ux seminar, elements of ux research

Download UX Seminar, Elements of UX Research

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This is a introduction part, at the UX Seminar in my ex-working place. Actually i mixed all materials and Pictures at here, slideshare. i feel i am really sorry not to say the sources.(i forgot and can't find the site of sources)

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  • 1. Introduction(1/4)The Name, User eXperience usync. will always be about solving problems at the core.

2. History & Definition... Elements of UX... UXD Process ... Interaction Patterns... Future of UX...usync. will always be about solving problems at the core. 3. Universe of User Experience usync. will always be about solving problems at the core. 4. 10 yrs ago... usync. will always be about solving problems at the core. 5. Today ... usync. will always be about solving problems at the core. 6. Experience... If our Gods and hopes are nothing butscientific phenomena then let us admitit must be said that our love is scientificas well.- In the L' ve future by Auguste Villiers de l'Isle-AdamRen Descartes usync. will always be about solving problems at the core. 7. Experience... [Source : a scene in Matrixusync. will always be about solving problems at the core. 8. Experience... [Source : in Ghost In the Shellusync. will always be about solving problems at the core. 9. Trends?UED LED UIUCD UXD LXD usync. will always be about solving problems at the core. 10. But... History first... usync. will always be about solving problems at the core. 11. - the Eastman Kodak slogan in 1900usync. will always be about solving problems at the core. 12. History...6~70s80s90s 20002010 19962006 19621970P3 AsimoUNIMATESeiki 1964 19811992 2001 Web 2.0 Mouse StarCERN_G XP 19751983 19982007DSC Dyna-TacMPManiPhoneusync. will always be about solving problems at the core. 13. History...6~70s 80s90s20002010 Product LEDMarket LEDSocially LED ConsumptionExperienceNetwork Tech Driven People Driven Value Driven Sense-making ProductsInterface Open Innovation HardwareAesthetics Co-creation Functionality Emotions usync. will always be about solving problems at the core. 14. History...6~70s 80s90s 20002010MMI & HMI HCI HCI HCIManHuman HumanHumanMachineComputerCentered CenteredInterfaceInterface InterfaceInnovation&HumanMachineInterface3 412 MMI was used early on in control room design for anything operated on or observed by an operator, e.g. dials, switches, knobs and gauges. usync. will always be about solving problems at the core. 15. Definition of HCI...Human-Computer Interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.- ACM/SIGCHI 1992The humancomputer interface can be described as the point of communication between the human user and the computer.usync. will always be about solving problems at the core. 16. Definition Again...usync. will always be about solving problems at the core. 17. Interface & Interaction HumaneDevice usync. will always be about solving problems at the core. 18. Interface & Interaction HumaneInterfaceInteractionDevice usync. will always be about solving problems at the core. 19. Interface & Interaction HumaneHuman ManPeople User Also think about : the meaning of each term with historyusync. will always be about solving problems at the core. 20. Interface & Interaction Humane Interface Deviceusync. will always be about solving problems at the core. 21. Interface & Interaction Humane InteractionDevice usync. will always be about solving problems at the core. 22. Relation Map Information architecture development of the process and/or information flow of the system Usability - a qualitative attribute that assesses how easy user interfaces are to use. also refers to methods for improving ease-of-use during the design process.usync. will always be about solving problems at the core. 23. User experience Most often abbreviated UX, butsometimes UE, is a term used to describethe overarching experience a person hasas a result of their interactions with aparticular product or service, its delivery,and related artifacts, according to theirdesign. usync. will always be about solving problems at the core. 24. Elements of UXusync. will always be about solving problems at the core. 25. Success of Appleusync. will always be about solving problems at the core. 26. Brand?usync. will always be about solving problems at the core. 27. Design & Feature? usync. will always be about solving problems at the core. 28. User interface? usync. will always be about solving problems at the core. 29. He said Reinvent... usync. will always be about solving problems at the core. 30. usync. will always be about solving problems at the core. 31. usync. will always be about solving problems at the core. 32. User Experience!usync. will always be about solving problems at the core. 33. User Experience!usync. will always be about solving problems at the core. 34. User ExperienceHumaneHumane Humane DeviceDevice Deviceusync. will always be about solving problems at the core. 35. Experience... Can be measurable? usync. will always be about solving problems at the core. 36. Semantic approach IAPeter MorvilleUX Honeycomb usync. will always be about solving problems at the core. Also see Jacob Nielsen 37. Definition... Affectuseful Usable usync. will always be about solving problems at the core. 38. But... Basic Principles first...usync. will always be about solving problems at the core. 39. Design Principles... Affordance Mental ModelSimplicityRedundancy Emotion EfficiencySatisfaction AccessibilityLearnability Error tolerance Metaphor AestheticLabeling NavigationUser Interface MappingConstraint EffectivenessInformation Architecture ConsistencyVisibility Helpfulness Controllability Attitude FeedbackIntuitivenessJoy of use Perceptibility Also see : Usability principles (Nielsen 2001)usync. will always be about solving problems at the core. 40. Design Principles... Affordance MappingConstraint Also see : Usability principles (Nielsen 2001) usync. will always be about solving problems at the core. 41. Affordance... usync. will always be about solving problems at the core. Also see Jacob Nielsens perceived Affordance 42. Affordance... usync. will always be about solving problems at the core. 43. Constraints...usync. will always be about solving problems at the core. 44. Constraints...usync. will always be about solving problems at the core. 45. Mapping...usync. will always be about solving problems at the core. 46. Mapping...usync. will always be about solving problems at the core. 47. The last...usync. will always be about solving problems at the core. 48. User Emotional Design : Affect The last... usync. will always be about solving problems at the core. 49. What we need More... usync. will always be about solving problems at the core. 50. Apophenia... see : Klaus Conrad, A Cognitive Approach to Situation Awareness: Theory and Application, 1958 usync. will always be about solving problems at the core. 51. Observation...usync. will always be about solving problems at the core. 52. Observation again...usync. will always be about solving problems at the core. 53. The Next will focus on...usync. will always be about solving problems at the core. 54. Process & Methodology Determine Best Test Conduct Usability Test Analysis Result Technical assessmentHeuristic Expert Evaluation Quantitative data Qualitative dataCompetitive analysis Paper prototype testsUsability principle Evaluate products/Services High-fidelity prototype testsExisting process validation Semi-structured interviewsProblem codingNew process development Think Aloud protocols Prioritize IssuesProcess optimizationCard SortingIterative refinement Flow illustrationFocused user workshopsusync. will always be about solving problems at the core. 55. Our interface were [not] just a matter of the optimal button placement and clicking sequence... ... Joel Spolsky Thank you usync. will always be about solving problems at the core.