { type = task_efficiency which = convoy_raiding value = 0.1 } command = { type = snow_attack which = submarine value = 5 } command = { type = rain_attack which = submarine value = 5 } command = { type = night_attack which = submarine value = 5 } command = { type = night_defense which = submarine value = 5 } } } # Indirect Strike Doctrine application = { id = 8180 name = TECH_APP_ND_18_NAME desc = TECH_APP_ND_18_DESC position = { x = 208 y = 208 } year = 1940 # Improved Night Combat Training component = { id = 8181 name = TECH_CMP_ND_18_1_NAME type = naval_training difficulty = 8 } # Basic Land-Air Co-ordination component = { id = 8182 name = TECH_CMP_ND_18_2_NAME type = seamanship difficulty = 8 } # Devolved Tactical Command component = { id = 8183 name = TECH_CMP_ND_18_3_NAME type = decentralized_execution difficulty = 7 } # Basic Forward Bases component = { id = 8184 name = TECH_CMP_ND_18_4_NAME type = naval_engineering difficulty = 7 } # Multiple Engagements Focus component = { id = 8185 name = TECH_CMP_ND_18_5_NAME type = carrier_tactics difficulty = 10 } required = { 8060 8090 8100 8110 } effects = { command = { type = max_organization which = naval value = 10 } command = { type = morale which = naval value = 20 } } } # Naval Attrition Doctrine application = { id = 8190 name = TECH_APP_ND_19_NAME desc = TECH_APP_ND_19_DESC

Page 11: Naval Doctrines Tech

position = { x = 40 y = 120 } year = 1940 # Improved Armament component = { id = 8191 name = TECH_CMP_ND_19_1_NAME type = naval_artillery difficulty = 8 } # Improved Gunnery Training component = { id = 8192 name = TECH_CMP_ND_19_2_NAME type = naval_training difficulty = 8 } # Enemy Task Force Focus component = { id = 8193 name = TECH_CMP_ND_19_3_NAME type = naval_training difficulty = 8 } # Risk Assessment component = { id = 8194 name = TECH_CMP_ND_19_4_NAME type = seamanship difficulty = 8 } # Improved Gun Control component = { id = 8195 name = TECH_CMP_ND_19_5_NAME type = naval_training difficulty = 8 } required = { 8070 8120 8100 8130 8310 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 10 } } } # Commerce Defence Doctrine application = { id = 8200 name = TECH_APP_ND_20_NAME desc = TECH_APP_ND_20_DESC position = { x = 40 y = 272 } year = 1941 # Improved Destroyer ASW Weaponry component = { id = 8201 name = TECH_CMP_ND_20_1_NAME type = naval_artillery difficulty = 8 } # Improved Merchant Ship Direction component = { id = 8202 name = TECH_CMP_ND_20_2_NAME type = naval_training difficulty = 8 } # Merchant Ship Construction Prioritization component = { id = 8203 name = TECH_CMP_ND_20_3_NAME type = naval_engineering difficulty = 8 } # Improved Convoy Evasive Maneouvres component = { id = 8204 name = TECH_CMP_ND_20_4_NAME type = large_taskforce_tactics difficulty = 8 } # Emergency Convoy Dispersal component = { id = 8205 name = TECH_CMP_ND_20_5_NAME type = small_taskforce_tactics difficulty = 8 } required = { 8070 8120 8100 8130 8310 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 10 } command = { type = convoy_def_eff value = 0.1 } command = { type = task_efficiency which = asw value = 0.1 } } } # Commerce Raider Doctrine application = { id = 8210 name = TECH_APP_ND_21_NAME desc = TECH_APP_ND_21_DESC position = { x = 408 y = 120 } year = 1940

