designing for change
TRANSCRIPT
Designing for Change
Designing for Change
Ive introduced a lot of changeAdopt new events appChange search behaviorKeep photos onlineLeave Facebook to play gamesRedesign profiles
When I joined Linkedin, many people said huh, thats interesting. Many did not know why Id join a resume site.When I joined Myspace, they said good luck. It looked hard, but possible.When I joined Zynga they all congratulated me on landing in one of the hottest spots in the valley.Ive learned to say Well see.
But one thing I did learn
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ChangeWhen is it awesome? When does it suck?
Agenda9:00 Welcome, intro to day and project9:15 Hell & Heaven Exercise9:45 Lecture: Why we hate change10:00 Empathy map of customers10:20 Elevator pitch exercise
10:30 break11:00 Lecture: planning for change11:15 Design exercise11:145 Present12:15 Q&A
TripitImaginary projectGoal: 1. increase engagement, measured in DAU 2. increase revenuePlan: Add hotel booking from inside app, via Booking.com integration Project pressures: BD closed deal with Lonely Planet, wants to integrate tipsHead of Design wants to do a refresh of the look
Redesign these two pages
Hell and Heaven3 min silent listing of what you hate about travel3 min silent listing of what you love about travel15 min affinity map
Why we hate changeAnd why we love it
Loss AversionIf a man can write a better book, preach a better sermon, or makea better mousetrap than his neighbor, though he build hishouse in the woods, the world will make a beaten path tohis door. Ralph Waldo Emerson was mistaken
Evaluate perceived valueEvaluate relative to what they know
The IKEA Effect
Loss of Control
http://interaction14.ixda.org/program/saturday/401-the-shock-of-the-new
Mine
yours
When does a website stop being perceived as belonging solely to the company?
Muscle memory & Cognitive load
From Serious Ponys Blog Your App Makes Me Fathttp://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat
From Serious Ponys Blog Your App Makes Me Fathttp://seriouspony.com/blog/2013/7/24/your-app-makes-me-fat
Question: should you even make a change?
Empathy map20 minutes
Elevator pitch10 MinutesFor (target customer) who has (customer need), (product name) is a (market category) that (one key benefit). Unlike (competition), the product(unique differentiator).
BreakResume at 11
Planning for change
Head heart HandsABC; Affective, behavioral, cognitive
Head: Direct the riderBright SpotsScript the movesPoint to the destination
Point to the destinationAn intellectual argument
Follow the bright spotsEarlyvangelists
Script the key movesPlan to teach
New! Easier to scan through your tweets! Looking for replies? Here they are.First I thought twitter was broken where was my reply?Would have it killed them to tell me they rearranged everything?
TIP: Just in time information beats any boring tutorial!
In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
34:28-37:25 http://www.criticalcommons.org/Members/fearv/clips/indie-game-the-movie-edmund-mcmillen-discusses
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In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.
34:28-37:25 http://www.criticalcommons.org/Members/fearv/clips/indie-game-the-movie-edmund-mcmillen-discusses
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To play Dance Central, you have to learn the moves
Dance Central: you have to do the moves along with the dancer to earn points
They make the learning into a game too if you can decode the picture, you can get a diamond and skip the practice
Dance Central made learning the moves a key part of the game, not just a simple add on. You feel like you are really learning to dance.
Heart: Find the FeelingMotivate The ElephantShrink the ChangeGrowth Mindset
MotivateEmotional Appeal
Growth Mindset
Shrink the change
Hands: Shape the PathBuild on old habitsTweak the EnvironmentRally the herd
Build on old habits
Tweak the Environment
Rally The Herd
Studio3 on planning team, 3 on screens teamDeliverables: 4 slidesTime: 30 minutesPitchEmpathy mapPlan for rollout (what you are doing, and when, & how)Key Screens
Present
Q&ATurn and face the strange