state of serious games

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Serious Games By Kam Star Twitter : @playgen Email : [email protected]

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Presented as part of key note at LUDUS in 2012 -

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Page 1: State of Serious Games

Serious Games

By Kam Star

Twitter : @playgenEmail : [email protected]

Page 2: State of Serious Games

PlayGenPixelearningCaspian learningSimulearnRanj Serious GamesBlitzKTM AdvancedSerious Games InteractiveVstep

Page 3: State of Serious Games

- How do we increase engagement?- How do we expand participation?- How do we improve learning?

THE PROBLEMS

Page 4: State of Serious Games

Games?Why use

Page 5: State of Serious Games

Games-based Learning, Serious Games, Virtual

Education, Purposeful Play, Immersive learning

simulations, Guided Experiential Learning, Tactical Decision Making Simulation, Educational Games, Simulation, Virtual Reality,

Alternative Purpose Games, Edutainment, Social Impact Games, Pervasive Games, Games for Change,

Games for Good, Synthetic Learning Environments, Simulations, Games for Change

Page 6: State of Serious Games

Games-based Learning, Serious Games, Virtual

Education, Purposeful Play, Immersive learning

simulations, Guided Experiential Learning, Tactical Decision Making Simulation, Educational Games, Simulation, Virtual Reality,

Alternative Purpose Games, Edutainment, Social Impact Games, Pervasive Games, Games for Change,

Games for Good, Synthetic Learning Environments, Simulations, Games for Change

When we learn through play…

Page 7: State of Serious Games

Engagement, Entertainment, Fun,

Motivation, Stimulation, Knowledge,

Encouragement, Enjoyment, Training,

Inspiration, Pleasure, Excitement, Exhilaration, Drive

….it feels like this

Page 8: State of Serious Games

Why are games and simulations so effective?

• Through an exciting, interesting and engaging experience which fully immerses the learner

• Competition, challenge and problem solving at personalised levels of difficulty

• By putting the player in charge, in a safe environment, where they are free to experiment without fear of failure

• Scenarios enables players to see the outcome of their decisions – and learn from their choices

• Detailed measurement of behaviours and attitudes drives self-awareness and self improvement

Page 9: State of Serious Games

The principle is just as relevant for adults as for kids

Adults learn experientially

Adults want relevancy

Adults learn best when learning is of immediate value

Adults tend to be self-directed

Adults approach learning as problem solving

Engagement• Interaction• Story building

Goals• Objectives• Motivation

Rules• Fairness• Balance

Challenge• Competition• Conflict

Key characteristics of games

Key characteristics of Adult Learning*

*Knowles, M. S. (1970). The modern practice of adult education: From pedagogy to andragogy. Englewood Cliffs: Prentice Hall.

Page 10: State of Serious Games

Average retention rates* – 6 months after experience

*National Training Laboratories, Maine

Teaching Others 90%

Doing 75%

Consultation 50%

Demonstration 30%

Audio-Visual 20%

Reading 10%

Lecture 5%

Simulations & Games

Watching Video

Page 11: State of Serious Games

Engagement, Engagement, Engagement

Tell meI'll forget

Show meI may remember

Involve me (Engage me) I will understandand REMEMBER

Confucius say...

Page 12: State of Serious Games

What’s

Hot?

Page 13: State of Serious Games

There’s a new game in town!

Page 14: State of Serious Games

The people at Volkswagen have used game mechanics to make boring tasks, such as going to the bottle band, a little bit more fun. They

called it the Fun Theory.(click image for movie)

Page 15: State of Serious Games
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Badges? Seriously?To these guys, they matter.

To get back to ‘badges’:Do they really matter?

They are just a couple of pixels on a screen, right?

Page 18: State of Serious Games

Badges? Seriously?To these guys, they matter.

Page 19: State of Serious Games

Goal-setting deviceWhere to go

InstructionsWhat is possible

ReputationWho you are

Status & AffirmationWhat you did

Group identificationWho is like you

Antin & churchill

Badges have various functions, from giving indications to users what it really is you want them to do (in a fun way)

to enhancing reputation via shared symbolism.

Page 20: State of Serious Games

Gamification

10% Game Design90% Psychology & UX

^

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http://bit.ly/seriousgamesgroup

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