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Serious Games for Professional Skills Joyce Bierbooms & Milou Feijt 28 September 2020

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  • Serious Games forProfessional Skills

    Joyce Bierbooms & Milou Feijt28 September 2020

  • Two key concerns – two research tracks

    • Supporting empathic interaction• Need for skill enhancement

  • Aim: developing a game-based training environment, where mental healthcare

    professionals can enhance their skills in using eHealth tools.

    Main game properties (based on user requirements analysis)

    • Support well-defined learning goals

    • Right balance between educational and playful content

    • Provide the experience of added value eMental Health

    • Joint activity that is interactive and challenging, but without competition

    Track 1 – Enhancing professionals’ skills in using eHealth tools

  • Als je deze requirements leest, aan wat voor

    soort game denk je dan?

    Intermezzo

  • • What is an escape room?

    • Increasingly used for purposes of learning or acquiring skills.

    • Integration of educational content and gaining hands-on experience and

    engagement.

    • Challenging but without direct competition.

    • Possibility to design different storylines that reflect real therapeutic

    settings.

    Escape Room Solution

  • Design proces

  • Trailer

  • • Over welke tools zou jij wel wat meer te weten willen komen in

    een Escape Room?

    • Met wie zou jij de Escape Room willen spelen?

    • Hoe overtuigen we je om de Escape Room te gaan spelen?

    Intermezzo

  • • Aim: explore opportunities for social

    interaction technologies to overcome the

    perceived shortcomings and/or even

    enhance the empathic interaction

    • Current direction: biofeedback

    Track 2 – Enhancing empathic interactions

  • • Ben je bekend met biofeedback?

    • Wie heeft dit al wel eens in behandeling geprobeerd?

    • Op welke manier zou je biofeedback gebruiken in de

    behandeling?

    Intermezzo

  • • Social biofeedback:

    using physiological

    measurements as

    communication cues in

    (remote) social interactions

    Enhancing empathic interactions

  • Enhancing empathic interactions

  • Nu je dit voorbeeld gezien hebt:

    • Zou je dit willen proberen in de praktijk?

    • In welke situaties zou deze toepassing vooral van meerwaarde

    zijn?

    Intermezzo

  • Track 1:

    • Field study on small scale to investigate feasibility and requirements for implementation and upscaling

    • 4 workshops including a focus group and questionnaire

    • Explore possibilities for further development

    Track 2:

    • Further development of prototype and field study with practitioners to investigate added value in

    practice

    • Lab experiments to increase our understanding of the interpretation of biosignals and the experience of

    biosignal sharing

    Next steps

  • End goal: Expanding therapists’ toolbox

  • Q&A

  • For more information, please contact:

    • Joyce Bierbooms: [email protected] (Track 1)

    • Milou Feijt: [email protected] (Track 2)

    More information