Page 12: Naval Doctrines Tech

# Improved Raider Co-ordination component = { id = 8211 name = TECH_CMP_ND_21_1_NAME type = centralized_execution difficulty = 8 } # Advanced Evasion Techniques component = { id = 8212 name = TECH_CMP_ND_21_2_NAME type = seamanship difficulty = 8 } # Improved Sealane Intelligence component = { id = 8213 name = TECH_CMP_ND_21_3_NAME type = centralized_execution difficulty = 8 } # Naval HQ Raider Focus component = { id = 8214 name = TECH_CMP_ND_21_4_NAME type = centralized_execution difficulty = 8 } # Raider School component = { id = 8215 name = TECH_CMP_ND_21_5_NAME type = seamanship difficulty = 8 } required = { 8080 8150 8160 8170 8090 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 25 } } } # Decisive Interdiction Doctrine application = { id = 8220 name = TECH_APP_ND_22_NAME desc = TECH_APP_ND_22_DESC position = { x = 408 y = 200 } year = 1940 # Raider Concentration component = { id = 8221 name = TECH_CMP_ND_22_1_NAME type = small_taskforce_tactics difficulty = 8 } # Disguised Resupply Vessels component = { id = 8222 name = TECH_CMP_ND_22_2_NAME type = naval_engineering difficulty = 8 } # Aircraft Interdiction Role component = { id = 8223 name = TECH_CMP_ND_22_3_NAME type = aircraft_testing difficulty = 8 } # Target Prioritization component = { id = 8224 name = TECH_CMP_ND_22_4_NAME type = naval_training difficulty = 8 } # Decisive Engagement Focus component = { id = 8225 name = TECH_CMP_ND_22_5_NAME type = naval_training difficulty = 8 } required = { 8080 8150 8160 8170 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 25 } } } # Deep Operations Doctrine application = { id = 8230 name = TECH_APP_ND_23_NAME desc = TECH_APP_ND_23_DESC position = { x = 224 y = 224 } year = 1940 # Basic Underway-Refueling component = { id = 8231 name = TECH_CMP_ND_23_1_NAME type = naval_engineering difficulty = 8 } # Improved Land-Air Co-ordination

Page 13: Naval Doctrines Tech

component = { id = 8232 name = TECH_CMP_ND_23_2_NAME type = combined_arms_focus difficulty = 8 } # Basic Long-Range Aerial Recon component = { id = 8233 name = TECH_CMP_ND_23_3_NAME type = aircraft_testing difficulty = 8 } # Logistic Requirement Minimization component = { id = 8234 name = TECH_CMP_ND_23_4_NAME type = technical_efficiency difficulty = 8 } # Reliance on Naval Bases Reduction component = { id = 8235 name = TECH_CMP_ND_23_5_NAME type = management difficulty = 8 } required = { 8180 } effects = { command = { type = max_positioning which = carrier value = 0.1 } command = { type = min_positioning which = carrier value = 0.1 } command = { type = max_positioning which = battleship value = 0.1 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.1 } command = { type = min_positioning which = battlecruiser value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } command = { type = snow_attack which = battleship value = 5 } command = { type = rain_attack which = battleship value = 5 } command = { type = night_attack which = battleship value = 5 } command = { type = night_defense which = battleship value = 5 } command = { type = snow_attack which = battlecruiser value = 5 } command = { type = rain_attack which = battlecruiser value = 5 } command = { type = night_attack which = battlecruiser value = 5 } command = { type = night_defense which = battlecruiser value = 5 } command = { type = max_organization which = naval value = 10 } command = { type = task_efficiency which = naval_port_strike value = 0.05 } command = { type = task_efficiency which = naval_airbase_strike value = 0.05 } command = { type = task_efficiency which = convoy_raiding value = 0.05 } } } # Carrier Aviation Doctrine application = { id = 8240 name = TECH_APP_ND_24_NAME desc = TECH_APP_ND_24_DESC position = { x = 56 y = 232 } position = { x = 384 y = 304 } year = 1943 # Co-ordinated Airstrikes component = { id = 8241 name = TECH_CMP_ND_24_1_NAME type = small_taskforce_tactics difficulty = 8 } # Integrated CAP component = { id = 8242 name = TECH_CMP_ND_24_2_NAME type = carrier_tactics difficulty = 8 } # Improved Carrier Co-ordination component = { id = 8243 name = TECH_CMP_ND_24_3_NAME type = carrier_tactics difficulty = 8 } # Improved Long-Range Aerial Recon component = { id = 8244 name = TECH_CMP_ND_24_4_NAME type = carrier_tactic

