student + gamification = engagement?

Post on 24-Jan-2018

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Learningson Gamebased learning

Jochen Kranzer, ovos Online Educa Berlin 2015

drawbacks

expensive production

unflexible extensions and adaptions

fast aging Technology, especially graphics

abstraction layer unnecessary

Transfer unclear

of serious games

GAMIFICATION

GAMIFICATION

engineering?

Learning Content

nonlinear storytelling

explorative

collaborative

scene based

characters

Dialogs

motivation mechanisms

cross platform

www.ovosplay.comWintergarden C101

www.ovos.at

Learning is expierience, the rest is just information.

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