student + gamification = engagement?
TRANSCRIPT
Learningson Gamebased learning
Jochen Kranzer, ovos Online Educa Berlin 2015
drawbacks
expensive production
unflexible extensions and adaptions
fast aging Technology, especially graphics
abstraction layer unnecessary
Transfer unclear
of serious games
GAMIFICATION
GAMIFICATION
engineering?
Learning Content
nonlinear storytelling
explorative
collaborative
scene based
characters
Dialogs
motivation mechanisms
cross platform
www.ovosplay.comWintergarden C101
www.ovos.at
Learning is expierience, the rest is just information.