eyewire - social gamification - manu melwin joy

Post on 07-Apr-2017

61 Views

Category:

Education

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

EyewireSocial Gamification

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – manu_melwinjoy@yahoo.com

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Eyewire• Eyewire has the ambitious

goal of mapping the inside

of the brain. In the game,

players must map a neuron

of the retina of a mouse eye

in three all three dimensions

using real 2-D imaging data.

Eyewire• Each puzzle consists of a

“cube,” or a random

sample of a mouse

brain. The images

contain the outlines of a

thicket of neurons.

Eyewire• Players must “trace” the

preselected individual neuron from one plane of the cube to another by filling in the shapes of the 2-D images, sort of like filling in coloring book.

Eyewire• Errors are made if

the player mistakenly traces part of another neuron, or fails to find the entire neuron that is targeted.

Eyewire• Players are scored for

accuracy and speed. Accuracy is determined by how well a player’s solution to a particular cube matches up with other players’ solution.

Eyewire• Remember, the correct

answer to a particular cube is not known by any individual. The game designers at MIT and Princeton are relying on the collective intelligence of the players to approximate an answer. That’s why it’s called crowdsourcing

top related