final project proposal - lane community college...week 27 main technical aspects complete, game in...
TRANSCRIPT
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Game Overview
I intend to produce a 3rd person action adventure game to play on PC or Mac using the
mouse and keyboard or joystick. It will be a mixture of dialogue based action, problem
solving, and fighting scenarios. The game will have a ranking system that will add to
either the good or bad alignment of your character. With different choices in the dialogue
your characters responses will dictate which category will receive the points. Your magic
abilities will change depending on your alignment. In the later stages of the game the
items you receive will change depending on your alignment. The way certain non-
essential characters react to you will change. And your characters general appearance will
change depending on your alignment. The player will have 6 options of character styles.
There will be 3 male and 3 female characters to choose from. The characters will be a
mixture of races and body types. The player will be able to change the hair color/style,
name, and beginning clothes. There will be character introduction movies, cut scenes, and
level ending/beginning movies included in the game. When your character is engaged in
battle mode you will have the option of using your weapons or magic spells to attack
your enemy. When in conversation mode your character will only be allowed to pick one
of the dialogue options. In free roam mode your character will be able to explore its
surroundings or engage other characters in conversation.
• An overview of what you're proposing
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Product Justification
With the home gaming industry stronger than ever and predictions for growth breaking
record profits, now is the best time to invest in a home video game. Temple Quest
combines multiple game playing styles with fully immersive visual and audio content
delivering a quality product to rival any on the current market. By investing in the
production of Temple Quest you will see a vision delivered with huge market and repeat
Temple Quest game possibilities.
• Justification as to why your idea should be funded and produced.
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Target Audience
The target audience will be mostly males aged 13-45, but with the inclusion of female
character choices and the mixture of game styles, the audience will be expanded to
include the increasing female gamer market. The mixture of game styles will appeal to a
broader audience range than a typically single mode type game. There will be scenes of
violence and some simulated blood and will not be suitable for children under the age of
13. It will be produced in English and will be limited to English speaking gamers.
• A description of your target audience
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The Story
After choosing your character the game opens with a movie of you riding a horse in the
woods. As you ride at a steady pace a voice over tells your story; as a child of two you
were orphaned when your village was attacked by unknown assassins. You were hidden
by your Mother in the woods moments before her demise. You were rescued later by a
traveling group of wanders who were savaging the remains of your village. You were
taken across the seas to Aero’s were you spent eight years in an orphanage. At the age of
ten you were taken in by a farmer and moved to a far away village were you have spent
the last six years working and living peacefully. You stop for some water for you and
your horse when you see smoke in the distance coming from your village. You sense
something is wrong and quickly gallop home to investigate. When you reach your village
you have a flash back to your early childhood and the scene of destruction is the same as
when you were two. Your rush home and find your family slain. As you search the
wreckage you notice the slain invaders were the same that attacked your original village.
When the next mourning arrives you wake to find the village holy man standing over
you. He tells you of the King and his bloodthirsty quest to learn the secrets of the ancient
temples. He has been attacking villages for fifteen years searching for the descendants of
Ratuk and the Shaman who hold the secrets of the ancient magic. The holy man goes on
to tell you the Shaman have been hiding in the ancient temples scattered around the map.
You tell the holy man you will seek out the King and seek your revenge. The holy man
says you will need to gain strength and knowledge before you will be ready to face the
King. He suggests you seek out the ancient temples and gain the secrets of the ancient
• The premise of your program if it's based on a story
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magic and to speak with the Shaman in order to learn how to focus your mind so you can
use the magic. The holy man then gives you a bag of supplies, a sword, and a bow and
sends you on your quest. The last advice the Shaman gives before you leave is to keep an
eye out for ancient weapons with magic abilities. You ride off on your adventure heading
for the lost jungle and the first of the Lost Temples.
