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Poster from CHI 2008 Work-In-Progress paper: Karapanos, E., Hassenzahl, M. & Martens, J.-B. (2008) User experience over time. CHI’08 extended abstracts on Human factors in computing systems. Florence, ACM Press. DOI: 10.1145/1358628.1358891 - See more at: http://ekarapanos.com/publications.html#sthash.ST0Cs5Pq.dpuf

TRANSCRIPT

Page 1: Ux poster

Overview

The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experiences with a prod-uct as well as after four weeks of use. Goodness, an evaluative judg-ment related to the overall satisfaction with the product, was largely formed on the basis of pragmatic aspects (i.e. utility and usability) during the first experiences; after four weeks of use identification (i.e. what the products expresses about its owner) became a domi-nant aspect of how good a product is. Surprisingly, beauty judg-ments were largely affected by stimulation (e.g. novelty) during the first experiences. Over time stimulation lost its power to make the product beautiful in the users’ eyes.

Analysis Distances Dij = 1 - |Rij| between the individual attrib-

utes i and j was derived from the correlation Rij between the ratings on the two attributes. The obtained distances were subsequently visualized in three dimensions (Stress value S=0.19 1st week; S=0.15 4th week) using the Multidimensional Scaling tool XGms. Hi-erarchical clustering (with minimum variance) was applied to the pre-dicted distances in the three-dimensional space.

Conclusion As far as goodness judgments are concerned, we

partially replicated Hassenzahl’s (2004) results. During the first ex-periences pragmatic aspects were the most prominent determinants of goodness. Here, users are still exploring the functionality of the product, trying out new things and experiencing usability problems. As people get used to using the product they learn to handle usabil-

User Experience over Time

Evangelos Karapanos, Marc Hassenzahl, Jean-Bernard Martens

The study

• 10 subjects (4 female)

• uWand, a novel pointing device for Interactive TV context

• 4 weeks of use

• 2 measurements, 1st week—4th week

• Attrakdiff 2 Questionnaire

- Pragmatic (e.g. simple, clear, predictable)

- Stimulation (e.g. exciting, original, innovative)

- Identification (e.g. presentable, classy, professional)

ity problems; at the same time they restrain themselves only to part of the product’s functionality that is most attractive to them. The value of the product is now derived on a different basis, being own-ership-based rather than usage-based. Social aspects (i.e. identifi-cation) became more prominent here.

For beauty judgments however, the results seemed more divergent. While Hassenzahl (2004) found identification to be the major deter-minant of beauty judgments, we found stimulation to be even more prominent than identification in the first experiences.

The question remains: is beauty solely an appearance-based judg-ment, largely affected by the products’ ability to communicate a fa-vorable image about its owner, as Hassenzahl (2004) suggested, or does it encompass other aspects of the products, e.g. its perceived novelty or a stimulating interaction?

Integrating

Professional

classy

valuableinclusive

Brings mecloser to people

presentable

originalcreativecourageous

innovative

exciting

challenging

new

Human

simplePractical

Direct

Predictable

Clear

Manageable

Beautiful

Good

PragmaticStimulationIdentification

Figure 1 2D view on the 3-dimensional visualization of distances between quality attributes, beauty and goodness. Users’ perceptions during the 1st week of use (left) and after 4 weeks of use (right).

4th week

Integrating

Original

Human

Beautiful

Professional

Creative

simple

Classy

Courageous

Practical

Good

Valuable

innovative

Direct

Inclusive

Exciting

Predictable

closertopeople

Challenging

Clear

Presentable

New

Manageable

PragmaticStimulationIdentification

1st week