gamification on e-learning (example)

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Page 1: Gamification on e-Learning (Example)

© 2014 GAMEATICS LAB (P) LTD.

Page 2: Gamification on e-Learning (Example)

Gamify E-LearningGamification increases user engagement, can influence behavior, and motivate participation.

Over 75% of people are gamers.

It is measureable and has an objective for the learner.

Almost 80% of the learners say that they would be more productive if their subject or learning method was more game like.

Over 60% of learners would be motivated by leader boards and increased competition between their co-workers.

89% would be more engaged win an e-learning application if it had point system

© 2014 GAMEATICS LAB (P) LTD.

Page 3: Gamification on e-Learning (Example)

SUCCESSFUL EXAMPLES OF TRAINING-GAMIFICATION IN CORPORATIONThe Deloitte Leadership Academy - A Virtual platform for executives training that generates content from Harvard, Stanford and other Ivy League universities. The platform was implemented by a company specializing in gamification.

IBM's Innov8 - Business process management learned by playing a game? Why not! Main task for players is dealing with a fictional company to understand a connection between IT and Business processes.

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Page 4: Gamification on e-Learning (Example)

SUCCESSFUL EXAMPLES OF TRAINING-GAMIFICATION IN CORPORATIONWall Street Survivors - Another gamification platform, this time for the financial market. Even basics of stock market and portfolio investments can be successfully taught through a game.

Bluewolf - Engaging employees into building the brand in this case was done by creating #GoingSocial program that offers points and rewards for collaboration, publishing on the company blog and some social activities. Employees are involved and company is actively present in media. Win-win situation.

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Page 5: Gamification on e-Learning (Example)

Player Centric Design

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Page 6: Gamification on e-Learning (Example)

Effective Gamification Techniques in LearningDefine Goals for learners

Identify\Create Challenges

Create Engaging Game Flow

Give rewards for the winners

Display Leader Board for the top players and create motivation

Integrate with big data and display analytics

Improve behaviour economics and player engagement using analytics

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Page 7: Gamification on e-Learning (Example)

Select Tutor Avatar

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Page 8: Gamification on e-Learning (Example)

Levels (Progression)

Get Introduced to Change Management

Identify different types of Changes

Review methods to effectively manage change

Review models of organizational change.

Identify various responses to change

Review reasons for resistance and examine different types of resistances

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Page 9: Gamification on e-Learning (Example)

Change Management Game

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Page 10: Gamification on e-Learning (Example)

Leader Board

Craig Cincotta

Steve Tobak

Anna Chris

Jessica Mathew

Eric Millon

Jake Gibson

Laura Tom

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Page 11: Gamification on e-Learning (Example)

Get Introduced To Change Management

• INTRODUCTION• THE CONCEPT OF ORGANIZATIONAL

CHANGE• DEFINITION OF CHANGE• THE NATURE OF CHANGE

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Page 12: Gamification on e-Learning (Example)

Change

“Change is the one CONSTANT in Life”

-Rosa Guy

“Every organization of today has to built into its very structure the management of change “

-Peter Drucker

“It is always easier to talk about change than to make it”

-Alvin Toffler

© 2014 GAMEATICS LAB (P) LTD.

Page 13: Gamification on e-Learning (Example)

The Concept Of Organizational Change

You can understand the concept of organizational change on several grounds.

© 2014 GAMEATICS LAB (P) LTD.

Page 14: Gamification on e-Learning (Example)

An organizational change may be unplanned and its objective unclear.

These changes may occur with the passage of time

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Page 15: Gamification on e-Learning (Example)

Organizational ChangeAn organizational change may not be measurable.

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Page 16: Gamification on e-Learning (Example)

Definition Of ChangeOrganizational change is “modifying some part of the organization’s structure or implementing a new work process for people.”

-W.Warner Burke and Warren H.Schmidt

© 2014 GAMEATICS LAB (P) LTD.

Page 17: Gamification on e-Learning (Example)

Cont..

“It is an aspect of organization development”

-W.Warner Burke and Warren H.Schmidt

© 2014 GAMEATICS LAB (P) LTD.

Page 18: Gamification on e-Learning (Example)

The Nature Of ChangeThe rate of change is faster than our ability to comprehend and cope with it.

Change

Is to make or become different

Is to give or begin to have a different form

Underlies a different way of perceiving, thinking and behaving to improve over the past and present.

Is continuous and intrinsic.

Can be patterned and predictable or complex and unpredictable.

Is dual or bipolar.

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Page 19: Gamification on e-Learning (Example)

Quests For (Challenges)

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Page 20: Gamification on e-Learning (Example)

QuestsQuest-1

Change is the one ________in Life”

a) Development

b) Organization

c) Constant

d) Measurable

Quest-2

It is always difficult to talk about change than to make it.

a) True

b) False

© 2014 GAMEATICS LAB (P) LTD.

Page 21: Gamification on e-Learning (Example)

QuestsQuest-3

Change is continuous and ____________.

a) Different

b) Intrinsic

c) Patterned

d) Predictable

Quest-4

___________is an aspect of organization development.

a) Thinking

b) Management

c) Team

d) Change

© 2014 GAMEATICS LAB (P) LTD.

Page 22: Gamification on e-Learning (Example)

Quests

Quest-5

Change can be patterned and predictable or complex and unpredictable.

a) True

b) False

You have acquired 4 Stars out of 5 Stars

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Page 23: Gamification on e-Learning (Example)

Identify different types of Changes

• Types Of Changes• Happened Changes• Reactive Changes• Anticipatory Changes• Planned Changes• Incremental Changes• Operational Changes

• Strategic Changes• Directional Changes• Fundamental Changes• Total Changes• Transformational

Change• Revolutionary Changes.• Re-creation

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Page 24: Gamification on e-Learning (Example)

Review Methods To Effectively Manage Change

• Managing Changes• Current State• Transition State• New State• Interim Structure• Transition Management• Structure

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Page 25: Gamification on e-Learning (Example)

Review models of organizational change.

• Models of Organizational Changes• Lewin’s Change Model• 3 Levels of Organizational Changes• The Basics of Change• Examples of British Airways

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Page 26: Gamification on e-Learning (Example)

Identify various responses to change

• Response to Changes

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Page 27: Gamification on e-Learning (Example)

Review reasons for resistance and examine different types of resistances

• Reasons for Resistance• Types of Resistances

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Page 28: Gamification on e-Learning (Example)

Analytics – User Retention

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Page 29: Gamification on e-Learning (Example)

Analytics – New Users

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Page 30: Gamification on e-Learning (Example)

Analytics - Engagement

© 2014 GAMEATICS LAB (P) LTD.

Page 31: Gamification on e-Learning (Example)

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