Characters
• The Player (Descendant of Ratuk)
• Equias your horse
• Hidden Temple Shaman
• Temple Ruins Shaman
• City Temple Shaman
• Ice Temple Shaman
• Miku a twelve year old boy scoundrel (Lost Jungle)
• Shalo a young woman who leads the dessert warriors (Dessert Ruins) (Your Sister)
• Maitog the male scholar at the Aero academy (Aero)
• Tamon an old recluse man (Ice Caves) (Friend of your birth Father)
• Various non-essential characters with storyline knowledge (roads between areas)
Enemies
• The King
• Warloms ancient beasts that guard the temples
• Rathgoths bird like animals that roam the dessert ruins
• Bandits that camp on the roads between areas
• Taramon frozen creatures that live near the ice caves
• Billoths wolf like animals that roam the White Mountains
• Scaramon dragon like creatures that guard the King’s Temple
• The King’s personal guards
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Objective
The objective of the game is to give the user a rich, detailed immersive game that will
stimulate their reflexes and problem solving abilities while engaging in decision making
which molds the character. The game will have greater replay ability because of the
different path the character can take.
• The objectives of your program if it's designed to be educational, or used for training.
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Game Flow
• A content or navigation map
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Game Content
• Game Start – Opening movie will play with Production logos and general laws, the start menu will appear with game options, after starting new game the player will be prompted to enter their name and choose a character. The back story movie will play and the user will gain control at the edge of the lost jungle • Game Tutorial – The game tutorial will be pop up screens with instructions based on the choice of joystick or keyboard and mouse. It will instruct on combat, free roam modes, basic movement controls, horse controls, Good/Evil ranking, and menu/equipment controls. When complete a group of hungry spiders will appear for your character to fight • Level 1 Movie – Tells the back story of the lost jungle • Lost Jungle – Free roam • Cut Scene – Hidden Temple back story • Hidden Temple – Free roam • Character Movie (Miku) – Miku was born in a village on the other side of the hills. When Miku was very young his parents were killed by the evil King when he attacked their village. He was sent to be raised at a local Church that mistreated him and he ran away 3 years ago to live in the jungle. Since then Miku has been surviving “any way he can”. • Level 2 Movie – Tell the back story of the dessert ruins • Dessert Ruins – Free roam • Cut Scene – Temple ruins back story • Temple Ruins – Free roam • Character Movie (Shalo) – Shalo was separated from her family at birth and has lived with the dessert raiders since before she can remember. She notices the mark that appeared on you after your encounter with the first Shaman and shows you she has the same mark. After discussing it further you realize she is your sister. She agrees to help you any way she can on your quest of revenge. • Level 3 Movie – Tells the back story of Aero • Aero - Free roam • Cut Scene – City Temple back story
• A basic content outline
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• City Temple – Free roam • Character Movie (Maitog) – Maitog teaches at the academy and you find him at the city temple searching for secret clues to the hidden entrance. After telling your story Maitog decides to help you in your quest by sharing all he knows of the ancient Shaman and the descendants of Ratuk. • Level 4 Movie – Tells the story of the frozen wastelands • Frozen Wastelands – Free roam • Ice Caves – Free roam • Character Movie (Tamon) – After you have destroyed the Taramon, you meet Tamon in the ice caves. He explains his story and remembers your Father from the wars. He tells you how he and your Father