Page 14: Naval Doctrines Tech

s difficulty = 8 } # Sophisticated Carrier Damage Control component = { id = 8245 name = TECH_CMP_ND_24_5_NAME type = naval_engineering difficulty = 8 } OR_required = { 8320 8330 } required = { 8110 } effects = { command = { type = max_positioning which = carrier value = 0.1 } command = { type = min_positioning which = carrier value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.05 } command = { type = min_positioning which = heavy_cruiser value = 0.05 } command = { type = max_positioning which = light_cruiser value = 0.05 } command = { type = min_positioning which = light_cruiser value = 0.05 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } command = { type = snow_attack which = carrier value = 5 } command = { type = rain_attack which = carrier value = 5 } command = { type = night_attack which = carrier value = 5 } command = { type = night_defense which = carrier value = 5 } command = { type = task_efficiency which = naval_port_strike value = 0.1 } command = { type = task_efficiency which = naval_airbase_strike value = 0.1 } } } # Escort Carrier Role Doctrine application = { id = 8250 name = TECH_APP_ND_25_NAME desc = TECH_APP_ND_25_DESC position = { x = 56 y = 288 } position = { x = 224 y = 288 } year = 1942 # Convoy-Task Force Co-ordination component = { id = 8251 name = TECH_CMP_ND_25_1_NAME type = large_taskforce_tactics difficulty = 8 } # Rapid Carrier Construction component = { id = 8252 name = TECH_CMP_ND_25_2_NAME type = naval_engineering difficulty = 8 } # Carrier ASW Role component = { id = 8253 name = TECH_CMP_ND_25_3_NAME type = carrier_tactics difficulty = 8 } # Improved Aerial ASW Weaponry component = { id = 8254 name = TECH_CMP_ND_25_4_NAME type = aircraft_testing difficulty = 8 } # Small Carrier Seamanship component = { id = 8255 name = TECH_CMP_ND_25_5_NAME type = seamanship difficulty = 8 } required = { } OR_required = { 8200 8180 } effects = { command = { type = task_efficiency which = asw value = 0.1 } command = { type = convoy_def_eff value = 0.1 } } } # Integrated Convoy Defence Doctrine application = { id = 8260 name = TECH_APP_ND_26_NAME desc = TECH_APP_ND_26_DESC position = { x = 68 y = 320 }

