accenture on gamification

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Copyright © 2013 Accenture. All rights reserved. Get in the Game: Driving Exceptional Behaviours Through Gamification Thomas Hsu Executive – Social Collaboration Strategy Accenture Gamification Community of Practice Lead [email protected] http:// www.linkedin.com/in/HsuThomas Steve Kaukonen Senior Manager – Social Learning Social Collaboration Change Lead [email protected] http:// www.linkedin.com/in/SteveKaukonen Copyright © 2013 Accenture. All rights reserved.

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Page 1: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.Copyright © 2013 Accenture. All rights reserved.

Get in the Game:Driving Exceptional Behaviours Through Gamification

Thomas HsuExecutive – Social Collaboration StrategyAccenture Gamification Community of Practice [email protected]://www.linkedin.com/in/HsuThomas

Steve KaukonenSenior Manager – Social LearningSocial Collaboration Change Lead

[email protected] http://www.linkedin.com/in/SteveKaukonen

Copyright © 2013 Accenture. All rights reserved.

Page 2: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

What is Gamification?

Real time feedback, engagement and

progression loops, badges

Aesthetics, narrative, the player journey,

progression, surprise

Collaboration, Sales & Delivery, Travel, Security,

etc.

game elements design techniques non-game contexts

Gamification takes what makes games so powerful and addictive and applies that to engage and motivate our people – in collaboration and key business processes.

Motivation andBehavior Change

Page 3: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Gamification / Game Spectrum

Serious gamesLearning through decision-making

GamificationSpectrum

SimulationsVirtual reality

Not a gameSubtle, almostimperceptible

Game-likeFeels like a game

Pre-gamificationUse of motivational science common to games/gamification

LinkedIn

Loyalty Programs

Nike+ Fuel Band

Zombies, Run!

Full Spectrum Warrior

GamificationOvert use of game

mechanics

Cold Stone Creamery“Scoop It Up”

Page 4: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Why Gamification?Gamification is relevant today because of three key forces.

Gamification

It works because of the way our brains are wired.

It matters because today’s workforce is shifting to a

game-infused culture.

It’s possible because of a convergence of technologies.

Science Culture Technology

Why does it work? Why does it matter? Why is it possible now?

Page 5: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

k

Accenture’s Gamification and Behavior Shaping Framework

Accenture places gamification within the proper context of a larger behavior change framework*.

Gamification Social Influence

“Traditional”Change

Techniques

Behavior Change

*Builds on Accenture Tech Labs’ behavior shaping research.

Page 6: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Sustained Behavior Change

TimeShort Medium Long

L

H

M

Rapid Adoption Sustained EngagementAdoption /Behavior Change

CooperationCommon NarrativeProgressionPlayer Autonomy

Extrinsic Motivation

Intrinsic Motivation

80% of gamification projects will fail due to poor design (Gartner)

Learning Games

Onboarding

Competition

Early adopter rewards

Public recognition

Sustained behavior change is not just about points and badges, it’s about tapping into people’s intrinsic motivations.

Page 7: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Addo Agnitio Award (A3)

‘Addo Agnitio Award’ (A3)– From the Latin words meaning ‘To give knowledge’, this award is given to employees as a way to recognize those individuals who best exemplify key knowledge sharing behaviors.

• Connect with the people, communities and content needed to do one’s job.

• Contribute content and share your insights and experiences to build skills and innovate.

• Champion collaboration by encouraging others to engage in collaboration and building upon others ideas and contributions.

Page 8: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

What are we trying to achieve?

Und

erst

andi

ng

Reco

gniti

on

Awar

enes

s Moti

vatio

nCompel to act through intrinsic and extrinsic motivation

Creative incentives for a broad range of ‘players’

Provide direction on how to collaborate and what is expected

Bring attention to what is possible through collaboration

Page 9: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

What are the key design elements?

Onboarding

CQ

Points

Missions

LevelsDynamic Leaderboards

Lifetime Achievements

Impact

Notifications

Page 10: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Quarterly Score

Tracks- Connect - Contribute - Champion

MissionsConnect- Make the Connection

- Build a Following

- 15 Minutes of Fame

Etc.

AchievementsBuild a Following- Get a new follower- 5 new followers- 10 new followers

CQ

Collaboration Quotient

You increase your score by completing an achievement by doing different collaborative activities. Each mission is made up of several related achievements. Tips and hints are provided for each achievement and mission. At the beginning of each quarter, the scores reset to zero to reset the playing field and encourage ongoing collaboration.

Page 11: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

MissionsAcross the three tracks of Connect, Contribute and Champion there are a group of MISSIONS made up of TASKS or ACTIVITIES. These missions serve as a ‘guide’ and provide a sense of progression.

• Connect missions have to do with connecting to content, people and communities.

• Contribute missions related to uploading content, sharing insights and having other people interact with your content.

• Champion missions are connected with interacting with other peoples content, blogs, posts and videos.

Page 12: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Level 3

Level 4

LevelsPlayer can level up depending on the number of points accumulated in the current quarter.

Page 13: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

NotificationsAs the player completes various activities, missions and levels, they are prompted with simple notifications alerting them of the achievement.

• Reinforces behaviors• Creates a sense of accomplishment• Provides simple next steps• Alerts to the number of points

earned

Page 14: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

LeaderboardsLeaderboards visualize who the most active and impactful individuals are across multiple categories. They can be view on a weekly, monthly, quarterly or all-time.

Page 15: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Lifetime AchievementsLifetime Achievements are kept once earned and allow you to build a reputation throughout your career.

Page 16: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

What is Important for Success

Automation Real Time

Broad Recognition

Transparency

Fixed Targets Guiding the Player

Page 17: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Making it Stick

• Leadership Sponsorship/Support

• Performance Management

• Marketing & Communications

• ‘Official’ Recognition Program

Page 18: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Making it Stick

• Leadership Sponsorship/Support

• Performance Management

• Marketing & Communications

• ‘Official’ Recognition Program

Page 19: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Making it Stick

• Leadership Sponsorship/Support

• Performance Management

• Marketing & Communications

• ‘Official’ Recognition Program

Page 20: Accenture on Gamification

Copyright © 2013 Accenture. All rights reserved.

Making it Stick

• Leadership Sponsorship/Support

• Performance Management

• Marketing & Communications

• ‘Official’ Recognition Program