used to fight in the King’s army before he went on his rampage for power. Tarmon has been living alone in the ice caves for many years and he is glad for your company and helps any way he can. • Cut Scene – Ice Temple back story • Ice Temple - Free roam • Aero Docks – Free roam • Final Level Movie – Tells the story of Fire Island • Cut Scene – KingsTemple back story • Kings Temple - Free roam • Cut Scene – Kings Chambers story • Character Movie (The King) – You finally meet the King and prepare for battle. • Ending Movie – On successful completion you will see either a Good path movie, an Evil path movie, or a Neutral path movie. Then the credits will play and end with the beginning menu
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Timeline
32 Weeks Accomplished During The Week
Week 1 Management hired, office space secured, furniture/equipment rental secured, office staff hired/trained, conceptualization, writer hired, storyboard artist hired
Week 3 Office staff begins, writer rough draft, department staff hired, insurance/utility secure
Week 4 Tech dir./Art dir. hired, storyboard artist rough draft, writer 2nd draft Week 6 Audio dir. hired, writer final draft, storyboard artist 2nd draft
Week 8 Audio staff hired, 2D artist hired, storyboard final draft Week 14 3D artist hired, 2D animation 2nd draft
Week 16 Interface artist hired, system operator hired, 3D artist 2nd draft
Week 17 Composer hired, programmers hired, software specialist hired, art consultant hired, 3D artist final draft
Week 18 Voice talent hired, interface artist 2nd draft, composer rough draft
Week 20 Animation staff hired, music produced, All voice recording complete, interface artist final draft, composer final draft
Week 25 All audio produced, all art produced, computer work/programming final stages Week 27 Main technical aspects complete, game in beta test, marketing/distribution planning
Week 28 Final game produced, finished game production for distribution
Week 29 Equipment returned, office closing begins, final distribution complete Week 32 All remaining staff released, office closed, pre-planning for temple quest 2 begins
• A timeline diagram
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Production Schedule / Staff Timeline
Staff Hierarchy
Weeks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Dept. Managers Office Staff
Writer Storyboard Artist
Audio Dir. Audio Staff
Voice Talent Musicians Composer Tech Dir. Art Dir. 2D artist 3D artist
Interface Artist Animation Staff
Programmers Software Specialist
Art Consultant System Operator
• A production schedule
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Temple Quest Budget
Department Concept/Talent/Mngmnt Quantity/Unit Cost Total
Writer 160 hrs / $50 per hour $8000 Storyboard Artist Flat Fee $5000
Voice Talent (6 full, 4 half time) $400 per hour / 80 hours $32000 Musicians $200 per hour / 40 hours $8000 Composer Flat Fee $20000
Audio Engineer 16 weeks / $4000 per week $64000 Audio Mixer 16 weeks / $4000 per week $4000
Audio Director 20 weeks / $5000 per week $100000 Technical Director 24 weeks / $3000 $72000
Art Director 20 weeks / $2000 $40000 Director 28 weeks / $3500 $98000 Producer 32 weeks / $4000 $128000
Project Manager 32 weeks / $5000 $160000 Sub Total $739000
Department Programming Quantity/Unit Cost Total Game Programmer 12 weeks / $3000 per week $36000
Character Programmer 12 weeks / $3000 per week $36000 Software Specialist 12 weeks / $3500 per week $42000
Art Department Consultant 12 weeks / $3000 per week $36000 System Operator 14 weeks / $4000 per week $56000
Comp. Department Manager 32 weeks / $5000 per week $160000 Sub Total $366000
Department Art Quantity/Unit Cost Total
2D Artist 16 weeks / $2000 per week $32000 3D Artist 4 weeks / $2400 per week $9600
Animator (2) 3 weeks / $600 per week $14400 Lead Animator 3 weeks / $1000 per week $12000
Interface Designer 4 weeks / $800 per week $3200 Art Department Manager 32 weeks / $5000 $160000
Sub Total $629200