Page 15: Naval Doctrines Tech

year = 1943 # Advanced Destroyer ASW Weaponry component = { id = 8261 name = TECH_CMP_ND_26_1_NAME type = naval_artillery difficulty = 8 } # Advanced Convoy Evasive Measures component = { id = 8262 name = TECH_CMP_ND_26_2_NAME type = large_taskforce_tactics difficulty = 8 } # Sophisticated Convoy Command HQ component = { id = 8263 name = TECH_CMP_ND_26_3_NAME type = centralized_execution difficulty = 8 } # Escort Construction Prioritization component = { id = 8264 name = TECH_CMP_ND_26_4_NAME type = naval_engineering difficulty = 8 } # Escort Co-ordination component = { id = 8265 name = TECH_CMP_ND_26_5_NAME type = small_taskforce_tactics difficulty = 8 } required = { 8200 8140 } effects = { command = { type = max_positioning which = destroyer value = 0.1 } command = { type = min_positioning which = destroyer value = 0.1 } command = { type = task_efficiency which = asw value = 0.1 } command = { type = convoy_def_eff value = 0.1 } command = { type = snow_attack which = destroyer value = 5 } command = { type = rain_attack which = destroyer value = 5 } command = { type = night_attack which = destroyer value = 5 } command = { type = night_defense which = destroyer value = 5 } } } # Fleet Train Doctrine application = { id = 8270 name = TECH_APP_ND_27_NAME desc = TECH_APP_ND_27_DESC position = { x = 400 y = 320 } year = 1944 # Sophisticated Supply Bases component = { id = 8271 name = TECH_CMP_ND_27_1_NAME type = technical_efficiency difficulty = 8 } # Supply Chain Management component = { id = 8272 name = TECH_CMP_ND_27_2_NAME type = centralized_execution difficulty = 8 } # Integrated Merchant Timetable component = { id = 8273 name = TECH_CMP_ND_27_3_NAME type = centralized_execution difficulty = 8 } # Improved Underway-Refueling component = { id = 8274 name = TECH_CMP_ND_27_4_NAME type = naval_engineering difficulty = 8 } # War Material Prioritization component = { id = 8275 name = TECH_CMP_ND_27_5_NAME type = technical_efficiency difficulty = 8 } required = { 8240 8320 } effects = { command = { type = max_positioning which = carrier value = 0.05 } command = { type = min_positioning which = carrier value = 0.05 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } command = { type = snow_attack which = destroyer value = 5 } command = { type = rain_attack which = destroyer value = 5 } command = { type = night_attack which = destroyer value = 5 } command = { type = night_defense which = destroyer value = 5 }

Page 16: Naval Doctrines Tech

command = { type = max_amphib_mod value = 6 } } } # Capital Ship Raider Group Doctrine application = { id = 8280 name = TECH_APP_ND_28_NAME desc = TECH_APP_ND_28_DESC position = { x = 424 y = 136 } year = 1940 # Advanced Raider Co-ordination component = { id = 8281 name = TECH_CMP_ND_28_1_NAME type = centralized_execution difficulty = 8 } # Battleship Raiding component = { id = 8282 name = TECH_CMP_ND_28_2_NAME type = small_taskforce_tactics difficulty = 8 } # Co-ordinated Raider Sailings component = { id = 8283 name = TECH_CMP_ND_28_3_NAME type = small_taskforce_tactics difficulty = 8 } # Independent Capital Ship Captains component = { id = 8284 name = TECH_CMP_ND_28_4_NAME type = seamanship difficulty = 8 } # Advanced Sealane Intelligence component = { id = 8285 name = TECH_CMP_ND_28_5_NAME type = centralized_execution difficulty = 8 } required = { 8210 } effects = { command = { type = max_positioning which = battleship value = 0.1 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.1 } command = { type = min_positioning which = battlecruiser value = 0.1 } command = { type = task_efficiency which = convoy_raiding value = 0.05 } command = { type = snow_attack which = battleship value = 5 } command = { type = rain_attack which = battleship value = 5 } command = { type = night_attack which = battleship value = 5 } command = { type = night_defense which = battleship value = 5 } command = { type = snow_attack which = battlecruiser value = 5 } command = { type = rain_attack which = battlecruiser value = 5 } command = { type = night_attack which = battlecruiser value = 5 } command = { type = night_defense which = battlecruiser value = 5 } } } # Wolfpack Doctrine application = { id = 8290 name = TECH_APP_ND_29_NAME desc = TECH_APP_ND_29_DESC position = { x = 424 y = 152 } year = 1940 # Submarine Co-ordination component = { id = 8291 name = TECH_CMP_ND_29_1_NAME type = submarine_tactics difficulty = 8 } # Timing of Engagement Discipline component = { id = 8292 name = TECH_CMP_ND_29_2_NAME type = seamanship difficulty = 8 } # Improved Submarine Evasion Techniques component = { id = 8293 name = TECH_CMP_ND_29_3_NAME type = submarine_tactics difficulty = 8 } # Improved Convoy Surveillance component = { id = 8294 name = TECH_CMP_ND_29_4_NAME type = centralized_exec

