i hate process. i love process. ixd12. christina persson & joan vermette

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Joan Vermette, @jayeffvee User Experience Consultant I Hate Process. I Love Process Why designers are divided about process & what to do about it. E. Christina Persson, @christina_xd Experience Design Director

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As a designer, have you ever felt frustrated by having to break the creative process up into tiny task boxes that block the way to good design? Have you ever felt frustrated by a lack of structure, leading to endless rework, crossed communication lines, and plain old wasted time? There's too much process in some cultures, and not enough in others. And we declare that we hate process or we love process, as though that were an immutable quality of our souls. But what do designers need? We believe in a core, necessary way of sequencing design work to get the best results. Borrowing from Design Sojourn’s Brian Ling, we express this core as “Think – Draw – Make.” When process chafes us as designers, it’s a sign that an organization is unbalanced in one of these three key activities. If they front-load a project with tons of research and still can’t make a decision, they’re caught in “think.” If they ask us to come to the kickoff with wireframes, they’re caught in “draw.” If they’re hell-bent on getting to build immediately, they’re caught in “make.” Similarly, we’re not blank slates, either – each of us brings our particular skills to a project, and we have our own attachments, as well. Our presentation will discuss how to know which culture you’re dealing with, where you sit with regard to that culture, and provide some skills for how to bring yourself and the culture together back into balance.

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Page 1: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Joan Vermette, @jayeffvee User Experience Consultant

I Hate Process. I Love Process Why  designers  are  divided  about  process  &  what  to  do  about  it.    

E. Christina Persson, @christina_xd Experience Design Director

Page 2: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

E.  Chris9na  Persson   Joan  Verme>e  @chris9na_xd   @jayeffvee  

Page 3: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

•  The  Hate/Love  debate  over  process  

•  The  Intersec9on  

•  How  to  create  change  in  organiza9ons  to  get  what  we  need  

•  How  to  iden9fy  and  assess  our  own  orienta9on  and  skills  

What  we’ll  talk  about  

Page 4: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Process  

Page 5: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

I  Hate  Process.  

Kill  Bill.  Mo9on  Picture.  Directed  by  Quen9n  Taran9no.  Miramax  Films,  2003.  

Page 6: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

I  Love  Process.  I  Hate  Process.  

Kill  Bill.  Mo9on  Picture.  Directed  by  Quen9n  Taran9no.  Miramax  Films,  2003.  

Page 7: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  what’s  the  right  answer?  

Page 8: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  what’s  the  right  answer?  

It  depends.  

Page 9: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  what’s  the  right  answer?  

It  depends.  .  .  .  like  anything  we  design.  

Page 10: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

When  7  out  of  10  Americans  were  

asked  about  the  last  9me  9me  they  

felt  they  “had  to  have”  a  product,      

it  was  due  to  design.  

Kelton  Research  Marty  Neumeier,  The  Designful  Company,  2009    

Page 11: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

47%  of  “rapidly  growing”  Bri9sh  

businesses  rank  design  first  among  

their  key  success  factors.  

Design  Council  study.    Marty  Neumeier,  The  Designful  Company,  2009    

Page 12: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Gather  Assump9ons  &  Requirements  -­‐  Analyze  Compe99on  -­‐  Understand  Goals  &  Tasks  -­‐  Develop  Personas  &  Scenarios  -­‐  Build  Content  Model  -­‐  Design  Informa9on  Architecture  -­‐  Priori9ze  Features  -­‐  Design  Interac9on  –  Prototypes  &  Pa>erns  –  Validate  Usability          

Prepare  –  Understand  –  Render  –  Iterate  –  Test  -­‐  Enable    

Plan  –  Define  -­‐-­‐  Develop  –  Extend    

Discover  –  Define  –  Develop  –  Deliver    

Conceive  –  Plan  –  Make    

Iden9fy  the  Problem  -­‐  Iden9fy  Criteria  and  Constraints  -­‐  Brainstorm  Possible  Solu9ons  -­‐  Generate  Ideas    -­‐  Explore  Possibili9es  -­‐  Select  an  Approach  -­‐  Build  a  Model  or  Prototype  -­‐  Refine  the  Design    

Define  the  problem  -­‐  Gather  per9nent  informa9on  -­‐  Generate  mul9ple  solu9ons  -­‐  Analyze  and  select  a  solu9on  -­‐  Test  and  implement  the  solu9on    

Research  -­‐  Modeling  -­‐  Scenarios  -­‐  Framework  -­‐  Detailed  Design    

Discovery  &  Research  -­‐  Interac9on  Design  -­‐  Visual  Design  –  Engineering    