• A budget
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Other Costs Quantity/Unit Cost Total Office Space Rent 8 months / $4000 per month $32000
Utilities 8 months / $2200 per month $17600 Insurance 8 months / $1500 per month $12000
Office Staff (8) 30 weeks / $480 per week $115200 Equipment Rental 30 weeks / $1200 per week $36000
Supplies Flat Fee $25000 Sub Total $867000
Sub Total $3,468,200
Production Mark-Up (25%) $867,050
Final Cost Estimate $4,335,250
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Staff Description
Game Programmer – Will write the code and test the game Character Programmer – Will write the code and test the Characters Software Specialist – Teach and use specific software Art Department Consultant – Liaison between animation and programming departments System Operator – Maintain Computers and Networks Comp. Department Manager – Manager of the Computer Department. Budget, supplies, and staff
Writer – Script, story, and game flow Storyboard Artist – Game concept in visual form Voice Talent – Actors for character voices Musicians – Play music composed for game and mood music Composer – writes original game music Audio Engineer – maintains recording sessions Audio Mixer – mixes all audio and sound effects Audio Director – Manager of the Audio Department. Budget, supplies, and staff Technical Director – Assistant to the Project Manager Art Director – Maintains Voice Talent and Composer Director – Manager of Voice Talent, Music and maintaining flow of game in area Producer – Manager of the Director. Budget, supplies, and staff Project Manager – Manager of all departments, budgets, supplies, staff, and office production
2D Artist – Animator of all 2D graphics 3D Artist – Animator of Character model and beginning, ending movie Animator (2) – Assists lead animator Lead Animator – Animator Interface Designer – Designs Menu’s, Character Choice screen Art Department Manager – Manager of Art Department. Budgets, supplies, and staff
Office Staff – Run the day to day operations in the office
• A description of needed personnel and staff
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Marketing Plan
As soon as a demo version can be released I plan to have it attached to similar selling
games. I would like too see the demo version included in the popular gaming magazines.
I would also advertise in those magazines. I would make sure G4TV is aware of the
game. I would include it in any expo’s that would serve my purpose.
• A simple marketing plan
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Distribution Plan Roll out and production will be complete at the end of the 32 weeks. The game will be
distributed to all major retailers and independent shops. I would have the game available
via the internet on the official Temple Quest website.
• A simple distribution plan
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Game Examples
Hidden Temple Map Level 1
Action: Great Hall Free Roam: Wicker basket #1: •“Storage Room” Key •Level 1 weapon •Level 1 health Wicker basket #2 (hidden): •Level 1 armor •Level 1 weapon •Level 1 health •Level 1 potion
Battle: Enemy – (1) Warlum (enemy must be engaged by player to respond, area of Wicker basket #2 will cause enemy to be engaged) Success – Go to free roam Failure – Offer Restart
• An example of some part of the program as you envision it will appear when completed
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Action: Storage Room Free Roam: Wicker Basket: •”Sacrifice Room” Key •Level 1 health •Level 1 potion
Cut scene: Sacrifice Room You unlock then walk through the door and another beast is looming. You see a cage in the northwest corner and inside is a distressed thin young male shackled and locked inside.
Action: Sacrifice room Battle: Enemy – (1) Warlum Success – Go to “Miku” cut scene Failure – Offer Restart Cut scene: Miku You walk towards cage and the prisoner introduces himself as Miku and tells back story. (Go to game play as Miku says….”)
