niklas slotte - ar as part of the consumer shopping experience - mindtrek 2016

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SAYDUCK MINDTREK 2016 AR AS PART OF THE CONSUMER SHOPPING EXPERIENCE NIKLAS SLOTTE CEO

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Page 1: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

SAYDUCKMINDTREK 2016

AR AS PART OF THE CONSUMER SHOPPING EXPERIENCE

NIKLAS SLOTTECEO

Page 2: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

THE PROBLEM

Page 3: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016
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What’s the problem?People lack access to:

Inspiration Imagination

63% spend 2-4+ weeks before purchasing

On average, furniture shoppers search 14.2 times before purchasing

Over 60% visit 2-5+ sites prior to purchase

Over 55% of consumers want to see the product before buying it.

Furniture e-commerce conversion rate stands only at 2%

Shopping cart abandonment is at 50%

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BRIEF HISTORY

Page 10: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

2012

Page 11: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

2012

We’ve come a long way…

2013

2014

2015

Founded Go-to-market Sayduck AppFocus &Growth

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CONFIDENTIAL

+50kSESSIONS /

MONTH

+50kSAYDUCKAPP DL’s

+100k3D VIEWS /

MONTH

+100BRANDS ONPLATFORM

World leading brands on platform

+1MIN TOTAL

REVENUES

Current Traction

Page 14: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

“No assembly required”

“So elegantly

pithy”

“Place furniture from a range of brands in your

space.”

Press & Awards

“The next hot

European startups”

Page 15: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

SAYDUCK TODAY

Page 16: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

Sayduck Platform

External EmbedsSayduck.comSayduck App

+ Branded Apps (White label)

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High-End

The furnishing market is worth ~€750B - less than 10% is online. There are over 10k design brands and retailers.

CONFIDENTIAL

5%

20%

75%

Premium Brand

Mass / Low-end

• Our current focus has been in high-end, we need to move down the pyramid to reach a wide audience

The Market

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LEARNINGS

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Our position in the Journey

Inspiration Discovery Validation Purchase

Our Focus

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Product Page 3D View Home ViewNO Magazine Calibration

Sayduck App - Steps to markerless AR

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Measuring AR & Markerless

First Questions Second Question

40%AR HAPPINESS6/2016

50%AR

HAPPINESS10/2016

Page 26: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

Things we learned• 42% would  feel more confident to

buy furniture items online when using Sayduck

• Sayduck increases the upper limit value of an item purchased online by 27% 

• 23% of shoppers have returned an item when purchased online -->  47% thinks that Sayduck will help them with size / fit / matching problems

bathrooms.com:Conversion rate more than double on consumers who download the app vs. they who don’t

Average Order Value almost 25% higher on consumers who download app vs. they who don't

CONFIDENTIAL

Page 27: Niklas Slotte - AR as Part of The Consumer Shopping Experience - Mindtrek 2016

3D for manypurposes

Virtual Reality

Augmented Reality

PhotorealisticProduct Shots

3D in browser with WebGL

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What we think works1. People connect with our problem 2. Markerless is a great improvement

3. 3D Viewer (WebGL) is a great addition

4. More relevant content to more relevant people

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THE FUTURE - WHAT WE DON’T KNOW

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What is the right device for AR?

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Is current AR good enough?1. Is the experience good enough? Is it a main feature or a complimentary feature?

2. Are we real creating value for the user?

3. What is the right way to measure ‘value’?

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THANKSNiklas Slotte

[email protected]+358 40 7353874