ux and e-learning
TRANSCRIPT
The physical interaction between human
and machine, commonly known as Human
Machine Interaction is achieved through
User Interface.
The overall experience that the learner
attains during that interaction is known
as User Experience.
E-learning encompasses engaging learning
activities in form of interactions,
simulations, knowledge checks etc.
But if the designer focuses solely on
engaging the learner, the entire user
experience can go for a toss.
Click
Click
Click
Now, think about going to a mall to buy a perfume.
The staff is engaging you with all these different
samples and you get so lost in the aroma that you
end up buying nothing. Sounds familiar, isn't it?
Try thisNo, Try thisUmmm…Try this
Try this
Your curriculum
design might be
aesthetically
pleasing but if
the learner gets
stuck in it, then
it won't be
called a good
User
Experience.
HELP
ME!!
If the first slide of
the course has
navigation buttons
on the bottom-right;
try and keep them
there for rest of
the course. If the
clickable boxes are
Grey, keep them
consistent
throughout the
course. You got the
drill, Right?
Always treat your
learner as a novice
and impart them
with proper
guidance even it
seems pretty simple
to you. For Example,
you may know that
the Tabs are
clickable but they
might not.
Stuck
Don’t get carried
away while
designing highly
interactive courses.
Focus on Teaching
more than
Engaging, don’t put
useless TABS when
the content can be
crisped.