Ask  -­‐  Imagine  -­‐  Plan  -­‐  Create  –  Improve    Define  -­‐  Collect  -­‐  Brainstorm  and  Analyze  -­‐  Develop  -­‐  Feedback  –  Improve    

Research  &  Analysis  -­‐  Concept  –  Design  -­‐  Develop    

Analyze  -­‐  Create  -­‐  Test    

Understand  -­‐  Explore  -­‐  Ar9culate  –  Realize    Define  –  Design  –  Guide    

Analysis  -­‐  Design  -­‐  Implementa9on  –  Deployment    

Concept  -­‐  Prototype  -­‐  Validate  Internally  -­‐  Test  Externally  -­‐  Learn  from  User  Behavior  -­‐  Iterate    

Uncover  -­‐  Define  -­‐  Ideate  -­‐  Build  the  Concept  –  Design    

Inves9gate  –  Sketch  –  Build    

Page 13: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Draw   Make  Think  

Illustra9on:  Brandon  Baselice  

Page 14: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Define  problem  Define  business  goals  Research  users  Research  market  Conduct  compara9ve  analysis  Define  scope  

Think  

Illustra9on:  Brandon  Baselice  

Page 15: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Imagine  what  could  be    Sketch  &Ideate    Refine  &  Detail  Build  consensus  Prototype  Test  &  Revise  

Draw  

Illustra9on:  Brandon  Baselice  

Page 16: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Measure  Set  9meline  &  milestones  Build  Deliver  Extend  

Make  

Illustra9on:  Brandon  Baselice  

Page 17: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Draw   Make  Think  

Illustra9on:  Brandon  Baselice  

Page 18: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

h>p://www.flickr.com/photos/piercepresley/69600192/  

Page 19: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

When  process  chafes  us  as  designers  it’s  a  sign  that  an  organiza9on  is              out  of  balance  with  one  of  these  three  key  ac9vi9es.    

 

Page 20: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  

Think  D  

M   T  

M  

T  

D  

Draw   Make  

Page 21: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  

Think  D  

M   T  

M  

T  

D  

Draw   Make  

Page 22: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Think  D  

M   The  Organiza9on  

h>p://www.flickr.com/photos/lauggh/443244547/in/faves-­‐74877869@N05/  

Page 23: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

•  Over-­‐focus  on  data  &  proof  •  Lack  of  focus  on  the  outcome  •  Endless  discussions  about  strategy  •  Sense  that  the  team  is  looking  for  the  one  

true  perfect  –  &  provable  –  answer  

Think  D  

M   The  Organiza9on  

Indicators  

Page 24: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

•  Create  project  plan  •  Create  brief  with  team  •  Publish  plan  and  brief  •  Refer  to  plan/brief  regularly  •  Establish  guidelines  for  

“Research  project”  

Think  D  

M   The  Organiza9on  

Facilitates  Make   Facilitates  Draw  

•  Start  sketching!  •  Keep  sketching!  •  Test  •  Refine  

Page 25: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  

Think  D  

M   T  

M  

T  

D  

Draw   Make  

Page 26: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

M  

Draw  The  Organiza9on  

E.  Chris9na  Persson  

Page 27: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

M  

Draw  

h>p://www.flickr.com/photos/richardmccoy/6379314895/  

Page 28: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

M  

Draw  The  Organiza9on  

Indicators  

•  “I  know  it  when  I  see  it.”  •  Nonchalance  at  the  business  goal  and  the  

defini9on  phase.  •  Design  by  trial  &  error:  changing  

requirements  •  When  you  approach  finishing  the  design  

asympto9cally.  You  never  finish  the  details.  

Page 29: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

M  

Draw  The  Organiza9on  

Facilitates  Think   Facilitates  Make  

•  Design  Studio  •  Steal  other  peoples’  

research  •  Ask  “How  do  we  know  

when  we  hit  the  mark?”  •  Ask  “Why”  five  9mes  

•  Set  design  milestones  •  Capture  the  tenets  and  

keep  referring  back  to  them  

•  Introduce  the  concept  of  phasing  

Page 30: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  

Think  D  

M   T  

D  

T  

M  

Draw   Make  

Page 31: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  T  Make  

D  

h,p://www.flickr.com/photos/dukejeffrie/17764144/in/faves-­‐74877869@N05/  

Page 32: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  T  Make  

D  

Indicators  

•  Your  key  indicator  is  when  they  are  focused  on  produc9on,  and  don’t  leave  room  for  visioning.  