Conversation: Frame #1 Sacrifice Room Miku – “Hey, Do you think you can get me out of here?” Player – Option A - “Sure, I’ll have you out in a second.” (Go to frame 1A) (+1 Good) Option B - “Wait a minute. Why are you in that cage?” (Go to frame 1B) Option C - “You’re locked up for a reason, you should stay there.” (Go to frame 1C) Option D – “”What’s in it for me” (Go to frame 1D) (+1 Evil) Frame # 1A Sacrifice Room
Miku – “Thanks, I thought I was going to end up as a Warlum’s dinner.” Player – Option A –“Is that what that was?” (Go to frame A1) Option B – “Warlum?” (Go to frame A1) Option C – “Now you’re free do you think you can help me” (Go to frame A2)
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Option D – “Time to talk or I’ll put you back in.” (Go to frame A2) (+1 Evil) Frame # 1B Sacrifice Room Miku –“I was searching for relics when a Warlum snuck up on me.” Player – Option A –“Is that what that was?” (Go to frame A1) Option B – “Warlum?” (Go to frame A1) Option C – “What kind of relics?” (Go to frame B1) Option D – “Time to talk or I’ll leave you here.” (Go to frame A2) (+1 Evil) Frame # 1C Sacrifice Room Miku –“Wait, if you leave me here you’ll never get up to the North Tower.” Player – Option A – “How can you help?” (Go to frame A2) (+1 Good) Option B – “Time to talk or I’ll leave you here.” (Go to frame A2) (+1 Evil) Frame # 1D Sacrifice Room Miku –“I know why you’re here. I can help you.” Player – Option A - “How can you help?” (Go to frame A2) (+1 Good) Option B - “Time to talk or I’ll leave you here.” (Go to frame A2) (+1 Evil) Frame # A1 Miku –“Warlum’s. It’s strange to find them anymore. They were used as guardians in the ancient times, but I didn’t think there were any left.” Player – Option A - “What Happened to them?” (Go to frame E1) Option B - “Is there anything else you can tell me?” (Go to frame A2) Frame # A2
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Miku –“You want to get into the North Tower, right?” Player – Option A - “What do you know about the North Tower?” (Go to frame F1) Frame # B1 Miku –“Relics from the Ancient times, and keys to locked doors.” Player – Option A - “What keys?” (Go to frame A2) Frame # E1 Miku –“Nobody knows. They disappeared when the Ancient Shaman disappeared maybe you can find out more in the North Tower” Player – Option A - “How can you help?” (Go to frame A2) (+1 Good) Option B - “Time to talk or I’ll leave you here.” (Go to frame A2) (+1 Evil) Frame # F1 Miku –“The only reason anyone would be here is to look for relics, and every kid in the land has heard the tales of the North Tower treasures. Some even say there are magical weapons locked up in there. I’ve been searching this area since I could walk and the same day I find this strange key I get captured by those Warloms. I’ll make a deal with you. If you can get me safely to the entrance then I’ll give you this key. I think you’ll have a better chance against the Warloms than I will.” Player – Option A - “Thanks, I’ll make sure you get out safely.” (Go to Miku Exit Cut scene) (+1 Good) Option B - “Alright, but you need to be more careful in the future.” (Go to Miku Exit Cut scene) (+1 Good) Option C - “Give me the key and get out of here before I feed you to the Warloms.” (Go to Miku Exit Cut scene) (+1 Evil) Cut scene: Miku Exit Miku runs to the door with you following slowly behind. You watch as Miku runs to the entrance and disappears through the door. You look into you’re hand at the key and notice the worn symbol has a faint glow. You look into the Great Hall and see a faint glow on the door to the North Tower.
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North Tower Free Roam: You unlock the door and walk to the stairs. As you climb the stairs and enter the room you see an Old man sitting on the floor in the south east corner facing a mural on the wall, He is chanting quietly with his head down and hood of his robe up. The old man will get up and engage you if you walk towards him. Wicker Basket: •”South Tower” Key •Level 1 health •Level 1 potion •Ancient Weapon •First part of a “Temple Scroll” Cut scene: Shaman Level 1 You walk towards the old man and he rises, turns and lowers his hood. He introduces himself as one of the last of the Shaman and was wondering what took you so long. He tells his back story and informs you to search the room for a scroll that will tell the story of the King, as a young Prince, and his rise to Power.
South Tower You unlock the door and walk to the stairs. As you climb the stairs and enter the room you see Two Warlum’s in the north east corner, a door to the exit in the north west corner, and two wicker baskets in the south west corner. As soon as you take a few steps inside the room, the battle mode will engage from the Warlum’s. Free Roam: Wicker Basket #1: •Level 1 health •Level 1 potion Wicker Basket #2: •Level 1 health •Level 1 weapon Battle: Enemy – (2) Warlum Success – Return to Free Roam Failure – Offer Restart
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Menu Screen Example
Game CD Case Example