the development of gamification

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THE DEVELOPMENT OF GAMIFICATION By: Robin Steele

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The gamification trend and how it has developed over the past year.

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Page 1: The development of gamification

THE DEVELOPMENT OF GAMIFICATION

By: Robin Steele

Page 2: The development of gamification

HISTORICAL OVERVIEW Definition: the use of game design techniques,

game thinking and game mechanics to enhance non-game contexts.

50% of organization will gamify their innovation processes by 2015

The first “games” Loyalty Clubs Frequent Flier miles

Page 3: The development of gamification

THE BASICS OF GAMIFICATION

Game Mechanics Points Badges Levels Leaderboards Challenges

Game Dynamics Rewards Status Achievement Competition Altruism

Page 4: The development of gamification

THE FIRST GAMES

Page 5: The development of gamification

CASE EXAMPLE #1-PEPSI SOUND OFF Pepsi created a gamified social network

centered on the TV show The X Factor.

Pepsi Sound Off

Page 6: The development of gamification

CASE EXAMPLE #2-THE HUFFINGTON POST

The Huffington Post has created a social news service called “Predict the News,” which allows users to respond to questions accompanying an article.

The Huffington Post-Predict the News

Page 7: The development of gamification

EXPERT INTERVIEW

Professor Dan Hunter

Professor at New York Law School Expert in internet law, intellectual

property, and artificial intelligence and cognitive science models of law

Taught an MBA course on gamification at University of Pennsylvania’s Wharton School.

Page 8: The development of gamification

INTERVIEW QUOTES “There is no blue print that explains how to

implement gamification, but rather a company must think about the different ways they can engage their customers.”

“It is vital that people not only understand what gamification is, but how to properly implement it into an existing business model.”

“Overall it’s the general process of appealing to people’s fun side. It’s a practice.”

Page 9: The development of gamification

CRITICS OF GAMIFICATION Buzz World Over-hyped Replacement of intrinsic motivation Addiction/Compulsion

“The critics are right in that gamification is a hype word and soon we won’t talk about it as a separate entity. My argument is that any good marketer must know what their customers will respond to and gamification is just an extension of this knowledge.” -Hunter

Page 10: The development of gamification

THE FUTURE OF GAMIFICATION An integrated part of business rather than a

separate entity. Impacts almost every industry and consumer

segment. Integrating these tech startups into larger

companies to maintain these social platforms.

Gigya

Page 11: The development of gamification

CONT… Gamification can also be used internally to motivate

employees to engage in a specific behavior.

In order to stay ahead of the competition companies must determine how to successfully integrate gamification into their business model.

Successful implementation will motivate consumers to interact with the brand and motivate employees to create optimal brand value for the consumers.