un me jeans branding in web 2.0
TRANSCRIPT
UnME Jeans stands for “you and me”, a brand that is designed to encourage women to forge their own unique identities and to promote tolerance and appreciation for differences of opinions and tastes.
Margaret foley is Brand Manager of UnME Jeans
Foley had been struggling to justify the money she was spending to advertise her brand in traditional media outlets.
Her media plan was designed to maximize reach and frequency among her target market of women 12 to 24 and to obtain media placements that were consistent and supported fashion brand.
Situation Analysis (1/2)
Foley asked her advertising agency to investigate few of emerging Web 2.0 social media options to explore
Biggest challenge can be cutting through all of the type surrounding Web 2.0 and analyzing its potential for her brand from media prospective.
Situation Analysis (2/2)
Objective
• To understand the importance of communication channels• What kind of communication channels do the consumers prefer
most?• To find appropriate social media channel for branding• What are the benefits and risks of each channel?• Analyze different media channels to find best suitable media plan for
branding of UnME• Budgeting of the media plan
Foley realized following trends to be driving radical change in the media markets having potential to reduce the effectiveness of her current media plan.
23% online media consumption 5% newspapers
3% magazines
12 hours per week spending online
10/6 hours per week watching television
5,000 advertising messages
every day
On television, 35% of every hour in
prime time devoted to marketing
messages
Online advertising is the
only bright spot
Six times more growth rate than traditional media between 2006 and 2009 having $21.4 billion business
Internet Advertising Revenues (as of 2007)
32%
17%
41%
Sales
Banner / Display Ads Classified Ads Search Advertising
The Web 2.0 was dominated by more interactive, participatory, and
collaborative behaviors that included consumers themselves as co-creators and disseminators of the
content available on the internet.
The Web 2.0 make the most of the intrinsic advantages of that platform:
delivering software, consuming and remixing data.
Consumer co-creation1
Gives consumers the ability to directly
contribute to the online conversation and
content available on web.
A user generated video sharing website attracted 66 million U.S. visitors in 2005, spending an average of 50 minutes on site per month
Social Affiliation2
Connecting consumers to others forming a
basis for the cultural value of Web 2.0
Digital Self-expression3
Capturing the desire for people to express their identities online by creating digital representations
Example:
Building peer to peer relationship enabling consumers to quickly share information with each other and collaborate with othersIf you are interested in branding, you don’t want to
double up and do online the same way as offline.
Foley believed to do less “talking at” and more “talking with” her consumers
Foley wanted to go for media plan which Is most receptive to her brand story Would foster most constructive dialogue
about her brand Seamlessly integrate with and support her
existing media plan Making an impact on sales
Would develop a line of virtual UnME Jeans that would be sold to Avatars on Zwinktopia through a virtual UnME Jeans retail store
Budget for the Zwinktopia program $200,000 for upfront creative development $100,000 per year for operation, maintenance and updating
1
UnME purchasing targeted banners advertising on Facebook, targeting women ages 12 to 24 with an interest in Fashion
Budget for the Facebook program $350,000 for creative development of profile page, widget & banner ads $150,000 for a three month advertising program
Agency would develop an UnME brand profile page for Facebook having features of fictional character Sasha who would embody the UnME brand personality.
2
3
Agency would develop 3-4 minute YouTube video ads telling the stories of teen girls who embodied the brand essence of UnME
Budget for the YouTube program $300,000 for creative development of brand channel and video ads $300,000 for buying media with YouTube, which sold the brand channel and in-video ads at a CPM of $40.
Comparison of Media Plan
Media Budget / year
Zwinktopia $200,000 + $100,000 / year
Facebook $350,000 + $600,000 / year
YouTube $300,000 + $40 CPM
Existing Media Plan of Foley’s UnME Jeans
Budget (in 000’s) CPM
Television $10,000 $29.95
Magazines $2,000 $11.91
Radio $1,000 $11.55
Online Banner Advertising $250 $3.50
Google Search Advertising $250 $8.52
Comparative Study of Media Plans (1/3)
Potential user base Low cost advertising Direct interaction with
consumers
Virtual product validation Limited user base High risk
Potential user base Good for teen age group Less time taking
High cost involvement Not necessary to reach target market Less growth rate
High user base Customer reach based cost
involvement Good for video lovers
Attractive videos required Long videos may be rejected
from consumers
can be a good option to reach target customer but……
Possesses high growth rate butEffective only for video lovers
Having high video quality with short time duration targeting teen age girls
Can be a good option but only for a short duration of time because of less growth rate
Disparity of Ad spending and Household spent with Media
Media Type Ad spending (%)
Household spending (%) Household / Ad
TV 43 31 0.73
Newspapers 30 8 0.27
Radio 12 20 1.67
Magazines 8 7 0.88
Online 7 34 4.86
Budgeting of Media Plan
Media Type
Ad spending
(%)
Household spending
(%)Household / Ad
Budget Required (in
000’s)TV 43 31 0.73 $2,396,000
Newspaper 30 8 0.27 $866,000
Radio 12 20 1.67 $5,480,000
Magazines 8 7 0.88 $2,908,000
Online 7 34 4.86 $1,850,000
$13,500,000