Page 17: Naval Doctrines Tech

ution difficulty = 8 } # Basic Submarine HQs component = { id = 8295 name = TECH_CMP_ND_29_5_NAME type = centralized_execution difficulty = 8 } required = { 8210 } effects = { command = { type = max_positioning which = submarine value = 0.1 } command = { type = min_positioning which = submarine value = 0.1 } command = { type = task_efficiency which = convoy_raiding value = 0.1 } command = { type = snow_attack which = submarine value = 5 } command = { type = rain_attack which = submarine value = 5 } command = { type = night_attack which = submarine value = 5 } command = { type = night_defense which = submarine value = 5 } } } # Advanced Submarine Operations Doctrine application = { id = 8300 name = TECH_APP_ND_30_NAME desc = TECH_APP_ND_30_DESC position = { x = 440 y = 168 } year = 1942 # Advanced Submarine Evasion Techniques component = { id = 8301 name = TECH_CMP_ND_30_1_NAME type = submarine_tactics difficulty = 8 } # Advanced Convoy Surveillance component = { id = 8302 name = TECH_CMP_ND_30_2_NAME type = centralized_execution difficulty = 8 } # Improved Submarine HQs component = { id = 8303 name = TECH_CMP_ND_30_3_NAME type = centralized_execution difficulty = 8 } # Turnaround Time Minimization component = { id = 8304 name = TECH_CMP_ND_30_4_NAME type = management difficulty = 8 } # Experienced Submariners component = { id = 8305 name = TECH_CMP_ND_30_5_NAME type = seamanship difficulty = 8 } required = { 8290 } effects = { command = { type = max_positioning which = submarine value = 0.1 } command = { type = min_positioning which = submarine value = 0.1 } command = { type = task_efficiency which = convoy_raiding value = 0.1 } command = { type = snow_attack which = submarine value = 5 } command = { type = rain_attack which = submarine value = 5 } command = { type = night_attack which = submarine value = 5 } command = { type = night_defense which = submarine value = 5 } } } # Floating Fortress Doctrine application = { id = 8310 name = TECH_APP_ND_31_NAME desc = TECH_APP_ND_31_DESC position = { x = 32 y = 80 } position = { x = 424 y = 216 } position = { x = 384 y = 288 } year = 1939 # Advanced Task Force Fire Co-ordination component = { id = 8311 name = TECH_CMP_ND_31_1_NAME type = naval_training difficulty = 8 }

