odm london intro€¦ · agenda 1.day1:commonlanguage 2.day2:od&mvisionbackcasting...
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A knowledge Alliance between HEIs, makers and manufacturers to boost Open Design & Manufacturing in Europe. Project Number: 575063-‐EPP-‐1-‐2016-‐1-‐IT-‐EPPKA2-‐KA
3.4 CODESIGNING THE TRAINING PROGRAMME15-‐ 17 JANUARY 2018
AGENDA
D3.4 TRAINING PROTOTYPES
Development of Training Prototypes: Four documents containing all the specificities of the 4 training programmes which will be tested in the 4 territorial nodes of the Alliance (training contents and methods, hours, accreditation, calendar, modalities for subscription, expected learning outcomes).
The European Commission support for the production of this publication does not constitute an endorsement of the contents whichreflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of theinformation contained therein
AGENDA
1. DAY 1: COMMON LANGUAGE2. DAY 2: OD&M VISION BACKCASTING3. DAY 2: CHALLENGE BACKCASTING4. DAY 3: LEARING ARCHES
The European Commission support for the production of this publication does not constitute an endorsement of the contents whichreflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of theinformation contained therein
CODESIGN SESSION 1: COMMON LANGUAGE
The aim of Day 1 is to collectively identify where we are in the project and to expose all the aspects of the research so far.
10:00 Introduction to the London workshop10:30 LAMA: Overview of the key findings from the report11:00 Activity 1: Defining the lexicon: Mapping learning attributes to findings12:00 Tecnalia: Initial iteration of the OD&M Platform12:30 Activity 2: Aligning attributes with platform functionality
13.00 Lunch
14:00 Profiling: Developing profiles for backcasting15:00 Identifying and developing omitted profiles16:00 Summary and plans for Day 216:30 Close
17:00 Somerset House Studio Tour18:00 OD&M Drinks and Networking Makerversity
CODESIGN SESSION 2: OD&M VISION BACKCASTING
Aim: To establish through vision back-‐casting the common ODM vision. It will output a higher-‐level model of curriculum and concerns. This will also sensitize all partners to the curriculum design methodology.
CODESIGN SESSION 3: CHALLENGE VISION BACKCASTING
Aim: To develop specific training programmes will be developed by iterating the backcasting method with the 4 projects identified/ contributed by the partners. This will establish 4 project based visions.
CODESIGN SESSION 4:OD&M LEARNING ARCHES
Aim: To develop specific modules through the application of learning arches incorporating learning resources, curriculum and experiences identified through the backcasting (training contents and methods, hours, accreditation, calendar, modalities for subscription, expected learning outcomes).
OD&M Research Report:key insights
London, 15-‐17 January 2018
Laura Martelloni – LAMA Agency
MAIN GOAL OF THE RESEARCH
Achieve in depth understanding of how and to what extent the making culture and, byextension, the OD&M paradigm is becoming the ground of synergies and collaborationbetween HEIs, makers communities and manufacturing companies across Europe and,in particular, in the 4 pilot nodes
The OD&M Triangle
Makers: profiles, values, principlesHEIs: main actionsOD&M enterprises: approachto market, BMs, products, valuechainsManufacturers: awareness and potential interest
METHOD
Qualitative study:
Ø Desk research
Ø Survey addressed to makers
Ø Semi-‐structured interviews: Academics from different disciplinary domains,Makerspaces’ coordinators and representatives, Manufacturers
Ø Focus-‐groups: makers from different types of communities (community-‐based, HEIspromoted, market-‐oriented)
Ø Observation during events in makerspaces
OD&M Digital Innovation
STEM
Open innovation
INSIGHT 1 – OD&M is understood differently
Maker Movement
4° Industrial Revolution
Open source movement
Which positioning?
Socialinnovation
INSIGHT 2 – Huge diversity across the 4 pilot Countries
Which specific levers and assets?
Ø Connections with the global network
Ø RelevanceØ N° and types of
makerspacesØ Synergies with
education and businessØ CultureØ …
INSIGHT 3 – but some recurring features..
