game verbs for change - designing games that change people's minds

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11:15 am – 11:30 am Game Verbs for Change Lindsay Grace (Miami University)

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A presentation about how to design persuasive play, games for change, social impact games and experimental digital play. The method uses a linguistic approach, applying game verbs and has proven succsessful via the examples provided in this slide deck. This session outlined game design principles for creating games for change. The fundamental approach requires a thoughtful pairing of game verbs to intended social action. The session was a game design primer in creating games that offer effective play rhetoric. Applying the heuristics of successful game design by the presenter and others, this session is supported by nearly a decade's worth of experience teaching game design.

TRANSCRIPT

Page 1: Game verbs for Change - Designing Games that Change People's Minds

11:15 am – 11:30 am

Game Verbs for Change

Lindsay Grace (Miami University)

Page 2: Game verbs for Change - Designing Games that Change People's Minds

Director Persuasive Play Lab @ Miami University

AIMS Games Center @ Miami University

Moving to American University (Washington DC)

to help start a Persuasive Play Graduate program

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In my 10 years of teaching game design I have taught two basic principles to game designers:

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1. Game design is about interesting problems

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2. Games are about Doing

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1. Interesting problems

2. Doing

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Game designs begins with:

1. Goal2. Obstruction to goal 3. Means to achieving your goal

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Example:

Goal : Save the Princess

Obstruction: Distance, Platforms, Enemies

Means: Run, Jump and shoot

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Goals

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Goals are often best when they are

familiar and

easy to understand

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Common Goals

• Get to the end• Collect as many items as you can• Find an object or person• Complete a collection of items

*Goals often relate to Sutton-Smith’s 7 Rhetorics of Play

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Obstruction

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Obstruction is often situational

Your character is _______ and needs _________

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Obstruction is often situational

Your character is _______ and needs _________hungry food

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Obstruction is often situational

Your character is _______ and needs _________hungry food

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Obstruction is often situational

Your character is _______ and needs _________weak strength

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Obstruction is often situational

Your character is _______ and needs _________Sad Passion

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Obstruction is often situational

Your character is _______ and needs _________troubled resolution

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Obstruction is often situational

Your character is _______ and needs _________angry revenge

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Obstruction is often situational

Your character is _______ and needs _________lonely company

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If the obstruction is compellingwe will want to play

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If your means is enjoyable,

we will want to continue to play

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Means = Game Verbs

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Game Verbs

Verb: RunVerb: Jump

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Game Verbs

Verb: Run

Verb: Jump

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Game Verbs

Verb: Run

Verb: JumpPlatformer

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Game Verbs

Verb: Run

Verb: JumpVerb: Shoot

Platformer(earned verb)

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Only 2 solutions to your problem:

Run Jump

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… and shoot if you are good

Shoot

Page 32: Game verbs for Change - Designing Games that Change People's Minds

Game Verbs

Verb: Run

Verb: JumpVerb: ShootFPS – 1st Person Shooter

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What’s the rhetoric to solving these problems?

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Run, jump and shoot your way to succsess.

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What arguments are we making about creating change and facilitating change?

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If you want to enact change, you need to examine your verbs

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Game Verbs Universe

Run

JumpPlatformer

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

Page 38: Game verbs for Change - Designing Games that Change People's Minds

Game Verbs Universe

Run

Jump

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

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RunHide

Goal: Collect WaterObstruction: Janjaweed militia

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Game Verbs Universe

Run

Jump

Hide

ShootHeal

TellSave

Learn

Attract

Love

FreeEvaluateEmpathize

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Run

Heal

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Verbs of Political Change

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Goal: Provide for your familyObstacle: Examining

Allow Deny

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Goal: Manage the company

Plow FeedCorrupt

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Verbs of Empathy

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Move Blend

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Calm

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Verbs of Affection

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Goal: Get to the endObstacle: Environment

Hug

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What you allow the player to do is as important as what you don’t

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Goal: (none – this is a toy)Obstacle: Terrorism

Do NothingShoot

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Move Wait

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Are your verbs enticing? Interesting to players?

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Verb: Flirt

Complicated & nuanced

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Flirt!

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Flirt!• HEar

"Heart” of the verb?

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Are my verbs interesting?

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Verbs: Shoot,Canvas, Steal

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Verbs: Shoot,Canvas, Steal

Canvas = lousy verb

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No point in packaging grape flavored medicine

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Don’t mask the meaning, make the meaning integral to a good experience

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If we look at the fundamentals

we can get the formula right

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Remember:

Digital game verbs are far less limited than analog verbs

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What games verbs will you create?

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Thank You.

Questions?Lindsay D. GraceFall 2013 – Associate Professor, American University

Former:Armstrong Professor of Creative ArtsDirector, Persuasive Play Lab at Miami UniversityDirector, Games Center-Miami University

Armstrong Institute for Interactive Media Studies LGrace.comhttp://www.ProfessorGrace.com@Mindtoggle