moll how2012-teams

42
TOOLS FOR BUILDING YOUR INTERACTIVE DREAM TEAM @CAMERONMOLL

Upload: presportal-media-group

Post on 26-May-2015

297 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Moll how2012-teams

TOOLS FORBUILDING YOURINTERACTIVEDREAM TEAM

@CAMERONMOLL

Page 2: Moll how2012-teams

checkthis.com/ixteams

Page 3: Moll how2012-teams
Page 4: Moll how2012-teams
Page 5: Moll how2012-teams
Page 6: Moll how2012-teams
Page 7: Moll how2012-teams
Page 8: Moll how2012-teams

@AUTHENTICJOBS AUTHENTICJOBS.COM

Page 9: Moll how2012-teams
Page 10: Moll how2012-teams
Page 11: Moll how2012-teams

authenticjobs.com/seven

Page 12: Moll how2012-teams

BASECAMP basecamp.com

CAMPFIRE campfirenow.com

GITHUB github.com

DROPBOX dropbox.com

INVISIONAPP invisionapp.com

PAPER BY 53 fiftythree.com/paper

GOOGLE+ HANGOUTS google.com/hangouts

Page 13: Moll how2012-teams

QUALITY & SHIPPING ARE IN A CONSTANT TUSSLE FOR TOP PRIORITY.

1

Page 14: Moll how2012-teams

Programmers don't burn out on hard work, they burn out on change-with-the-wind directives and not shipping.

@MARKAB

Page 15: Moll how2012-teams
Page 16: Moll how2012-teams

PROTOTYPING HAPPENS EARLY, FREQUENTLY, AND HABITUALLY.

2

Page 17: Moll how2012-teams

R

Page 18: Moll how2012-teams
Page 19: Moll how2012-teams

Let’s change the phrase “designing in the browser” to “deciding in the browser.”

@DANIELMALL

Page 20: Moll how2012-teams

R

Page 21: Moll how2012-teams

IN•SPEC•TOR•AT•ING verb

Iterating in code using WebKit's Inspector.

Page 22: Moll how2012-teams

CULTURE & FIT ARE INDISPENSABLE TO THE TEAM’S SUCCESS.

3

Page 23: Moll how2012-teams

The single most important indicator of the overall health of a company? How teams spend their lunch hour.

MARK O’BRIENCEO, Newfangled

Page 24: Moll how2012-teams

RAW ABILITY SOFT

SKILLS

CREATIVETHINKING

TEAM FIT

Page 25: Moll how2012-teams
Page 26: Moll how2012-teams

Skills can be taught, but working with a jerk is no fun for anyone.

NOAH STOKESC0-founder, Bold

Page 27: Moll how2012-teams

DISCPROFILES4U.COM

Page 28: Moll how2012-teams

PAUSING FROM WORK IMPROVES THE WORK.

4

Page 29: Moll how2012-teams

COLLABORATION & ISOLATION ARE VALUED EQUALLY.

5

Page 30: Moll how2012-teams

THE 3 Qs FOR GREATEXPERIENCE DESIGNuie.com/articles/the3qs/

Page 31: Moll how2012-teams

WHAT IS THE EXPERIENCE LIKE FIVE YEARS FROM NOW?

6

Page 32: Moll how2012-teams

CAN YOU SEE FIVE YEARS AHEAD?

Page 33: Moll how2012-teams

IN THE PAST SIX WEEKS, HAVE YOU SPENT TWO HOURS OBSERVING THE USER EXPERIENCE?

7

Page 34: Moll how2012-teams
Page 35: Moll how2012-teams

Hours of useless meetings and endless debates could be replaced with just a couple hours of testing to see what users are really doing.

JARED SPOOL (paraphrased)UIE

Page 36: Moll how2012-teams

BIG SPACESHIP: READY TO GO BIG?d.pr/xMti

Page 37: Moll how2012-teams

BUILD A TEAM THEY’LL NEVER LEAVE: THE 4 THINGS THAT MATTERd.pr/kEmi

Page 38: Moll how2012-teams

REWORKby Jason Fried & David Heinemeier Hansson

Page 39: Moll how2012-teams

NET EFFECT IS EVANGELIZED.

8

Page 40: Moll how2012-teams

PHOTO: MARK AVINO

Page 41: Moll how2012-teams
Page 42: Moll how2012-teams

THANK YOU.

@CAMERONMOLL