Some specific archetypes?
INSIGHT 4 – Makerspaces are much valued but tend to struggle
The ‘perfect’ business model’s quest
Internal competences
Difficult access to fundings
Impact!!
Learning
Socializing
Co-‐creating
Exploring
INSIGHT 5 – Much impact on education VS business
New topics within curricula
New teaching and learning methods – lab-‐based, distributed, peer to peer, multi-‐disciplinarity
Dedicated spaces –thematic labs and makerspaces inside educational institutions
Experimental projects
Dedicated fundsCapitalize on what?
INSIGHT 6 – OD&M enterprises have specific features
Business models around networks, platforms, outsourcing, data, UX – tentative in manycases observed (characteristic activity + community + space + consultancy & research)
Cross-‐sectoral (education and educational devices, furniture and interior goods, clothesand shoes, health and wearables)
Connection with the maker movement, ‘some’ values related to openness, sharingand social good (business is business!)
Fluidity across competences and know-‐how
ICT important but not necessarily key
ICT
‘Social’
Manufacturing
INSIGHT 6 – Traditional manufacturers are the ‘guests of stone’
Low level of awareness
‘Openness’ not viable
Narrative as a gap
Tech innovation focused
Which traditional manufacturers?
INSIGHT 7 – OD&M is not about start-‐ups nor about tech innovation
..is about ECOSYSTEMS of INNOVATION and CHANGE
..is about NEW MEANINGS and NARRATIVES around innovation
..is about SOCIAL GOOD
..is about EXPERIENCE
..is about new focus on SOFT SKILLS besides VERTICAL SKILLS
Systems Values Language Processes and Methods
Mutualrecognition
and awareness
Which ‘integration background’ (cit. sfondo integratore)?
Knowledge ConnectAwareness
Formal
Hard skills
Informal
Soft skills
Non-‐formal
‘Situated’ skills
Profiles and scenarios of employment?
Recognitionand
accreditation?
Value for who?
THANKS!
CODESIGN SESSION 1: ACTIVITY 1: DEFINING THE LEXICON (60 Mins)
The aim of this exercise is to develop a common lexicon through which we can recognize skills, competencies and attitudes of OD&M stakeholders. This common lexicon will be carried forward into backasting.
Chart 3 - Skills, abilities and formal learning
Learned through education at university
Technical/technological skills (use of tools, machine, digital skills)
Problem solving
Research skills
Collaborative making skills
Entrepreneurship
Leadership
Communication and networking
TOTAL
17,3
13,6
25,5
15,6
8,2
6,8
12,9
100,0
CODESIGN SESSION 1: ACTIVITY 1: DEFINING THE LEXICON (60 Mins)
TechnicalDexterity: sensitive control relating to tools or procedures.
Experience
Design
TechnicalAccuracy: precision or diligence in the execution of processes.
Experience
Design
TechnicalMaterial handling: appropriate response to the properties or qualities of the media.
Experience
Design
TechnicalEfficiency: economic with time and energy appropriate to task.
Experience
Design
TechnicalProcedural skills: structured and organised approach to creation or production of content.
Experience
Design
TechnicalExperimentation: purposeful discovery through trial and error or adaptation.
Experience
Design
experience.indd 1 12/01/2018 11:53
CODESIGN SESSION : ACTIVITY 2: DEFINING THE LEXICON (30 Mins)
The aim of this exercise is to develop a common lexicon through which we can recognize skills, competencies and attitudes of specific OD&M users.
Attributes
Attitudes
Skills
Knowledge
Essential Desirable
Educator PROFILING
most important skillsattributes for success
fundamental knowledgeessential attitudes
point of view or frame of mind
characteristics & qualities
A knowledge Alliance between HEIs, makers and manufacturers to boost Open Design & Manufacturing in Europe. Project Number: 575063-‐EPP-‐1-‐2016-‐1-‐IT-‐EPPKA2-‐KA
The European Commission support for the production of this publication does not constitute an endorsement of the contents whichreflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of theinformation contained therein