mobile direct marketing

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Mobile Direct Marketing Scott M. Alexander President Marketing Enablement

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Elements to consider with using mobile as a direct marketing channel.

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Page 1: Mobile Direct Marketing

Mobile Direct Marketing

Scott M. Alexander

President

Marketing Enablement

Page 2: Mobile Direct Marketing

Summary

1. Mobile browsing and application use is a growing segment of the mobile

industry. Currently, 7% of all mobile phone users access the internet

through their mobile device, with 15% of 18-24 year olds accessing. It is

forecast that by end of 2008, 18-24 yrs accessing the internet through

mobile devices will be above 40%.

2. Mobile devices in the mobile environment do not play by the same rules as

the desktop. This is not all due to the lack of standards, but due to the highly

varying needs of the mobile user.

3. The differing capabilities of low-end mobile phones, high-end smart phones,

and alternative devices also lead to a variable environment.

4. Marketing Enablement has developed a mobile develop framework and a

set of best practices focused on user access, information architecture,

content and design of mobile browsing applications.

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Page 3: Mobile Direct Marketing

Food for Thought!

• 2.8 billion wireless phones globally

• 84 million households in US own at least one phone

• You can reach a wider audience than the billion computers globally

• Mobile phones are growing faster (85% HH penetration by 2010) than

computers (79% HH penetration by 2010)

• People carry their mobile phones every where they go and are depending

on them more and more for answering questions and accomplishing tasks

Source: Wireless intelligence, 2007 3

Page 4: Mobile Direct Marketing

Mobile Marketing Opportunities

Messaging

• SMS

• MMS

• Instant Messaging

• Keywords & Short Codes

• eMail

Mobile Browsing & Advertising

• Banner Ads

• Text Links

• Interstitials

• Video Billboards

• Search

• Location Specific Ads

• Local Search Display Ads

• Mobile Sites

Applications and Content

• Ring Tones

• Audio

• Video

• Games

• Live Broadcast TV

• Ad Supported Content Sponsorship

• Proprietary Applications

• Shared Widgets

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Page 5: Mobile Direct Marketing

Mobile Application Environment

•Mobile.company.com

•Company.com/mobile

•Company.mobi

•T-Mobile

•Verizon

•AT&T

•Sprint

•eComm

•Yahoo! Go

•AOL MyMobile

•Sprint OnDemand

•MSNBC Multi-media

•AdvantGo

•SprintTV

•Widgets

•Ringtones

•Games

•Videos

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Page 6: Mobile Direct Marketing

Mobile Application Environment

App Native (Windows Mobile,

ARM, Palm,Symbian, UIQ, QT, Linux,

data sync)

App Multi-Platform

(BREW, Java ME, Flash Lite, SVG,

mojax)

Web (xHTML Basic,

xHTML MP, WML, iMode,

ECMAScript)

Messaging (SMS, MMS, IM,

picture)

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Data Reliability – Only when data access

Interaction Flow – Slow

Freshness of Data – Excellent

Interaction Richness – Moderate

Device Impact – Wide Delivery for

xHTML, and narrow for script

Data Reliability – Present unless device lost

Interaction Flow – Good

Freshness of Data – Takes Effort

Interaction Richness – Good

Device Impact – Wide Delivery Across

“Feature Phones”

Data Reliability – Present unless lost

Interaction Flow – Excellent

Freshness of Data – Takes Effort

Interaction Richness – Rich

Device Impact – Limited to “Smart Phones”

Data Reliability – Could be delayed

Interaction Flow – Very slow

Freshness of Data – Good

Interaction Richness – Scarce

Device Impact – All support Texts, Wide

for Other messaging

Widgets

Page 7: Mobile Direct Marketing

The Next Step is Multi-Model Strategies

Messaging

• SMS

• MMS

• Instant Messaging

• Keywords & Short Codes

• eMail

Mobile Browsing & Advertising

• Banner Ads

• Text Links

• Interstitials

• Video Billboards

• Search

• Location Specific Ads

• Local Search Display Ads

• Mobile Sites

Applications and Content

• Ring Tones

• Audio

• Video

• Games

• Live Broadcast TV

• Ad Supported Content Sponsorship

• Proprietary Applications

• Shared Widgets

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Device applications

launch other device

applications

Opt-In Text Message

Initiates Download of

Application, or Text

Turns On Device

Application

Click of a Banner Ad

Opens a Site, starts a

download or triggers an

on-device application

User Enters Cellphone

Number into Desktop

and a SMS Text

Message is Sent with

Download Initiation

Operational Text

Responses that include

a MMS link or

component

Page 8: Mobile Direct Marketing

What is Affecting the Tipping Point for Browsing

0

0.2

0.4

0.6

0.8

1

1.2

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

3G Mobile Phone Sub. Index (2011 = 297m)

Users with Data Packages Phones with Internet Feature

18 24 yo Users Accessing Internet 18-14 yo Using SMS

Tipping Point: when

50% of 18-24yo

access the internet

through their phones

Tipping Point for SMS

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Update!!

