practical examples of gamification in action - learning and development cop talk

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Gamification in practice L&D COP November 2015 – Debbie Craig

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Page 1: Practical Examples of gamification in action - Learning and Development COP talk

Gamification in practiceL&D COP November 2015 – Debbie Craig

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Catalysts in creating high performance, high engagement organisations through developing leaders, building capacity, and leveraging talent

Experienced team

CONSULTING SOLUTIONSPartners in customised solutions

to people challenges

LEARNING SOLUTIONSBreak-through learning

to build capacity

REAL BUSINESS VALUEThought LeadershipExperienced Team

Practical ToolsGlobal & Local Track Record

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Gamification in practice

Gamification on-boarding

Accelerated Learning book and workshop

Engagement technology

Talent Simulation

Gamification and game based learning principles

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The Book

PART 1: Paradigm shift for Accelerated Learning• The need for accelerated learning• Paradigm shifts in learning

PART 2: Whole brain, whole person approach to learning • Unique learning profiles • Neuroscience of Learning

PART 3: Creating a Learning Culture • Creating a learning culture • Learning through coaching • Learning through authentic conversations

PART 4: Designing Accelerated Learning Programs • Learning architecture • Learning design • Gamification of learning • Learning assessment

PART 5: Making it real – case studies on talent, change and leadership

What’s new: inviting readers to engage, accelerated learning through gamification mechanics and brain-break activities. Rabbit-

hole of resources, tools, status, rewards, social media, forums

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Chapter Set your goal Activities Completed Brain Breaks Facebook Hidden

MessagesOn boarding

Part 1: Paradigm Shift for Accelerated Learning

Chapter 1: Need for Accelerated Learning Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 2: Paradigm Shifts in Learning Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 3: Insight into Accelerated Learning in South African Organisations Yes / No Yes / No Yes / No Yes / No Yes / No

Part 2: Whole Brain, Whole Person Approach to Learning

Chapter 4: Unique Learning Profiles Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 5: Neuroscience of Learning Yes / No Yes / No Yes / No Yes / No Yes / No

Part 3: Creating a Learning Culture

Chapter 6: Creating a Learning Culture Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 7: Learning through Coaching Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 8: Learning Through Authentic Conversations Yes / No Yes / No Yes / No Yes / No Yes / No

Part 4: Designing Accelerated Learning Programmes

Chapter 9: Learning Architecture Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 10: Learning Design Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 11: Gamification in Learning Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 12: Learning Assessment Yes / No Yes / No Yes / No Yes / No Yes / No

PART 5: Making it Real – Case Studies of Accelerated Learning

Chapter 13: Case Study: Breakthrough Learning for Talent Pools Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 14: Case Study: Learning to Accelerate Change Yes / No Yes / No Yes / No Yes / No Yes / No

Chapter 15: Case Study: Creating a Culture of Effective Decision Making Yes / No Yes / No Yes / No Yes / No Yes / No

How have you Done?

There are many rewards that you can earn - see www.accelerated.co.za for more on rewards

Accelerated Learning Leader BoardYour Name:

I agree to complete this learderboard HONESTLY, share my activities completed and have fun while learning!

Rate Yourself

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www.accelerated.co.za

On-boarding

Lets on-board

#acceleratedBook

Accelerated Book

Leaderboard

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Leader-boardSocial media Team Selfie Activity 1 Activity 1 Activity 1 Survey TOTAL

Points

Team 1

Team 2

Team 3

Team 4

Team 5

Team 6

Team 7

Team 8

Team 9

Team 10

Tweet

Post

Team selfie

Activity 1: Umu survey

Activity 2: Visual summary

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www.umu.comWhat gamification mechanics are you regularly using in your learning programs?• Points• Badges / rewards• Levels• Leaderboards / progress tracking• Challenges

Which intrinsic motivators do you regularly structure into your learning design?• Autonomy (“I control”),• Mastery (“I improve”), • Purpose (“I make a difference”), • Progress (“I achieve”) • Social Interaction (“I connect with others”)

How would you rate your current level of competence in Gamification? • Gamification what!!• Just starting out – understand the concept• Have experimented with a few aspects• Regularly use and apply gamification in my work

How do you feel about the value of gamification in enhancing engagement and learning in the workplace?• Still a bit sceptical – games, seriously!• Undecided – need more evidence• I see how it could work – might try it• Totally convinced - love the idea

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Gamification visual summary

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Accelerated Learning WorkshopPurpose• Experience accelerated

learning in action• Understand the design

principles behind accelerated learning (whole person, whole brain, whole systems approach)

