tero pänkäläinen - the future of vr/ar technology and applications - mindtrek 2016

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The Future of VR/AR Technology and Applications Tero Pänkäläinen @tpankalain en

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Page 1: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

The Future of VR/AR Technology and Applications

Tero Pänkäläinen

@tpankalainen

Page 2: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

FIVR.FI (board member)

VIRTUAALIMAAILMA.FI (founder)

DEEPTALE.COM (ceo)

HoloLens

@tpankalainen

Page 3: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Problems with VR today

No interesting content for daily use

VR is intense for our brains

Ergonomics - Vive

@tpankalainen

Page 4: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

VR - 2nd Generation Headsets

Steam - 2017Mobile with positional tracking 2017

Oculus - 2018

@tpankalainen

Page 5: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

VR - 2nd Generation Headsets:

-eye tracking-4k resolution

-wider field of view-ergonomics

-foveated rendering ?

@tpankalainen

Page 6: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

VR in 2021Search Youtube:

Oculus Connect 3 Opening Keynote: Michael Abrash

@tpankalainen

Page 7: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

360 Video -> Volumetric Video

Volumetric video

@tpankalainen

Image: Microsoft Holoportation

Page 8: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Volumetric Video

8i, Uncorporeal, Otoy, MicrosoftLytro

Expensive

@tpankalainen

Page 9: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Mixed Reality for Mass Adoption

See through - less intense

Location based - bigger scale

Productivity

Wow factor

@tpankalainen

Page 10: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Mixed Reality

Microsoft HoloLens consumer version

Magic Leap 2017?

Meta

??

@tpankalainen

Page 11: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Mass Adoption

VR/Mixed reality in the same device?

10 years untill billion units sold?

@tpankalainen

Page 12: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Early Adopter Industries

Industrial maintainance

ThyssenGrupp

@tpankalainen

Page 13: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Early Adopter Industries

Architecture, 3D design, visualization

Autodesk

@tpankalainen

Page 14: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Early Adopter Industries

Construction, real estate marketing

SRV, Aktia

@tpankalainen

Page 15: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Content

Games - Experiences

Games engines (Unity & Unreal)

@tpankalainen

Page 16: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Content

Sound and music more important than ever!

Characters

More theater than film

@tpankalainen

Page 17: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Early Adopters

Millennials

Native

@tpankalainen

Page 18: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Stay up-to-date

Weekly newsletter in Finnishwww.virtuaalimaailma.fi

@tpankalainen

Page 19: Tero Pänkäläinen - The Future of VR/AR Technology and Applications - Mindtrek 2016

Thank You!

[email protected]

@tpankalainen