•  When  you  feel  like  you’re  taking  an  oral-­‐exam  on  what  you’ve  learned  up  to  that  point,  and  are  learning  nothing  new.  

•  When  drawing  is  not  specula9ve  •  There’s  no  9me  for  “what  if….?”  

Page 33: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

The  Organiza9on  T  Make  

D  

Facilitates  Think   Facilitates  Draw  

•  Collude  with  the  business  •  Sprint  Zero  (for  Agile)  •  Pull  the  differen9ators  into  

a  separate  environment  

•  Don’t  do  wireframes  •  Create  a  mini-­‐spec    •  Use  screenshots  as  starter  

to  explore  ideas  •  Ad-­‐hoc  sketch/whiteboard  

sessions  with  core  team  •  Proof-­‐of-­‐Concept  sprints  

(for  Agile)  

Page 34: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Facilitates  Think  •  Design  Studio  •  Steal  other  peoples’  research  •  Ask  “Why”  five  9mes  •  Collude  with  the  business  •  Ask  “How  do  we  know  we  hit  the  mark?”  •  Sprint  Zero  for  vision  work  (Agile)  •  Pull  the  market  differen9ators  into  a  

separate  environment  

Illustra9on:  Brandon  Baselice  

Page 35: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Facilitates  Draw  •  Start  sketching  &  keep  sketching  •  Test  &  refine  •  Don’t  do  wireframes  •  Mini-­‐spec  if  team  needs  some  guidance  •  Use  drawing  to  elucidate  the  not  yet  ar9culated  needs.  •  Ad-­‐hoc  sketch  sessions  with  core  team.  •  Use  screenshots  as  starter  to  explore  ideas    •  Use  latest  build  as  prototype  to  test  implemented  design  •  Proof-­‐of-­‐concept  sprint  to  enable  explora9on  (Agile)  •  Pull  the  market  differen9ators  into  a  separate  environment  

Page 36: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Facilitates  Make  •  Create  brief  with  team  (via  kick-­‐off  with      

stakeholders  &  core  team).  •  Set  design  milestones,  or  even  overall  project  plan  •  Publish  plan  and  brief  •  Refer  to  plan  and  brief  regularly  (to  counter  changing  

requirements)  •  Capture  the  tenets  &  keep  referring  to  them  •  Introduce  concept  of  phasing  •  Establish  guidelines  for  a  ‘research  project’  

Illustra9on:  Brandon  Baselice  

Page 37: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Enter  into  the  enemy’s  strengths    in  order  to  defeat  them  from  within.  

 Walter  Benjamin  

h>p://walterbenjaminportbou.cat/en/content/walter-­‐benjamin  

Page 38: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

D  

M  

Engage  +  Guide  =  Balance    .  .  .  start  with  their  strength  

If  you’re  expected  to  bring  research  results  to  the  next  mee9ng,  bring  sketches  based  on  those  research  results.    

Think  

Page 39: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

M  

Draw  Engage  +  Guide  =  Balance    .  .  .  start  with  their  strength  

Host  a  design  studio  to  gather  requirements  and  funnel  down  to  single  concept.  

Page 40: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

T  

D  

Make  Engage  +  Guide  =  Balance    .  .  .  start  with  their  strength  

Use  the  latest  build  as  a  prototype  and  put  in  front  of  users  to  uncover  user  needs.  

Page 41: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  what  about  you?  

Page 42: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  what  about  you?  

Are  you  a...  

Page 43: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

D  

Thinker  M   T  

M  

Draw   T  

D  

Make  

Page 44: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

D  

Think  M   T  

M  

Drawer   T  

D  

Make  

Page 45: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

D  

Think  M   T  

M  

Draw   T  

D  

Maker  

Page 46: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

•  When  you’re  on  a  project,  what  gives  you  that  sense  of  flow?  

•  Do  you  find  it  impossible  to  grasp  and  organize  details  un9l  you  have  a  sense  of  the  whole?    

•  Do  you  frequently  feel  “I  don’t  know  the  solu9on  un9l  I  see  it?”  

•  Do  you  find  it  hard  to  act  un9l  you  know  the  dates?    

Joan  Verme>e  

Page 47: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

and  get  sucked  into  the  vortex.  

You  can  be  in  sync  with  the  organiza9on  

h>p://sc6.blogspot.com/2010/04/todays-­‐quote-­‐when-­‐was-­‐this-­‐quote-­‐made.html  

Page 48: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

You  can  be  out  of  sync  with  the  organiza9on  

And  feel  an  inordinate  amount  of  stress  

h>p://www.flickr.com/photos/photolosophybyruss/5465729022/  

Page 49: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  it’s  good  to  know  where  you  sit  

Page 50: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

So  it’s  good  to  know  where  you  fit  

And  know  where  you  need  to  grow.  