• Experience gamification mechanics

• Learn from real life case studies

• Design your own AL program

Process• Introduction and on-

boarding• Experiential learning in

action to explore: • Paradigm Shift• Whole person• Whole brain• Whole systems

• Collaborative learning• Learner engagement• LUNCH• Design principles• Design your own AL

program• Coaching, sharing and

learning

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Pay-Off• Shift mind-sets• Learn and share• Learning profile• Case studies• Draft Design• Access to resources • Rewards• Book• Website

Gamification: Behaviour change, Exploration, Collaboration, Leader-board, Rewards

© Debbie Craig & Kerryn Kohl

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Create multiple choice and simple open-ended questions for participants to answer on their mobile devices.

Efficiently collect the most powerful points of discussions by designing topics for participants to comment on. Participants can comment and vote on each other’s comments.

Quickly and accurately identify common interest questions or topics by asking an open-ended question. Participants can respond and vote on each other’s responses.

Take snapshots of your participants’ notes and flipcharts. Use the UMU app to upload the photos to the “Flipchart Slides” (new version coming soon). Your selected images will display instantly on the big screen.

The short games are great icebreakers. You can use them to quickly engage or wake up the audience. Each game takes about 45 seconds, and the scores are displayed on the screen.

Insert one of umu’s pre-designed templates or use one of your own creation.

Collect basic information about your participants. These results will not be displayed on the big screen.

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Leading In A Vuca World

• Statements & Responses pg. 1

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www.umu.com

How do you feel about integrating gamification in your work? (few words i.e. excited, nervous, overwhelmed, etc)

What ideas can you share about how you have or plan to implement gamification in your workplace? (Open Ended)

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www.umu.com

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SimTalent

Talent Simulation Board Game

Competing teams

Talent profiles, recruiting,

Development planning, impact

Events, probabilities, impact

Time, money, skills, motivation

Succession planning – ripple effect

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SimTalent

Gamification Mechanics Teams -competing Options, decisions, consequences Leader-board – scores, prizes Levels - rounds Physical game play Networking & collaboration Having fun

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Gamification

Gamification applies the “stuff” that makes games fun and irresistible and

applies this measurably into non-game contexts. Engaging “players” through

Feedback, FUN and Friends. Darryn Van den Berg

e.g. avatars, points, badges, levels (status), leader-boards, challenges, rewards

Game-based learning = a type of game play that has

defined learning outcomes, is designed to balance subject

matter with gameplay and the ability of the player to retain,

and apply subject matter to the real world e.g. board games, simulations, experiential learning

challenges, amazing races etc

High tech vs low tech

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Gamification – Motivation and Flow

MOTIVATIONAutonomy: I get to choose – to “opt in”Challenge: Progression – the experience, feelings, and overall well-being as a result of challenging successes Mastery: Overall success in an individual Achievement: Progression in work orientation, endurance, cognitive structure, order, play, and low impulsivity Purpose: Being a part of a bigger picture – or something that is larger than me

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Acting

Content People

Interact

Expressers Competitors

Explorers Collaborators

Enjoy ACTing on Content, express themselves through writing, commenting, drawing, changing the look and feel of a page, etce.g. Choose, Pinterest, customer, design, layout, Instagram, dress up, show off, scrapbooking

Engage by acting on people. Like to win – and not just want to win, but to be seen winning by all their friends and social groups.e.g. Win, beat, brag, World of Warcraft, taunt, challenge, monopoly, fight, poke, pass, grand theft auto, rankings

Enjoy interacting on Content, like to research and “Explore” different thinking, ideas, papers. Not really fussed about connecting with people, as long as they feel safe and are finding out new information. e.g. View, read, research, collect, Slide share, curate, complete, LinkedIn, delve, unpack, review, treasure hunters

NEED people, want to have friends around them, platforms for boasting, sharing, chatting, bouncing ideas, interacting – for improvement or just to have fune.g. Join, Facebook, share, help, gift, greet, exchange, Twitter, trade, WhatsApp, chat, like, visit, crowd, hi five

Player types

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Thank You

Debbie Craig: Catalyst Consulting (Pty) LtdPhone +27 82 8725429

Email [email protected]

Web www.catalystconsulting.co.za

facebook.com/Catalyst Consulting Pty Ltdtwitter.com/@CatalystSA

linkedin.com/Catalyst Consulting South Africa

Contact Details