Page 18: Naval Doctrines Tech

# Advanced Armament component = { id = 8312 name = TECH_CMP_ND_31_2_NAME type = naval_artillery difficulty = 8 } # Advanced Gunnery Training component = { id = 8313 name = TECH_CMP_ND_31_3_NAME type = naval_training difficulty = 8 } # Advanced Gun Control component = { id = 8314 name = TECH_CMP_ND_31_4_NAME type = naval_training difficulty = 8 } # Sophisticated Capital Ship Damage Control component = { id = 8315 name = TECH_CMP_ND_31_5_NAME type = naval_engineering difficulty = 8 } OR_required = { 8220 8320 8070 } effects = { command = { type = max_positioning which = battleship value = 0.1 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.1 } command = { type = min_positioning which = battlecruiser value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = max_positioning which = destroyer value = 0.05 } command = { type = min_positioning which = destroyer value = 0.05 } command = { type = snow_attack which = battleship value = 5 } command = { type = rain_attack which = battleship value = 5 } command = { type = night_attack which = battleship value = 5 } command = { type = night_defense which = battleship value = 5 } command = { type = snow_attack which = battlecruiser value = 5 } command = { type = rain_attack which = battlecruiser value = 5 } command = { type = night_attack which = battlecruiser value = 5 } command = { type = night_defense which = battlecruiser value = 5 } } } # Massive Strike Doctrine application = { id = 8320 name = TECH_APP_ND_32_NAME desc = TECH_APP_ND_32_DESC position = { x = 368 y = 272 } year = 1943 # Advanced Night Combat Training component = { id = 8321 name = TECH_CMP_ND_32_1_NAME type = naval_training difficulty = 8 } # Advanced Land-Air Co-ordination component = { id = 8322 name = TECH_CMP_ND_32_2_NAME type = combined_arms_focus difficulty = 8 } # Improved Forward Bases component = { id = 8323 name = TECH_CMP_ND_32_3_NAME type = naval_engineering difficulty = 8 } # Strategic Concentration of Forces component = { id = 8324 name = TECH_CMP_ND_32_4_NAME type = large_taskforce_tactics difficulty = 8 } # Overwhelming Attack Focus component = { id = 8325 name = TECH_CMP_ND_32_5_NAME type = carrier_tactics difficulty = 8 } required = { 8230 8250 8140 } effects = { command = { type = max_organization which = naval value = 15 } command = { type = morale which = naval value = 20 }

Page 19: Naval Doctrines Tech

command = { type = max_amphib_mod value = 5 } command = { type = task_efficiency which = naval_port_strike value = 0.05 } command = { type = task_efficiency which = naval_airbase_strike value = 0.05 } } } # Maritime Power Projection Doctrine application = { id = 8330 name = TECH_APP_ND_33_NAME desc = TECH_APP_ND_33_DESC position = { x = 40 y = 200 } year = 1944 # Advanced Underway-Refueling component = { id = 8331 name = TECH_CMP_ND_33_1_NAME type = naval_engineering difficulty = 8 } # Long-Distance Offensive Focus component = { id = 8332 name = TECH_CMP_ND_33_2_NAME type = naval_training difficulty = 8 } # Sophisticated Task Force Co-ordination component = { id = 8333 name = TECH_CMP_ND_33_3_NAME type = large_taskforce_tactics difficulty = 8 } # Long-Range Naval Aircraft component = { id = 8334 name = TECH_CMP_ND_33_4_NAME type = aircraft_testing difficulty = 8 } # Multiple Avenues of Advance component = { id = 8335 name = TECH_CMP_ND_33_5_NAME type = large_taskforce_tactics difficulty = 8 } required = { 8190 8090 8110 8160 } effects = { command = { type = max_organization which = naval value = 20 } command = { type = morale which = naval value = 20 }

command = { type = max_amphib_mod value = 5 } } } # Floating Airbase Doctrine application = { id = 8340 name = TECH_APP_ND_34_NAME desc = TECH_APP_ND_34_DESC position = { x = 56 y = 216 } year = 1944 # Sophisticated CAP-TF Co-ordination component = { id = 8341 name = TECH_CMP_ND_34_1_NAME type = carrier_tactics difficulty = 8 } # Destroyer Picket Lines component = { id = 8342 name = TECH_CMP_ND_34_2_NAME type = small_taskforce_tactics difficulty = 8 } # Submarine Recon and Recovery Role component = { id = 8343 name = TECH_CMP_ND_34_3_NAME type = submarine_tactics difficulty = 8 } # Integrated Anti-Aircraft Weaponry component = { id = 8344 name = TECH_CMP_ND_34_4_NAME type = naval_engineering difficulty = 8 } # Capital Ship Support Role component = { id = 8345 name = TECH_CMP_ND_34_5_NAME type = large_taskforce_tactics difficulty = 8 } required = { 8330 } effects =