Page 9: Mobile Direct Marketing

Creative Thinking and

Use of Mobile 2.0

Interesting and Useful

Mobility Tools

Mobile Value Chain’s Many Links

1. Connections (Wireless Carriers and Aggregators)

2. Mobile Phone Developers (Better Screens, New Form Factors and Design)

3. Application Providers (Mobile ASPs and Discreet Applications

4. Products and Services (Brands, Content Owners and Agencies)

5. Media, Internet and Retail Properties (Retail BnM, eStores, Social Networks)

3G Coverage and

Lower Cost Data Plans

Usability and Technology

Standardization

Embracing Mobile and

Preparing for Growth

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Page 10: Mobile Direct Marketing

Best Practice Development Considerations

Network

•Speed

•Wireless Carrier

•Quality

User Needs

•Research

•Commerce

•Price Sensitivity

•Preferred Device Class

Device Capability

•Class

•Interfaces (I/O)

•Technology Platforms

Application

•Platform

•Reliability

•Interface

Marketing Enablement Framework

•Strategy

•Information Architecture

•Content

•Development

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Page 11: Mobile Direct Marketing

Select Handset Manufacturers and Devices

Class Manufact

urer

Device Rendering

Engine

App.

Platform

OS Height

(in)

Width

(in)

Diagonal

(in)

Area

(sq in)

Stylus/Touch Palm Treo 755p Blazer Palm OS Palm OS

Garnet

v5.4.9

1.74 1.74 2.5 3.1

Stylus/Touch

Apple iPhone Safari Apple Modified

MAC

3 2 3.5 6.1

Stylus/Touch

Sony

Ericsson

M600i Opera 8 Symbian 2.55 3.25

Stylus/Touch

Cingular 8525 JAVA ME Windows

Mobile

2.8 3.9

Scroll and

Select

Nokia N95 S60 Browser S60 3rd

Edition

Symbian

9.2

2.6 3.4

Scroll and

Select

RIM BlackBerry

Curve 8320

JAVA BlackBerry

OS 4.2.2

2.5 3.1

Scroll and

Select

LG VX8350 Mobile

Browser

BREW n/a 1.2 .72

Scroll and

Select

Motorola Rizr Z3 Openwave BREW n/a 1.9 1.8

Many Different Variables

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Page 12: Mobile Direct Marketing

December 2007 Research: UK iPhone Users

• 60% of Q2 Europe iPhone customers in the UK were sending or receiving

more than 25MB of data a month. This is equivalent to:

– 7,500 emails without attachments

– 25 Youtube Videos

– 1,250 mobile web pages

• Less than 2% of other Q2 Europe customers (those not using the iPhone)

are using more than 25 megs.

• It was found that it is not necessarily the network that causes more or less

data use, but the device itself. For example, The Nokia N95 runs on a 3G

network but has much less data usage than the iPhone on a 2G network

(Though the iPhone also runs on Wi-Fi which is faster than 3G). The N95

has a smaller screen size (2.6 inch diagonal) than the iPhone (3.7 inch

diagonal) 42% bigger.

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iPhone

Effect

Page 13: Mobile Direct Marketing

Mobile Site Creation Solution Framework

Determine

Segments &

User Goals

Determine

which users

goal are most

important

Develop new

content for site

Determine

which content

on existing site

can be used

Develop

Business

Requirements

Perform

Competitive

Analysis

GAP Analysis

Create Site Map

Wireframes

Develop

Workflow

Creative Develop Quality Control Soft Launch Hard Launch

Develop

applications for

site

Strategy

Content

Development

IA

Design & Development

Determine

Class and

Device, Needs

Creating Mobile

Site Only, no

Desktop site

exists

Creating Mobile

Site based on

Desktop site

Determine User

Access

Differences from Desktop

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