Page 51: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Summary  •  The  Hate/Love  debate  

•  The  Intersec9on  – Do  the  designers  &  organiza9on  have  what  they  need?    

•  Iden9fy  +  Engage  +  Guide  =  Balance  –  Iden9fy  the  organiza9on  –  Engage  via  their  strength  – Guide  &  develop  weak  design  muscles  

•  Start  with  yourself  

Page 52: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

Tell  us  your  stories.      What  remedies  have  you  used  or  would  try?  What  struggles  are  you  facing?  What  are  your  successes?    

E.  Chris9na  Persson  [email protected]  @chris9na_xd  

Joan  Verme>e  [email protected]  @jayeffvee  

Thanks  to  Brian  Ling  (thinkdrawmake.com,  Design  Sojourn).  

Discussion  

Page 53: I Hate Process. I Love Process. IXD12. Christina Persson & Joan Vermette

•  Think  –  Draw  –  Make.  Brian  Ling,  thinkdrawmake.com,  Design  Sojourn  •  Define  the  problem  -­‐  Gather  per9nent  informa9on  -­‐  Generate  mul9ple  solu9ons  -­‐  Analyze  and  select  a  solu9on  -­‐  Test  and  

implement  the  solu9on  [Industry  Ini9a9ves  for  Science  and  Math  Educa9on  (IISME)]  •  Research  -­‐  Modeling  -­‐  Scenarios  -­‐  Framework  -­‐  Detailed  Design  [Cooper's  descrip9on  of  their  process]  •  Discovery  &  Research  -­‐  Interac9on  Design  -­‐  Visual  Design  –  Engineering  [Boxes  and  Arrows]  •  Ask  -­‐  Imagine  -­‐  Plan  -­‐  Create  –  Improve  [EiE:  Engineering  is  Elementary]  •  Define  -­‐  Collect  -­‐  Brainstorm  and  Analyze  -­‐  Develop  -­‐  Feedback  –  Improve  [Chicago  Architecture  Founda9on]  •  Research  &  analysis  -­‐  Concept  -­‐  Design  –  Develop  [Konigi.  Note,  every  cycle  here  has  analyze  -­‐  create  –  test]  •  Understand  -­‐  Explore  -­‐  Ar9culate  –  Realise  [Meld  studios]  •  Analysis  -­‐  Design  -­‐  Implementa9on  –  Deployment  [UPA]  •  Gather  Assump9ons  &  Requirements  -­‐  Analyze  Compe99on  -­‐  Understand  Goals  &  Tasks  -­‐  Develop  Personas&  Scenarios  -­‐  Build  

Content  Model  -­‐  Design  Informa9on  Architecture  -­‐  Priori9ze  Features  -­‐  Design  Interac9on  -­‐  Prototypes  &  Pa>erns  -­‐  Validate  Usability.  [Peter  Merholz,  peterme.com  2002.]  

•  Concept  -­‐  Prototype  -­‐  Validate  Internally  -­‐  Test  Externally  -­‐  Learn  from  User  Behavior  –  Iterate  [Jeff  Gothelf]  •  Conceive  -­‐  Plan  –  Make  [Richard  Buchanan]  •  Define-­‐  Design  –  Guide  [Joan  Verme>e]  •  Plan  -­‐  Define  -­‐  Develop  –  Extend.  [Russ  Unger]  •  Prepare  –  Understand  –  Render  –  Iterate  –  Test  Enable[(Purite  Process,  Russ  Unger]  •  Discover  –  Define  –  Develop  –  Deliver  [Bri9sh  Design  Council]  •  Inves9gate  –  Sketch  –  Build  [Chris9na  Persson]  •  Iden9fy  the  Problem  -­‐  Iden9fy  Criteria  and  Constraints  -­‐  Brainstorm  Possible  Solu9ons  -­‐  Generate  Ideas    -­‐  Explore  Possibili9es  -­‐  

Select  an  Approach  -­‐  Build  a  Model  or  Prototype  -­‐  Refine  the  Design.  [NASA]  •  Uncover  -­‐  Define  -­‐  Ideate  -­‐  Build  the  Concept  –  Design  [David  Armano]  •  Design  process  visualiza9on.  [David  Armano]  

Sources:  Models  of  the  Design  Process