Page 20: Naval Doctrines Tech

{ command = { type = max_positioning which = battleship value = 0.1 } command = { type = min_positioning which = battleship value = 0.1 } command = { type = max_positioning which = battlecruiser value = 0.1 } command = { type = min_positioning which = battlecruiser value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = snow_attack which = carrier value = 5 } command = { type = rain_attack which = carrier value = 5 } command = { type = night_attack which = carrier value = 5 } command = { type = night_defense which = carrier value = 5 } } } # Carrier Warfare Doctrine application = { id = 8350 name = TECH_APP_ND_35_NAME desc = TECH_APP_ND_35_DESC position = { x = 416 y = 336 } year = 1944 # Intensive Anti-Aircraft Defence component = { id = 8351 name = TECH_CMP_ND_35_1_NAME type = naval_engineering difficulty = 8 } # Carrier Fleet Train component = { id = 8352 name = TECH_CMP_ND_35_2_NAME type = large_taskforce_tactics difficulty = 8 } # Advanced Carrier Co-ordination component = { id = 8353 name = TECH_CMP_ND_35_3_NAME type = carrier_tactics difficulty = 8 } # Advanced Long-Range Aerial Recon component = { id = 8354 name = TECH_CMP_ND_35_4_NAME type = carrier_tactics difficulty = 8 } # Experienced Carrier Captains component = { id = 8355 name = TECH_CMP_ND_35_5_NAME type = seamanship difficulty = 8 } required = { 8270 } effects = { command = { type = max_positioning which = carrier value = 0.1 } command = { type = min_positioning which = carrier value = 0.1 } command = { type = max_positioning which = heavy_cruiser value = 0.1 } command = { type = min_positioning which = heavy_cruiser value = 0.1 } command = { type = max_positioning which = light_cruiser value = 0.1 } command = { type = min_positioning which = light_cruiser value = 0.1 } command = { type = snow_attack which = carrier value = 5 } command = { type = rain_attack which = carrier value = 5 } command = { type = night_attack which = carrier value = 5 } command = { type = night_defense which = carrier value = 5 } command = { type = task_efficiency which = naval_port_strike value = 0.1 } command = { type = task_efficiency which = naval_airbase_strike value = 0.1 } } } # Carrier group doctrine application = { id = 18000 name = TECH_APP_ND_100_NAME desc = TECH_APP_ND_100_DESC position = { x = 416 y = 353 } year = 1947

Page 21: Naval Doctrines Tech

# ? component = { id = 18001 name = TECH_CMP_ND_100_1_NAME type = naval_engineering difficulty = 8 } # ? component = { id = 18002 name = TECH_CMP_ND_100_2_NAME type = large_taskforce_tactics difficulty = 8 } # ? component = { id = 18003 name = TECH_CMP_ND_100_3_NAME type = carrier_tactics difficulty = 8 } # ? component = { id = 18004 name = TECH_CMP_ND_100_4_NAME type = carrier_tactics difficulty = 8 } # ? component = { id = 18005 name = TECH_CMP_ND_100_5_NAME type = seamanship difficulty = 8 } required = { 8350 } effects = { command = { type = max_positioning which = carrier value = 0.1 } command = { type = min_positioning which = carrier value = 0.1 } } } # Amphibious Operations Doctrine application = { id = 18010 name = TECH_APP_ND_101_NAME desc = TECH_APP_ND_101_DESC position = { x = 416 y = 370 } year = 1952 # ? component = { id = 18011 name = TECH_CMP_ND_101_1_NAME type = naval_engineering difficulty = 8 } # ? component = { id = 18012 name = TECH_CMP_ND_101_2_NAME type = naval_training difficulty = 8 } # ? component = { id = 18013 name = TECH_CMP_ND_101_3_NAME type = management difficulty = 8 } # ? component = { id = 18014 name = TECH_CMP_ND_101_4_NAME type = naval_engineering difficulty = 8 } # ? component = { id = 18015 name = TECH_CMP_ND_101_5_NAME type = naval_training difficulty = 8 } required = { 18000 } effects = { command = { type = max_amphib_mod value = 8 } } }}